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31.
The information used to choose the larger of two objects from memory was investigated in two experiments that compared the effects of a number of variables on the performance of subjects who either were instructed to use imagery in the comparison task or were not so instructed. Subjects instructed to use imagery could perform the task more quickly if they prepared themselves with an image of one of the objects at its normal size, rather than with an image that was abnormally big or small, or no image at all. Such subjects were also subject to substantial selective interference when asked to simultaneously maintain irrelevant images of digits. In contrast, when subjects were not specifically instructed to use imagery to reach their decisions, an initial image at normal size did not produce significantly faster decisions than no image, or a large or small image congruent with the correct decision. The selective interference created by simultaneously imaging digits was reduced for subjects not told to base their size comparisons on imagery. The difficulty of the size discrimination did not interact significantly with any other variable. The results suggest that subjects, unless specifically instructed to use imagery, can compare the size of objects in memory using information more abstract than visual imagery.  相似文献   
32.
Experiment 1 examined short-term memory with a serial probe task in 20 younger (mean age: 6 years, 3 months) and 20 older (mean age: 8 years, 8 months) deaf children. Four sets of stimuli were used: familiar animals, unfamiliar nonsense forms, fingerspelled letters, and lower-case print. In contrast to earlier research with hearing children, strong primacy effects were found with all stimuli at both ages, with frequent gestural and/or oral labeling but little cumulative rehearsal evident. To determine whether results were uniquely tied to deafness, identical procedures were used in Experiment 2 with 20 younger (4 years, 9 months) and 20 older (5 years, 10 months) hearing children. Again, overt activity was common, with strong primacy effects on animals and nonsense forms in the older group and on animals in the younger group. Contrasts between present and earlier findings suggest the need to consider the degree to which stimulus labels are overlearned, the role of nonverbal mediators in rehearsal, and the effects of changing educational experiences.  相似文献   
33.
Internal evidence of cultural bias, in terms of various types of item analysis, was sought in the Wonderlic Personnel Test results in large, representative samples of Whites and Blacks totaling some 1,500 subjects. Essentially, the lack of any appreciable Race × Items interaction and the high interracial similarity in rank order of item difficulties lead to the conclusion that the Wonderlic shows very little evidence of cultural bias with respect to the present samples which, however, differ appreciably in mean scores. The items which account for the most variance within each racial group are, by and large, the same items that show the largest interracial discrimination.  相似文献   
34.
35.
Three experiments examining the information extraction processes are presented. In Experiments I and II, adults and children were presented paragraphs to read and search for specified targets, respectively. Two types of typographical (spatial) manipulations were used: case of the letters within the paragraphs was as normally experienced, or in alternating upper and lower case letters. Spacing between words was either as normal, filled with a neutral symbol, or absent. The response measures were reading and search speed in words per minute. Sensitivity to case (word shape) and space (word boundary) increased as a function of experience and was different for reading compared with search. In Experiment III subjects were asked to judge whether briefly presented pairs of letters were the same or different. Retinal (spatial) location was varied from trial to trial; dependent measure was reaction time. Results showed a developmental progression in response time with complex interactions. Theoretical interpretations of these data are discussed in support of the initial stage of Hochberg's peripheral to cognitive search guidance model.  相似文献   
36.
This paper examines the Black Lives Matter (BLM) movement in cultural, historical and relational contexts at the intersection of the U.S. Civil Rights movement, U.S. Civil Rights legislation, the Voting Rights Act of 1965 and reforms thereto in the recent U.S. Supreme Court decision of Shelby County v Holder, 570 U.S.529 (2013). The intergenerational relations between the BLM movement and these ongoing movements for civil and human rights is underscored. In the wake of protests about the sadistic murder of George Floyd, an unarmed African American man, by a Caucasian police officer, the BLM movement has been mischaracterized as an affront to law and order by the Trump-led U.S. administration. The mischaracterization was a re-election campaign effort designed to ignite ‘white fear’, ‘white rage’ and to defend police brutality and systemic racism. Analytical psychology and the phenomenology of the trickster archetype, as amplified from the African-centric perspective in the Yoruba deity Esu-Elegba, are employed to interrogate partisan obstructionist behaviours that assault multicultural democracy in both contemporary U.S. electoral politics and the political economy. The paper concludes with a brief note on the social activism of Fair Fight Georgia and the integration of its agenda into the BLM movement.  相似文献   
37.
词切分指读者在文本阅读过程中将词从句子或语篇中切分出来以促进文本阅读与加工的过程。本文对近20 年来汉语词切分研究成果总结发现:词间空格、词素特性、词意识、词汇预期均可作为词切分的依据; 汉语阅读存在词n和词n+1两种切分,两种切分过程中字词加工均遵循交互激活假设,切分词n过程中字词加工的交互激活特点表现为字词同等相互影响,切分词n+1过程中字词加工的交互激活特点更多表现为词汇加工影响字加工; 重叠歧义词切分遵循多重激活假设,其中被激活的单词之间的竞争机制符合竞争假设,左侧词汇在这一竞争中具有优势,此外,重叠歧义词的切分受到词频,语境的影响。  相似文献   
38.
Advances in robotics, automation, and artificial intelligence increasingly enable firms to replace human labor with technology, thereby fundamentally transforming how goods and services are produced. From both managerial and societal points of view, it is therefore important to understand demand‐side incentives for firms to employ human labor. We begin to address this question by examining for which products and services consumers are more likely to favor human (vs. robotic) labor. In six studies, we demonstrate that consumers prefer human (vs. robotic) labor more for products with higher (vs. lower) symbolic value (e.g., when expressing something about one's beliefs and personality is of greater importance). We theorize that this is because consumers have stronger uniqueness motives in more (vs. less) symbolic consumption contexts (and associate human labor more strongly with product uniqueness). In line with this account, we demonstrate that individual differences in need for uniqueness moderate the interaction between production mode and symbolic motives and that a measure of uniqueness motives mediates the effect of consumption context on preferences for human (vs. robotic) production.  相似文献   
39.
Localisation and navigation of autonomous vehicles (AVs) in static environments are now solved problems, but how to control their interactions with other road users in mixed traffic environments, especially with pedestrians, remains an open question. Recent work has begun to apply game theory to model and control AV-pedestrian interactions as they compete for space on the road whilst trying to avoid collisions. But this game theory model has been developed only in unrealistic lab environments. To improve their realism, this study empirically examines pedestrian behaviour during road crossing in the presence of approaching autonomous vehicles in more realistic virtual reality (VR) environments. The autonomous vehicles are controlled using game theory, and this study seeks to find the best parameters for these controls to produce comfortable interactions for the pedestrians. In a first experiment, participants’ trajectories reveal a more cautious crossing behaviour in VR than in previous laboratory experiments. In two further experiments, a gradient descent approach is used to investigate participants’ preference for AV driving style. The results show that the majority of participants were not expecting the AV to stop in some scenarios, and there was no change in their crossing behaviour in two environments and with different car models suggestive of car and last-mile style vehicles. These results provide some initial estimates for game theoretic parameters needed by future AVs in their pedestrian interactions and more generally show how such parameters can be inferred from virtual reality experiments.  相似文献   
40.
Recent studies have increasingly acknowledged the dynamic relationship between emotions and space in social movements. They, however, have seldom tied emotions and space to time when discussing activists’ emotions and their tactical choices. This paper studies the 2014 Umbrella Movement in Hong Kong and explores how collective memory and generational experiences—two intertwined notions of time—shaped how activists felt and how they designed and deployed a spatial tactic. The Umbrella Movement was characterized by miscellaneous emotions and intense disputes among activists regarding how to best use spatial occupation to fight for democratization before and during the struggle. Using a qualitative dataset that contains textual and interview data, I argue that while emotions and the political-cultural characteristics of contentious space were two factors in informing tactical choices, collective memory and generational experiences were key to understanding the rise of the movement and its characteristics. Experiencing different political events in their years of early adulthood, young and veteran activists felt differently in the context of 2013–2014, which led them to embrace disjunctive views on the pace, sequence, and bodily action for the same tactic of spatial occupation and dissimilar emotional management strategies. This created ongoing internal clashes before and during the movement.  相似文献   
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