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991.
Carl S. Helrich 《Zygon》2006,41(3):543-566
Abstract. I present a partially historical discussion of the basis of the quantum theory in nonmathematical terms using human knowledge and consciousness as an underlying theme. I show that the philosophical position in both classical and quantum theory is the experimental and mathematical philosophy of Isaac Newton. Because almost all the systems we deal with are multicomponent, we must consider the limitations and openness imposed by thermodynamics on our claims in both classical and quantum treatments. Here the reality of measurement stands in the way of any simple picture but also provides the basis for considerations of free will. Particular care is taken with the concepts of quantum measurement, entanglement, and decoherence because of their importance in the discussion. 相似文献
992.
A paradox of self-reference in beliefs in games is identified, which yields a game-theoretic impossibility theorem akin to Russell’s Paradox. An informal version of the paradox is that the following configuration of beliefs is impossible:Ann believes that Bob assumes thatAnn believes that Bob’s assumption is wrongThis is formalized to show that any belief model of a certain kind must have a ‘hole.’ An interpretation of the result is that if the analyst’s tools are available to the players in a game, then there are statements that the players can think about but cannot assume. Connections are made to some questions in the foundations of game theory.Special Issue Ways of Worlds II. On Possible Worlds and Related Notions Edited by Vincent F. Hendricks and Stig Andur Pedersen 相似文献
993.
Alessandra Carbone 《Studia Logica》2006,82(1):73-93
We establish a connection between the geometric methods developed in the combinatorial theory of small cancellation and the
propositional resolution calculus. We define a precise correspondence between resolution proofs in logic and diagrams in small cancellation theory, and as a consequence, we derive that a resolution proof is a 2-dimensional process. The isoperimetric
function defined on diagrams corresponds to the length of resolution proofs. 相似文献
994.
The attack of the psychometricians 总被引:2,自引:0,他引:2
Denny Borsboom 《Psychometrika》2006,71(3):425-440
995.
Four studies apply self-determination theory (SDT; Ryan & Deci, 2000) in investigating motivation for computer game play,
and the effects of game play on well-being. Studies 1–3 examine individuals playing 1, 2 and 4 games, respectively and show
that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in well-being
pre- to post-play. Competence and autonomy perceptions are also related to the intuitive nature of game controls, and the
sense of presence or immersion in participants’ game play experiences. Study 4 surveys an on-line community with experience
in multi-player games. Results show that SDT’s theorized needs for autonomy, competence, and relatedness independently predict
enjoyment and future game play. The SDT model is also compared with Yee’s (2005) motivation taxonomy of game play motivations.
Results are discussed in terms of the relatively unexplored landscape of human motivation within virtual worlds. 相似文献
996.
This paper overviews the interactivist model of representation and its applications in artificial intelligence (AI) and intelligent robotics. Selected examples from approaches in AI and robotics are contrasted with the generic interactivist architecture in order to illustrate specific features of it. Petitagé, an artificial agent that instantiates our interactivist-expectative theory of agency and learning (IETAL), is discussed in detail from the interactivist perspective. 相似文献
997.
998.
该文试图考察福柯的自律的话语理论并反思考古学的症结。文章从“历史先天”这一关键词出发,阐述福柯的知识考古学如何将对话语的实证描述和探索话语构成的先天规则结合起来,从而保证其在对话语的形式分析的同时,超越传统哲学深陷其中的三对矛盾:“经验-先验”、“我思-未思”、“本源的隐退-回归”。围绕着“陈述”的三个特性,我们可以看到福柯为此所做的努力,即打通共时与历时之隔,经验与先验之分,实现结构主义和实证主义的联姻。文章最后指出这种自律的话语理论的症结所在,认为福柯并没有如愿以偿地跳出“有限性解析”的窠臼。 相似文献
999.
本研究通过亲子互动游戏观察来考查亲子游戏参与方式、情感交流与儿童心理理论发展的关系。实验结果如下:第一,控制了年龄因素后,儿童的亲子游戏参与方式中的主动参与和建议游戏两种方式与儿童心理理论发展之间存在显著的相关;而对于母亲来说,指导游戏的参与方式和儿童心理理论发展存在显著相关。第二,控制了年龄因素之后,儿童情感交流方面的分享积极情感和心理理论发展之间存在显著相关。而母亲这方面的指标和儿童心理理论发展没有显著相关。文章对上述结果进行了分析讨论。 相似文献
1000.
社会医疗保险道德风险博弈与防控措施研究 总被引:8,自引:1,他引:7
吴传俭 《医学与哲学(人文社会医学版)》2006,27(7):49-50
通过对社会医疗保险道德风险产生原因与特征的探讨,根据不完全信息重复博弈模型对社会医疗保险道德风险进行了系统分析,据此提出了社会医疗保险道德风险的防控措施,以期实现对道德风险的有效防控,提高社会医疗保险基金的安全。 相似文献