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221.
Recent evidence suggests that the notion that the visual system can rapidly extract summary statistics from complex scenes extends to representing sets of faces in terms of mean emotion or gender. Here we show that observers can also extract a mean identity from a set of faces with different identities. Observers first saw a set of four faces with different identities and were subsequently asked whether or not a single test face had been present in the preceding set. They were significantly more likely to respond that the test face had been present in the set if it was the morphed mean of all four set faces than when it was an actual set member. This finding suggests that representations based on summary statistics are available for face identity.  相似文献   
222.
Using a novel paradigm, we demonstrate that action simulation can directly facilitate ongoing perception of people's movements. Point-light actors (PLAs) representing common human motions were shown embedded in a visual noise reminiscent of “TV snow”. At first, the PLAs were perceived clearly, then occluded from view for a short duration, during which it was hypothesized that a real-time action simulation was generated tracking the motion's course. The PLA then reappeared in motion at variable visibility against the noise, whilst detection thresholds for the reappearance were measured. In the crucial manipulation, the test motion was either temporally congruent with the motion as it would have continued during occlusion, and thus temporally matching the simulation, or temporally incongruent. Detection thresholds were lower for congruent than for incongruent reappearing motions, suggesting that reappearing motion that temporally matched the internal action simulation was more likely to be detected.  相似文献   
223.
We present three experiments to identify the specific information sources that skilled participants use to make recognition judgements when presented with dynamic, structured stimuli. A group of less skilled participants acted as controls. In all experiments, participants were presented with filmed stimuli containing structured action sequences. In a subsequent recognition phase, participants were presented with new and previously seen stimuli and were required to make judgements as to whether or not each sequence had been presented earlier (or were edited versions of earlier sequences). In Experiment 1, skilled participants demonstrated superior sensitivity in recognition when viewing dynamic clips compared with static images and clips where the frames were presented in a nonsequential, randomized manner, implicating the importance of motion information when identifying familiar or unfamiliar sequences. In Experiment 2, we presented normal and mirror-reversed sequences in order to distort access to absolute motion information. Skilled participants demonstrated superior recognition sensitivity, but no significant differences were observed across viewing conditions, leading to the suggestion that skilled participants are more likely to extract relative rather than absolute motion when making such judgements. In Experiment 3, we manipulated relative motion information by occluding several display features for the duration of each film sequence. A significant decrement in performance was reported when centrally located features were occluded compared to those located in more peripheral positions. Findings indicate that skilled participants are particularly sensitive to relative motion information when attempting to identify familiarity in dynamic, visual displays involving interaction between numerous features.  相似文献   
224.
In previous investigations we documented that people use several strategies to determine numerosities of blocks that are presented in a square grid. One of these strategies is the clever subtraction strategy, wherein the number of empty squares in the grid is subtracted from the total number of squares in the grid. In the present study we investigated participants' flexibility in strategy use when varying the size of the grids. Results are described in terms of the theoretical framework of Lemaire and Siegler (1995) regarding strategic change, and show that this contextual variable affected the frequency, execution time, and accuracy of subjects' use of the subtraction strategy. The usefulness of this framework for analysing the nature of the adaptation to contextual variations is discussed. From a methodological point of view, this study documents the potential of Beem's (1993, 1999) segmented linear regression models for assessing subjects' strategy use in cognitive tasks.  相似文献   
225.
Insults elicit intense emotion. This study tests the hypothesis that one's social image, which is especially salient in honour cultures, influences the way in which one reacts to an insult. Seventy-seven honour-oriented and 72 non-honour oriented participants answered questions about a recent insult episode. Participants experienced both anger and shame in reaction to the insult. However, these emotions resulted in different behaviours. Anger led to verbal attack (i.e., criticising, insulting in return) among all participants. This relationship was explained by participants’ motivation to punish the wrongdoer. Shame, on the other hand, was moderated by honour. Shame led to verbal disapproval of the wrongdoers behaviour, but only among the honour-oriented participants. This relationship was explained by these participants’ motivation to protect their social image. By contrast, shame led to withdrawal among non-honour-oriented participants.  相似文献   
226.
ABSTRACT

Despite advances in the conceptualisation of facial mimicry, its role in the processing of social information is a matter of debate. In the present study, we investigated the relationship between mimicry and cognitive and emotional empathy. To assess mimicry, facial electromyography was recorded for 70 participants while they completed the Multifaceted Empathy Test, which presents complex context-embedded emotional expressions. As predicted, inter-individual differences in emotional and cognitive empathy were associated with the level of facial mimicry. For positive emotions, the intensity of the mimicry response scaled with the level of state emotional empathy. Mimicry was stronger for the emotional empathy task compared to the cognitive empathy task. The specific empathy condition could be successfully detected from facial muscle activity at the level of single individuals using machine learning techniques. These results support the view that mimicry occurs depending on the social context as a tool to affiliate and it is involved in cognitive as well as emotional empathy.  相似文献   
227.
Under investigation was whether 9- to 12-month-olds appreciate that a person's expression of pleasure when gazing toward an object is consistent with that person's subsequent handling of the object. Infants were randomly assigned to an experimental and control group. In the experimental group infants during the pretrials saw a Happy or an Unhappy person saying either “Oh I like objects” or, “I don't like objects”, respectively, while looking at an abstract object. In the habituation phase, infants saw an actor holding the abstract object, but the emotional expression of the actor was obscured. In the posttrial, infants were alternately presented with either the Happy or the Unhappy actor holding the object. In the control group, infants received the same three phase procedure, except that no object was present during the pre- and habituation trials. Analyses comparing the between-subjects variables revealed that infants in the Experimental group looked significantly longer at the Unhappy actor than infants in the Control group but less long at the Happy actor. This study is the first to compare positive and negative emotions and to show that infants as young as 9 months use these emotions to make inferences about people's subsequent actions on objects.  相似文献   
228.
ABSTRACT

The present study describes the development and validation of a facial expression database comprising five different horizontal face angles in dynamic and static presentations. The database includes twelve expression types portrayed by eight Japanese models. This database was inspired by the dimensional and categorical model of emotions: surprise, fear, sadness, anger with open mouth, anger with closed mouth, disgust with open mouth, disgust with closed mouth, excitement, happiness, relaxation, sleepiness, and neutral (static only). The expressions were validated using emotion classification and Affect Grid rating tasks [Russell, Weiss, & Mendelsohn, 1989. Affect Grid: A single-item scale of pleasure and arousal. Journal of Personality and Social Psychology, 57(3), 493–502]. The results indicate that most of the expressions were recognised as the intended emotions and could systematically represent affective valence and arousal. Furthermore, face angle and facial motion information influenced emotion classification and valence and arousal ratings. Our database will be available online at the following URL. https://www.dh.aist.go.jp/database/face2017/.  相似文献   
229.
ABSTRACT

The present study examined the effects of emotions on eye movements, head motion, and iPad motion during reading. Thirty-one participants read neutral, emotionally negative texts and emotionally positive texts on a digital tablet and both participants’ eye movements and body movements were recorded using respectively eye-tracking glasses and a motion capture system. The results showed that emotionally positive texts were read faster than neutral texts, and that readers’ movements decreased when reading emotional texts regardless of valence polarity. Recent studies suggested that postural movements may reflect cognitive engagement and especially the engagement in the task to be done. Our findings seem to validate this hypothesis of a bodily engagement in reading emotional contents. The present results suggest that the novel methodology of eye and postural movement recordings is informative in studying the readers’ embodied engagement during reading emotional materials.  相似文献   
230.
Although facial information is distributed over spatial as well as temporal domains, thus far research on selective attention to disapproving faces has concentrated predominantly on the spatial domain. This study examined the temporal characteristics of visual attention towards facial expressions by presenting a Rapid Serial Visual Presentation (RSVP) paradigm to high (n=33) and low (n=34) socially anxious women. Neutral letter stimuli (p, q, d, b) were presented as the first target (T1), and emotional faces (neutral, happy, angry) as the second target (T2). Irrespective of social anxiety, the attentional blink was attenuated for emotional faces. Emotional faces as T2 did not influence identification accuracy of a preceding (neutral) target. The relatively low threshold for the (explicit) identification of emotional expressions is consistent with the view that emotional facial expressions are processed relatively efficiently.  相似文献   
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