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201.
同时线索化条件下儿童返回抑制的容量   总被引:3,自引:1,他引:3       下载免费PDF全文
返回抑制是对先前注意过的目标再次做出反应的时候反应时延长的一种现象。返回抑制具有一定的生物学意义,忽略已经注意过的位置(或客体),使得有机体可以更加有效的注意新的内容。基于这一点,返回抑制现象应该可以在多个已经注意过的位置出现,这便是返回抑制的容量问题。在本研究中,采用同时呈现的线索化方式,考查8岁、10岁儿童在不同的实验任务——觉察任务和辨别任务——中的返回抑制容量。结果发现觉察任务中,10岁组儿童和8岁组儿童最多在5个线索化位置上出现返回抑制,但8岁年龄组的返回抑制容量缺乏稳定;辨别任务中,10岁年龄组只在一个位置上出现返回抑制,而8岁年龄组并没有明显返回抑制现象出现。年龄因素和任务类型对儿童返回抑制容量都产生了一定程度的影响。  相似文献   
202.
Previous findings suggested that a high working memory capacity (WMC) is potentially associated with a higher susceptibility to proactive interference (PI) if the latter is measured under high cognitive load. To explain such a finding, we propose to consider susceptibility to PI as a net effect of individual executive processes and the intrinsic potential for PI. With the latter, we refer to the amount of information that is activated at a given time and that has the potential to exert PI subsequently. In two studies deploying generalized linear mixed models, susceptibility to PI was modeled as the decline of performance over trials of a complex span task. The results revealed that a higher WMC was associated with a higher susceptibility to PI. Moreover, the number of stimuli recalled in one trial as a proxy variable for the intrinsic potential for PI negatively affected memory performance in the subsequent trial.  相似文献   
203.
Devaluation-by-inhibition hypothesis demonstrated that previously ignored items are judged more negatively than previously attended and novel items. Based on this view, the present study investigated the evaluation of preceding stimuli that presumably elicit attentional processes to task-relevant stimuli. Accordingly, we employed a Posner-type cueing task followed by evaluation of the preceding cues indicating left and right directions. The important manipulation is predictability of two different preceding cues which predict the target location with high or with low probability. In Experiment 1 with two different arrows, a low predictive arrow was judged more negatively than a high predictive cue. Experiment 2 using gaze cues of two persons instead of two different arrows supported the findings of Experiment 1. These findings are consistent with devaluation-by-inhibition, suggesting that cue items triggering attention to the target are devaluated when they have less predictability.  相似文献   
204.
The present two studies investigated whether toddlers’ ability to use pictures in problem solving could be facilitated by making available the social context in which pictures were created. To make this social context available, we introduced an Experimental treatment in which the creator was intentionally drawing different objects. In Experiment-1, due to this treatment, children performed better in the Test in which the Experimenter was drawing the Test-pictures of the retrieval task. In Experiment-2, after the same Experimental treatment the facilitative effect was replicated although the social context was removed in the Test phase by using pre-drawn Test-pictures without any drawing action in the retrieval task. The results suggest that a treatment which offers the opportunity to understand the socially mediated representational function of pictures enables children to perform better when contextualizing pictures in current reality. These two experiments revealed a novel way to facilitate children’s picture comprehension by identifying an underlying factor that can explain children’s difficulty in picture comprehension.  相似文献   
205.
ObjectivesTo conduct the first examination of neuroticism as a predictor of (1) the incidence of what Wegner (1989, 2009) terms ironic processes of mental control and (2) the precision of ironic performance errors under high- and low-anxiety conditions.DesignAcross two studies we employed a repeated-measures design.MethodIn a football penalty-shooting task (Study 1) and a dart-throwing (Study 2) task, under high-anxiety and low-anxiety conditions, participants gained maximum points for hitting a target zone and fewer points for hitting a designated non-ironic error zone. Additionally, we instructed participants to be particularly careful not to hit a designated ironic error zone, because such hits would score minimum points.ResultsAcross both studies within-subjects moderation analyses revealed a consistent moderating effect of neuroticism on the incidence of ironic errors in the high-anxiety condition. Specifically, when anxious, neurotics displayed a significant increase in ironic performance error and a significant decrease in target hits. Importantly, non-ironic error did not differ across anxiety conditions. Additionally, Study 2 results revealed that neuroticism moderated the precision of ironic errors when anxious. Specifically, when anxious, neurotics' ironic error zone hits were significantly farther from the target zone and significantly farther into the ironic error zone than their relatively emotionally stable counterparts’ errors.ConclusionWe provide the first evidence that neuroticism moderates both the incidence and precision of ironic performance errors. These results will enable practitioners in coaching environments to make evidence-based predictions and interventions regarding which individuals are most prone to ironic performance breakdown when anxious.  相似文献   
206.
同事评价教师绩效的结构验证性因素分析   总被引:9,自引:0,他引:9       下载免费PDF全文
考察了教师绩效同事评价结果的因素结构。通过文献回顾、开放式调查、关键事件访谈和理论分析,提出了教师绩效的结构,通过验证性因素分析验证了同事评价教师绩效的结构。发现教师绩效包含6个维度,即职业道德、职务奉献、助人合作、教学效能、教学价值与师生互动,前3个维度组成关系绩效,其余维度组成任务绩效。关系绩效与任务绩效有较高的相关。  相似文献   
207.
Purpose: Motor theories indicate that focusing attention on well-practiced movements interferes with skilled performance; however, specific forms of attention (alerting vs. orienting vs. executive control) associated with this effect are not well understood. The present study explored this question in relation to stuttering, and examined whether dual task conditions that engaged sustained attention or working memory (WM) affected speech fluency in different ways. We also considered whether fluency changes were associated with changes in speech rate and language.Methods: Nineteen adults who stutter (AWS) and 20 controls produced spontaneous speech under a baseline condition and two dual task conditions: one involving a sustained attention task, the other involving WM demands.Results: Both groups produced fewer stutter-like disfluencies under dual task relative to baseline conditions and this reduction did not differ between the two dual tasks (attention vs. WM). Speech rate and language variables, which were potentially influenced by attention conditions, were not affected by dual tasks in the same way as disfluencies, and appeared to be unassociated with fluency results.Conclusions: Findings indicate that atypical disfluencies decrease when attention is divided, even when secondary task demands are minimal, as they were in the sustained attention task. For simple secondary tasks, fluency changes do not appear to be a byproduct of slowed rate and are not accompanied by observable changes in language. These results demonstrate that simple manipulations of attention can induce measurable effects on aspects of speech production, and may be a useful tool for facilitating fluency in clinical intervention.  相似文献   
208.
Motor learning plays an important role in the acquisition of new motor skills. In this study, we investigated whether repetition of a cognitive task promoted motor learning. Fifty-one young adults were assigned to either the early, late, or control groups. All participants completed a mouse tracking task in which they manipulated a mouse to track a moving target on a screen. The cursor was rotated 165° in the counterclockwise direction from the actual mouse position, requiring participants to learn how to use a new tool. To determine the task performance, we calculated the distance between the cursor and target position. In addition, to assess the effects of a cognitive task on the progress of motor learning, curve fitting of the learning curves was performed for the total distance. Experiments were conducted as per the following schedule: learning day 1 (L1), learning day 2 (L2: the day after learning day 1), retention day 1 (R1: 2 weeks after learning day 1), and retention day 2 (R2: 4 weeks after learning day 1). Participants underwent mouse tracking for 20 min on L1 and L2 and for 3 min on R1 and R2. As a cognitive task, we adopted the N-back task. The early or late group performed the N-back task for 20 min before performing motor tracking task on L1 or L2, respectively. The control group did not perform the N-back task. Based on curve fitting analysis, it was observed that the rate of change for motor learning in the early group was higher than that in the control group. The retention of motor learning did not differ between all groups. Our results indicate that the repetition of a cognitive task enhanced in the early phase of motor learning of the mouse tracking task.  相似文献   
209.
Within a pre-post-design, we scrutinized the effects of normative augmented feedback with positive and negative valence on learning motor accuracy, consistency as well as automaticity by means of a dual-task paradigm. Forty-two healthy physical education students were instructed to produce an arm-movement sequence as precisely as possible with regard to three spatial reversal points within a time limit of 1200 ms. Twenty-eight practiced an elbow-extension-flexion-sequence (690 trials) and 14 participants were tested as a control group without feedback practice. Valence of normative feedback was systematically manipulated by means of reference lines in a visual feedback display. The reference lines indicated performance of a putative peer-group either to be superior (negative valence, Normative-Negative-Group) or inferior (positive valence, Normative-Positive-Group) to participants’ actual performance.As a result, dual-task costs (n-back error) significantly decreased solely in the Normative-Positive-Group, p = .003, η2p = .51, but in no other group. Surprisingly, the mean absolute error for the motor task significantly decreased (i.e., precision increased) only in the Normative-Negative-Group with a large effect size, but in none of the other groups. Motor consistency was not significantly affected by the valence of normative feedback. According to the hypotheses of error-provoked attentional control, positive feedback-valence appears to enhance skill automatization, while – unexpectedly – only negative feedback-valence seems to enhance movement precision, which may be explained by effects of feedback valence on the learners aspiration level.  相似文献   
210.
Recent studies have suggested that individuals are not able to develop a sense of joint agency during joint actions with artificial systems. We sought to examine whether this lack of joint agency is linked to individuals’ inability to co-represent the machine-generated actions. Fifteen participants observed or performed a Simon response time task either individually, or jointly with another human or a computer. Participants reported the time interval between their response (or the co-actor response) and a subsequent auditory stimulus, which served as an implicit measure of participants’ sense of agency. Participants’ reaction times showed a classical Simon effect when they were partnered with another human, but not when they collaborated with a computer. Furthermore, participants showed a vicarious sense of agency when co-acting with another human agent but not with a computer. This absence of vicarious sense of agency during human-computer interactions and the relation with action co-representation are discussed.  相似文献   
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