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111.
Gambling has been viewed as irrational, and even though blackjack offers rational strategies (i.e., Basic [E. Thorp, 1966] and card counting), people exhibit departures from rationality (e.g., “Never Bust” strategies). To determine whether departures from rational behavior reflect ignorance or fatigue, university students were provided with on-line Basic advice while playing a simplified computer blackjack. Although the on-line advice initially affected the totals these players sat on, it was eventually discarded for higher risk strategies. Irrational play did not reflect ignorance or fatigue and was not necessarily conservative. Real fluctuations of odds in blackjack may lead to situations in which Basic is not perceived by players as effective. Because Basic is not a personalized strategy, it seems less likely to be maintained in the face of losses. Players were more optimistic that they might win when utilizing their personalized strategies.  相似文献   
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The present study required 9 disordered gamblers to make hypothetical selections between smaller and larger amounts of money at varying delays. Participants were also required to respond to the task given the contrived hypothetical conditions of earning twice or half as much as they did at their current jobs. The results demonstrated how participants’ delay discounting was altered via contrived motivating operations, strengthening the argument that discounting may be a state variable.  相似文献   
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Pigeons were given repeated choices between variable and fixed numbers of token reinforcers (stimulus lamps arrayed above the response keys), with each earned token exchangeable for food. The number of tokens provided by the fixed‐amount option remained constant within blocks of sessions, but varied parametrically across phases, assuming values of 2, 4, 6, or 8 tokens per choice. The number of tokens provided by the variable‐amount option varied between 0 and 12 tokens per choice, arranged according to an exponential or rectangular distribution. In general, the pigeons strongly preferred the variable option when the fixed option provided equal or greater numbers of tokens than the variable amount. Preference for the variable amount decreased only when the alternatives provided widely disparate amounts favoring the fixed amount. When tokens were removed from the experimental context, preference for the variable option was reduced or eliminated, suggesting that the token presentation played a key role in maintaining risk‐prone choice patterns. Choice latencies varied inversely with preferences, suggesting that local analyses may provide useful ancillary measures of reinforcer value. Overall, the results indicate that systematic risk sensitivity can be attained with respect to reinforcer amount, and that tokens may be critical in the development of such preferences.  相似文献   
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Recent theoretical work on the Life History Theory and empirical findings on Machiavellianism suggest that Machiavellian individuals are motivated to acquire short-term benefits and prioritize situations with high potential rewards. Accordingly, in our study, we investigated the associations between reward/punishment sensitivity and Machiavellian interpersonal tactics with self-report measures. Moreover, as a first attempt, we investigated the correlates of Machiavellianism and the behavioral preference for rewards with the IOWA Gambling task (IGT). The results showed robust positive associations of Machiavellian behavioral characteristics with Sensitivity to Reward, and a moderately negative correlation with Sensitivity to Punishment. This finding was further supported by IGT: Machiavellians tended to make reward-oriented decisions.  相似文献   
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This study examined gambling motives, distorted beliefs about gambling, and personality traits in a paid community sample of frequent electronic gambling machine (EGM) players from Manitoba, Canada. Participants completed the Problem Gambling Severity Index, the Gambling Motives Questionnaire, the Informational Biases Scale, and the NEO PI-R in group testing sessions. The Five Factor Model facets of Neuroticism, Extraversion, Agreeableness and Conscientiousness were divided into ‘aspects’ that align with self-regulation and the Behavioral Approach and Inhibition systems of revised Reinforcement Sensitivity Theory. Regression analysis found that problem gambling severity scores were independently predicted by older age, being female, having distorted gambling beliefs, and by gambling to win money and to cope with negative emotional states. Problem gambling scores were also correlated positively with Withdrawal (N) and Volatility (N), and negatively with Enthusiasm (E), Compliance (A), and Industriousness (C). Mediation tests found that low scores on the Industriousness facet of Conscientiousness were associated with increased problem gambling severity through an effect on the gambling to cope motive. Distorted beliefs about gambling also mediated low Industriousness, as well as high Withdrawal and Volatility. Poor self-regulation and avoidance motivation contribute to problem gambling among frequent EGM players through increased cognitive distortion and escapism.  相似文献   
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Abstract

Erroneous gambling-related beliefs (EGRBs) can be defined as beliefs that imply a failure to recognise how commercial gambling activities are designed to generate a guaranteed loss to players. In theorising about how EGRBs develop, previous reviews have proposed that EGRBs are extensions of decision-making heuristics and associated biases. We propose an alternative generative mechanism: one in which gambling games make substantial wins seem possible through problem-solving and eventual correct strategic action. EGRBs are then beliefs in the possibility of correct strategic action (illusions of control) that develop as players trial candidate strategies—strategies selected based on various broader beliefs. We further propose that EGRBs can be classified based on what is theorised in cognitive science about categories of general human beliefs about the world. For example, it has been theorised that human beliefs about supernatural forces and randomness have certain similarities across cultures, and so we propose that there exists a category of supernatural EGRBs, as well as a category of EGRBs based on broader beliefs about the nature of randomness. We review evidence for this classification scheme and discuss how it can be applied in researching and treating gambling disorder.  相似文献   
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