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991.
颜色类别知觉效应(Category Perception, CP效应)表明, 在颜色之间物理差异距离相等的前提下, 个体区分不同类别的颜色比区分同一类别的颜色更快、更准确。这一效应产生的机制成为普遍进化理论和Sapir-Whorf假设之间争论的重要证据。支持CP效应由语言驱动的学者提出了CP效应单侧化、受语言即时任务影响、跨语言研究和神经生理机制等证据, 以表明语言在CP效应中起决定性的作用; 支持CP效应具有普遍性的学者以CP效应双侧化、婴儿的CP效应、跨语言的反证等证据提出了质疑。近年来, 出现了第三种观点, 认为在颜色CP效应中语言驱动机制和普遍机制并存, 这种理论是普遍进化理论和Whorf假设的折衷观点。从支持CP效应由语言驱动的证据、支持CP效应独立于语言的证据以及支持两种机制并存的观点等三个方面入手, 可分析颜色CP效应的产生机制及语言在其中所起的作用, 未来研究可从概念系统渗入知觉系统的角度进行拓展。  相似文献   
992.
Background/Objective: Social skills training (SST) is frequently included in the treatment of social anxiety disorder (SAD) in both children and adolescents, although there is no empirical evidence to support it. Consequently, our objective is to study the role and effects of SST in the treatment of a sample of adolescents with SAD. Method: A total of 108 adolescents diagnosed with generalized social phobia were randomly assigned to two treatment conditions (with and without SST) and a control group waiting list (WLCG). The evaluation included self-report measures, observational tests and blind evaluators. Results: Both interventions significantly reduced the number of social situations feared/avoided with respect to the WLCG, which worsened. Likewise, both interventions were effective but the group with SST obtained better results in the post-test and follow-ups, as well as a lower dropout rate (6:1). Conclusions: The use of SST reduces the dropout rate of treated adolescents and increases the effectiveness of the Intervention Program for Adolescents with Social Phobia.  相似文献   
993.
There is some evidence that alternating physical and observational practice with a partner for the same skill can benefit learning compared to practice alone. What has not been studied is whether a partner's interleaved practice impacts multi-skill learning, when the partner either matches or mismatches their partner’s skill. Here we manipulated partners’ practice schedules of two golf putting skills. Partners practiced the same (“matched”) or different skills in alternation (“mismatched”). Based on previous research where interleaved demonstrations have induced beneficial contextual interference effects, we hypothesized that mismatching a partner on consecutive trials should also promote a similar type of interference in practice, which ultimately aids learning. A third control group was tested, where only one partner practiced while the other observed. All groups practiced for two days, with individual retention tests at the start of day 2 and one week later. Taking turns practicing and observing a partner did not benefit learning compared to the control, pure physical practice group and the matched and mismatched groups did not differ in outcomes. There was, however, evidence that partners were adapting their actions (i.e., compensating for over or undershooting of the target) based on the shots of their partner, in a similar manner to how they were adapting to their own errors. Thus, although partners were influencing each other’s performance, it was not ultimately to the benefit (or cost) of overall learning. Partner-mismatching of skills through alternating practice was not sufficient to promote interference in practice and ultimately promote learning.  相似文献   
994.
Employees need to acquire new qualifications throughout their lives in order to deal with the multiple changes in the labour market. This knowledge and competences (formally or non-formally acquired) must be identified and evaluated. For that reason, an integrated approach to the evaluation of Information and Communication Technology knowledge and skills is proposed. The multicriteria method that has been developed refers to professionals who wish to be accredited in a particular specialization through the evaluation of their professional experience, studies and vocational training. The aim of this paper is to present the multicriteria decision support system, Skills Evaluator, which brings into effect the aforementioned method. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   
995.
The present study sought to determine if attachment style contributed to the generation of stressful life events among clinically depressed individuals during the course of treatment. Participants (N=68) were interviewed about life stressors experienced during a 3-month treatment protocol using a contextual approach (Life Events and Difficulties Schedule; [Brown, G. W., & Harris, T. O. (1978). Social origins of depression: A study of psychiatric disorder in women. New York: Free Press]). Results suggested interactive effects between severity of depression and attachment style on stress associated with future sociotropic and dependent life events. Mildly depressed individuals who reported a dismissing attachment style (higher levels of avoidant attachment and lower levels of anxious attachment) or preoccupied style (lower levels of avoidant attachment and higher levels of anxious attachment) experienced higher levels of stress associated with sociotropic events. Likewise, a dismissing attachment style predicted stress associated with dependent events among mildly depressed individuals. These effects were not present among our more severely depressed participants.  相似文献   
996.
We evaluated a video prompting and fading procedure for teaching three adults with developmental disabilities to wash dishes. Video prompting involved showing video clips depicting each step of the task. All three adults reached 90–100% correct when video prompting was implemented. Following acquisition, video prompting was withdrawn, but performance deteriorated. Subsequently, a 3-step fading procedure was implemented in which the separate video clips were merged to form larger, multi-step segments of video. Performance reached 80–100% correct as the video prompts were re-applied and then faded. Performance decreased at the 3-month follow-up when prompting was removed, but stabilized at 80–90% correct when the third step in the fading sequence was reinstated. These data suggest a promising approach for fading video prompts.  相似文献   
997.
This study explores the social impact of ADHD, with and without opposition-defiant behaviour (ADHD+ODD (n= 22) and ADHD-only (n= 18)), in 9- to 12- year old girls compared to girls without ADHD (n= 40). Girls played a computer game involving simulated players, and mothers and teachers completed rating scales. In general, mothers and teachers saw girls with ADHD+ODD as more overtly and relationally aggressive and less prosocial than girls with ADHD-only, who were seen as more overtly and relationally aggressive and less prosocial than control girls. On the computer game, girls with ADHD+ODD were more overtly aggressive, more directly relationally aggressive, and showed less skilled behaviour than the other groups. Girls with ADHD-only showed less covert, indirect relational aggression and more socially awkward interactions than girls in the control group on the computer game. In all, the results indicate that girls with ADHD, with and without ODD behaviour, engage in socially detrimental behaviours.  相似文献   
998.
The purpose of this study was to compare the fundamental movement skills of 22 children with attention-deficit hyperactivity disorder (ADHD), from 6 to 12 years of age, to gender- and age-matched peers without ADHD and assess the effects of stimulant medication on the movement skill performance of the children with ADHD. Repeated measures analyses revealed significant skill differences between children with and without ADHD (p ≤ 0.001). Results from the stimulant medication trials indicated no significant effect of medication on the movement skill patterns of children with ADHD. It is concluded that children with ADHD may be at risk for developmental delays in movement skill performance. Potential factors underlying the movement skill difficulties are discussed, with suggestions for future research.  相似文献   
999.
In brainstorming research, quantity is assumed to breed quality. However, little is known about the cognitive mechanisms underlying this relationship. A parsimonious explanation assumes a random process, in which every idea has an equal chance of being a high-quality (original and feasible) idea. In contrast, a ‘deep exploration’ approach suggests that the originality (but not the feasibility) of generated ideas is dependent on the degree to which people engage in deep exploration of their knowledge. We conducted two experiments to test the latter hypothesis. Prior to a brainstorming task, participants were primed with subcategories of the brainstorming topic. Priming caused a higher relative productivity and average originality within the primed subcategory, but did not affect global productivity and originality across categories. This effect was replicated in dyadic interactions. These results support the deep exploration hypothesis, and suggest that the relationship between quantity and quality is more complex than has previously been assumed.  相似文献   
1000.
A behavioral skills training package was used to train 3 teachers to correctly implement discrete-trial teaching. The mean baseline proportion of possible correct teaching responses for Teachers 1, 2, and 3 increased from 43%, 49%, and 43%, respectively, during baseline to 97%, 98%, and 99%, respectively, following training. These data indicate that the training package consisting of instructions, feedback, rehearsal, and modeling produced rapid and large improvements in the teachers' implementation of discrete-trial teaching.  相似文献   
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