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151.
冯霞  冯成志 《心理学报》2022,54(11):1340-1353
本研究采用“数字-字母转换任务”区分高低认知灵活性者, 构建概率配对模式相同但形式不同的两个概率类别学习任务, 借助ERP技术探讨认知灵活性对概率类别学习任务的作用特点与机制。结果发现, 本研究的两个任务中, 高认知灵活性组的规则习得水平均优于低认知灵活性组, 认知灵活性能促进概率类别的学习。同时, 对不同学习阶段的ERPs分析结果显示, 高认知灵活性者在概率类别学习中的优势源于反馈加工过程。  相似文献   
152.
People's choices between prospects with relatively affect‐rich outcomes (e.g., medical side effects) can diverge markedly from their choices between prospects with relatively affect‐poor outcomes (e.g., monetary losses). We investigate the cognitive mechanisms underlying this “affect gap” in risky choice. One possibility is that affect‐rich prospects give rise to more distortion in probability weighting. Another is that they lead to the neglect of probabilities. To pit these two possibilities against each other, we fitted cumulative prospect theory (CPT) to the choices of individual participants, separately for choices between options with affect‐rich outcomes (adverse medical side effects) and options with affect‐poor outcomes (monetary losses); additionally, we tested a simple model of probability neglect, the minimax rule. The results indicated a qualitative difference in cognitive mechanisms between the affect‐rich and affect‐poor problems. Specifically, in affect‐poor problems, the large majority of participants were best described by CPT; in affect‐rich problems, the proportion of participants best described by the minimax rule was substantially higher. The affect gap persisted even when affect‐rich outcomes were supplemented by numerical information, thus providing no support for the thesis that choices in affect‐rich and affect‐poor problems diverge because the information provided in the former is nonnumerical. Our findings suggest that the traditional expectation‐based framework for modeling risky decision making may not readily generalize to affect‐rich choices. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
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Low numerical probabilities tend to be directionally ambiguous, meaning they can be interpreted either positively, suggesting the occurrence of the target event, or negatively, suggesting its non-occurrence. High numerical probabilities, however, are typically interpreted positively. We argue that the greater directional ambiguity of low numerical probabilities may make them more susceptible than high probabilities to contextual influences. Results from five experiments supported this premise, with perceived base rate affecting the interpretation of an event’s numerical posterior probability more when it was low than high. The effect is consistent with a confirmatory hypothesis testing process, with the relevant perceived base rate suggesting the directional hypothesis which people then test in a confirmatory manner.  相似文献   
155.
Attempts to create a coherent scientific picture of the world as a whole on the basis of quantum physics has sped up at the turn of the millennium. There particularly seem to be expectations that the development of a new kind of quantum mechanics could make it possible to describe both matter and consciousness in one frame of reference (“dual aspect approach”). These ideas are often results of brilliant intuitive visions but as yet not able to produce testable hypotheses. Maybe “wave mechanics” is not very suitable in the study of consciousness from the quantum mechanical point of view. The aim of this article is to show how both the matter and the mind systems can be described with one coherent mathematical model if we assume both space and time to be discrete.  相似文献   
156.
When making decisions, humans can observe many kinds of information about others' activities, but their effects on performance are not well understood. We investigated social learning strategies using a simple problem‐solving task in which participants search a complex space, and each can view and imitate others' solutions. Results showed that participants combined multiple sources of information to guide learning, including payoffs of peers' solutions, popularity of solution elements among peers, similarity of peers' solutions to their own, and relative payoffs from individual exploration. Furthermore, performance was positively associated with imitation rates at both the individual and group levels. When peers' payoffs were hidden, popularity and similarity biases reversed, participants searched more broadly and randomly, and both quality and equity of exploration suffered. We conclude that when peers' solutions can be effectively compared, imitation does not simply permit scrounging, but it can also facilitate propagation of good solutions for further cumulative exploration.  相似文献   
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Making decisions using judgements of multiple non-deterministic indicators is an important task, both in everyday and professional life. Learning of such decision making has often been studied as the mapping of stimuli (cues) to an environmental variable (criterion); however, little attention has been paid to the effects of situation-by-person interactions on this learning. Accordingly, we manipulated cue and feedback presentation mode (graphic or numeric) and task difficulty, and measured individual differences in working memory capacity (WMC). We predicted that graphic presentation, fewer cues, and elevated WMC would facilitate learning, and that person and task characteristics would interact such that presentation mode compatible with the decision maker's cognitive capability (enhanced visual or verbal WMC) would assist learning, particularly for more difficult tasks. We found our predicted main effects, but no significant interactions, except that those with greater WMC benefited to a larger extent with graphic than with numeric presentation, regardless of which type of working memory was enhanced or number of cues. Our findings suggest that the conclusions of past research based predominantly on tasks using numeric presentation need to be reevaluated and cast light on how working memory helps us learn multiple cue–criterion relationships, with implications for dual-process theories of cognition.  相似文献   
160.
In everyday life, many probabilistic situations may be characterized as probabilistic waiting. A gambler, for example, bets repeatedly at the racetrack, the casino, or the card table. The gambler may not win on the first try, but if a gamble is repeated enough times, a win is almost certain to occur eventually. If repeated gambles are structured as strings of losses ending in a win (probabilistic waiting) and the amount won is discounted by the delay caused by the series of losses, then strings with many losses will be discounted more than those with fewer losses, thereby causing subjective value of the series of gambles as a whole to increase. The current study used the opposite effect that amount has on the degree of delay and probability discounting as a marker to determine whether people evaluate situations involving probabilistic waiting as they evaluate situations involving delayed outcomes or as situations involving probabilistic outcomes. We find that the more likely a probabilistic waiting situation is to end in reward (e.g., a gamble is repeated indefinitely until reward is obtained), the more that situation conforms to delay discounting; the less likely a probabilistic waiting situation is to end in reward (e.g., a fixed, small number of gambles), the more that situation conforms to probability discounting. We argue that the former situation is applicable to pathological gambling, and that people with steep delay discount functions would therefore be more likely to have gambling problems. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
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