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541.
We examined the influence of goals on sense of control relative to that experienced when taking action randomly. In the experimental task, participants controlled the direction of a moving dot by pressing the left and right keys at will without a specific goal (the control condition), directed the moving dot to a destination as often as possible (the strong goal condition), or kept the moving dot in the central area of the screen (the weak goal condition) for as long as possible. The results showed that the strong goal impaired the sense of control, but the weak goal did not exert an influence. We concluded that the goal-based expectation influenced sense of control, but the goal-directed action selection did not. Furthermore, we proposed a modified comparator model of the sense of control, offering a promising approach to integration of the predictive and postdictive processes involved in the sense of control.  相似文献   
542.
The current study aims to overcome methodological constraints of previous goal pursuit research by exploring how people simultaneously rely upon person-level characteristic adaptations and unique goal-level attributes to pursue their personal projects. Undergraduate participants identified 10 projects they would pursue over an academic quarter and rated project meaningfulness, effort exerted, patience employed, and progress satisfaction at five time points. Multilevel structural equation models revealed the relative influence of person-level and project-level attributes on project appraisals. Person-level adaptations accounted for a large portion of variance in project pursuit appraisals, though significant project-specific trends were found over time as well, including mutual positive cross-lag influences between meaning, patience, and effort, and a negative predictive effect of progress satisfaction on meaning.  相似文献   
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546.
Objective: This study investigated the role of goal adjustment, i.e. disengaging from blocked goals and reengaging into alternative goals, in mental well-being and goal disturbance in persons with multiple sclerosis (MS).

Design: A cross-sectional design was used with self-report data from questionnaires and Personal Project Analysis (PPA).

Main outcome measures: Dependent variables were mental well-being, indicated by depression/anxiety (HADS; Hospital Anxiety and Depression Scale) and mental functioning (SF-36; Short Form Health Survey), and goal disturbance, indicated by goal manageability and goal interference (PPA). Independent variables were patient-reported physical impairment (SF-36) and goal disengagement and reengagement (GAS; Goal Adjustment Scale).

Results: Higher goal reengagement was associated with better mental well-being, but unrelated to goal disturbance. Goal disengagement only showed a negative association with anxiety. High disengagement was associated with lower goal interference but only for those also scoring high on reengagement. Goal adjustment did not buffer the effects of physical impairment on mental well-being and goal disturbance. Contrary to expectations, higher goal reengagement increased the association between physical impairment and goal interference.

Conclusion: Although goal reengagement is associated with better mental well-being in persons with MS, it might also strengthen the perceived effect of physical impairment on goal interference.  相似文献   

547.
Young children exhibit a video deficit for spatial recall, learning less from on-screen than in-person demonstrations. Some theoretical accounts emphasize memory constraints (e.g., insufficient retrieval cues, competition between memory representations). Such accounts imply memory representations are graded, yet video deficit studies measuring spatial recall operationalize memory retrieval as dichotomous (success or failure). The current study tested a graded-representation account using a spatial recall task with a continuous search space (i.e., sandbox) rather than discrete locations. With this more sensitive task, a protracted video deficit for spatial recall was found in children 4–5 years old (n = 51). This may be due to weaker memory representations in the screen condition, evidenced by higher variability and greater perseverative bias. In general, perseverative bias decreased with repeated trials. The discussion considers how the results support a graded-representation account, potentially explaining why children might exhibit a video deficit in some tasks but not others.

Research Highlights

  • The task used a continuous search space (sandbox), making it more difficult and sensitive than spatial recall tasks used in prior video deficit research.
  • Spatial recall among 4- and 5-year-old children was more variable after watching hiding events on screen via live video feed than through a window.
  • Children's spatial recall from screens was more susceptible to proactive interference, evidenced by more perseverative bias in an A-not-B design.
  • The results demonstrate memory representations blend experiences that accumulate over time and explain why the video deficit may be protracted for more difficult tasks.
  相似文献   
548.
Cross-classification, the ability to categorize multifaceted entities in many ways, is a remarkable cognitive milestone for children. Past work has focused primarily on documenting the timeline for when children reach cross-classification competence. However, it is not well understood what cognitive factors underpin children’s improvements. The current study aimed to examine the contributions of age, theory of mind, and rule switching to children’s cross-classification development. We tested 3- to 5-year-old children (N = 75) using a cross-classification task, the Theory of Mind Task Battery, and the Three-Dimensional Change Card Sort test. The results revealed that age and theory of mind predict children’s cross-classification over and above the effects of rule switching. The results also revealed that advanced-level theory of mind reasoning is a particularly strong predictor of cross-classification development. These findings increase understanding of cross-classification within children’s broader cognitive development.  相似文献   
549.
This study presents evidence that humans have intuitive, perceptually based access to the abstract fraction magnitudes instantiated by nonsymbolic ratio stimuli. Moreover, it shows these perceptually accessed magnitudes can be easily compared with symbolically represented fractions. In cross-format comparisons, participants picked the larger of two ratios. Ratios were presented either symbolically as fractions or nonsymbolically as paired dot arrays or as paired circles. Response patterns were consistent with participants comparing specific analog fractional magnitudes independently of the particular formats in which they were presented. These results pose a challenge to accounts that argue human cognitive architecture is ill-suited for processing fractions. Instead, it seems that humans can process nonsymbolic ratio magnitudes via perceptual routes and without recourse to conscious symbolic algorithms, analogous to the processing of whole number magnitudes. These findings have important implications for theories regarding the nature of human number sense – they imply that fractions may in some sense be natural numbers, too.  相似文献   
550.
Eighty-two participants listened to sentences and then judged whether two sequentially presented visual objects were the same. On critical trials, participants heard a sentence describe the motion of a ball toward or away from the observer (e.g., “The pitcher hurled the softball to you”). Seven hundred and fifty milliseconds after the offset of the sentence, a picture of an object was presented for 500 ms, followed by another picture. On critical trials, the two pictures depicted the kind of ball mentioned in the sentence. The second picture was displayed 175 ms after the first. Crucially, it was either slightly larger or smaller than the first picture, thus suggesting movement of the ball toward or away from the observer. Participants responded more quickly when the implied movement of the balls matched the movement described in the sentence. This result provides support for the view that language comprehension involves dynamic perceptual simulations.  相似文献   
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