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221.
We present a detailed process theory of the moment-by-moment working-memory retrievals and associated control structure that subserve sentence comprehension. The theory is derived from the application of independently motivated principles of memory and cognitive skill to the specialized task of sentence parsing. The resulting theory construes sentence processing as a series of skilled associative memory retrievals modulated by similarity-based interference and fluctuating activation. The cognitive principles are formalized in computational form in the Adaptive Control of Thought–Rational (ACT–R) architecture, and our process model is realized in ACT–R. We present the results of 6 sets of simulations: 5 simulation sets provide quantitative accounts of the effects of length and structural interference on both unambiguous and garden-path structures. A final simulation set provides a graded taxonomy of double center embeddings ranging from relatively easy to extremely difficult. The explanation of center-embedding difficulty is a novel one that derives from the model' complete reliance on discriminating retrieval cues in the absence of an explicit representation of serial order information. All fits were obtained with only 1 free scaling parameter fixed across the simulations; all other parameters were ACT–R defaults. The modeling results support the hypothesis that fluctuating activation and similarity-based interference are the key factors shaping working memory in sentence processing. We contrast the theory and empirical predictions with several related accounts of sentence-processing complexity.  相似文献   
222.
This study explored anxiety's relationship to depression by assessing a group of 592 undergraduate psychology students at Washington State University. Multiple measures of generalized anxiety (GA), obsessions–compulsions (O–C), and depression were used to conduct several confirmatory factor analyses (CFAs). A three-factor model of GA, O–C, and depression was found superior in fit to a one-factor “negative-affect” model, a two-factor model of anxiety and depression, and a second-order three-factor model. Further CFAs divided GA, O–C, and depression into six independent symptom category factors utilizing instrument subscales (e.g., worry, somatic anxiety, obsessions, compulsions, cognitive depression, and somatic depression). The fit for this model was superior to three alternative measurement models. The correlations among the six symptom category constructs revealed differential patterns among the cognitive and somatic symptoms.  相似文献   
223.
There is a current debate on the causes of category-specific agnosia. The aim of this study was to examine the effects of lesional and extra-lesional variables on object recognition. Extra-lesional variables, such as visual complexity or familiarity, are factors that influence recognition. Using a connectionist model based on study, we provide evidence that extra-lesional variables can yield dissociations in the recognition rate of different categories. Furthermore, it is shown that lesional and extra-lesional variables can interact (p < .01) when both are simultaneously modeled. Category-specific agnosia might thus result from complex interactions.  相似文献   
224.
Liechty, Pieters & Wedel (2003) developed a hidden Markov Model (HMM) to identify the states of an attentional process in an advertisement viewing task. This work is significant because it demonstrates the benefits of stochastic modeling and Bayesian estimation in making inferences about cognitive processes based on eye movement data. One limitation of the proposed approach is that attention is conceptualized as an autonomous random process that is affected neither by the overall layout of the stimulus nor by the visual information perceived during the current fixation. An alternative model based on the input-output hidden Markov model (IOHMM; Bengio, 1999) is suggested as an extension of the HMM. The need for further studies that validate the HMM classification results is also discussed.  相似文献   
225.
This paper explores the robustness of conclusions from a statistical model against variations in model choice (rather than variations in random sampling and random assignment to treatments, which are the usual variations covered by inferential statistics). After the problem formulation in section 1, section 2 presents an example from Box and Tiao in which variation in parent distribution is modeled for a one sample location problem. An adaptive Bayesian procedure permits to use a weighted mixture of parent distributions rather than choosing just one, such as a normal or a uniform distribution.In section 3 similar considerations are applied to an event history model for the influence of education and gender on age at first marriage, but here the conclusions are hardly influenced by the choice of the duration distribution. In section 4 a brief discussion of model choice in factor analysis and structural equation models is followed by a more elaborate treatment of the choice of integer valued slopes for item response functions in the OPLM model which is an extension of the Rasch model. A modest simulation study suggests that Adaptive Bayesian Modeling with a mixture of sets of slopes works better than fixing one set of postulated slopes.The paper concludes with some remarks on the roles and sources of prior distributions followed by a short epilogue which argues that simultaneous consideration of a class of models for the same data is sometimes superior to exclusively analyzing the data under one specific model chosen from such a class.This article is based on the Presidential Address Ivo W. Molenaar gave on June 20, 1998 at the 1998 Annual Meeting of the Psychometric Society held at the University of Illinois in Champaign, Illinois. Thanks is given to John Wiley & Sons and George C. Tiao for granting permission to reprint three figures from the book George C. Tiao wrote with George E. P. Box titled Bayesian Inference in Statistical Analysis.—EditorThanks are due to Anne Boomsma, Jeffrey Hoogland, Mark Huisman, Tom Snijders, Marijtje Van Duijn, and Norman Verhelst for suggesting improvements and/or assisting with data analyses.  相似文献   
226.
Two studies examined effects of interventions to reduce noise levels from portable stereo headphones. Study 1 examined the effectiveness of warning signs posted in and nearby public elevators with 567 passengers possessing a portable headphone (total N = 7,811). During a 9-day baseline, the mean percentage of headphones played at an observer-audible level was 85%. During a subsequent 6-day warning sign phase, the mean percentage of audible headphones declined to 59%, which increased to a mean of 76% during a second baseline phase (5 days). Study 2 assessed the impact of a student confederate who lowered his or her observer-audible headphone volume at the polite request of a second student confederate. Of the 4,069 elevator passengers, 433 possessed a portable headset. The mean percentage of observer-audible headphones during a 4-day baseline was 85%. Subsequently, a 5-day modeling intervention reduced audible volumes to a mean of 46%. During a second baseline phase of 4 days, the mean level was 77%, and during reintroduction of the modeling phase (9 days) the mean level was 42%. The modeling intervention was significantly more effective with women (53% compliance) than men (29% compliance).  相似文献   
227.
The polytomous unidimensional Rasch model with equidistant scoring, also known as the rating scale model, is extended in such a way that the item parameters are linearly decomposed into certain basic parameters. The extended model is denoted as the linear rating scale model (LRSM). A conditional maximum likelihood estimation procedure and a likelihood-ratio test of hypotheses within the framework of the LRSM are presented. Since the LRSM is a generalization of both the dichotomous Rasch model and the rating scale model, the present algorithm is suited for conditional maximum likelihood estimation in these submodels as well. The practicality of the conditional method is demonstrated by means of a dichotomous Rasch example with 100 items, of a rating scale example with 30 items and 5 categories, and in the light of an empirical application to the measurement of treatment effects in a clinical study.Work supported in part by the Fonds zur Förderung der Wissenschaftlichen Forschung under Grant No. P6414.  相似文献   
228.
通过转头选中运动目标是虚拟现实(VR)中的常见操作,然而运动目标包含远离和靠近运动,确定两类操作的时间特性差异对设计高效的用户接口有重要的意义。本研究选取17名被试在VR中通过转头将球体光标快速准确地放入水平运动的球体目标内,并改变初始距离、目标容差和目标速度。总时间结果显示,远离运动的操作难度更大,初始距离和目标容差对远离和靠近运动的影响相似,目标速度对两类运动的影响相反。进一步将光标的移动过程划分为加速、减速和调整阶段,结果发现,远离运动的加速和减速时间大于靠近运动,但是两类运动的调整时间接近,并且只有目标容差对两类运动的影响一致。最后构建了总时间与三因素的函数模型,成功解释了两类运动的操作时间特性。本研究证明了远离与靠近运动具有不同的操作时间特性,为两类运动的独立交互设计提供了重要参考。  相似文献   
229.
The purpose of this study was to examine the association between esport participation and loneliness, as well as its moderating factors. Chinese college students (N = 216) self-reported their esport playing time and degree of loneliness each day immediately before bedtime for four consecutive weeks. The findings revealed that as playing time increased, students did not experience reduced sense of loneliness during playing esport, but they experienced a temporary and intensified feeling of loneliness the same day following gameplay. Students with higher general loneliness tended to feel more after-game loneliness associated with increased esport participation. Students with higher obsessive passion about esport tended to experience more loneliness (both in-game and after-game) associated with increased esport participation. Students with greater coping motivation about esport tended to experience more in-game loneliness associated with previous increased esport participation. Students who played esport less often with friends in person, or with more escape motivation toward esport, tended to increase esport participation time more following previous increased after-game loneliness. The findings suggested that college students should avoid utilizing esport to achieve a sense of belonging and should be cautious of the loneliness-inducing effect after gameplay. A healthy level of loneliness can be maintained by playing esport more with friends in person, learning strategies to avoid obsessive passion, coping motivation, and escape motivation towards esport.  相似文献   
230.
Early temperament attributes have been linked to emerging behaviour problems and significant long-term consequences; however, these relations are rarely examined cross-culturally. The present study addresses this gap, employing multilevel modelling to explain within- and between-culture variances with respect to temperament predicting a spectrum of behaviour problems across 14 nations from the Joint Effort Toddler Temperament Consortium (JETTC). A total of 865 children between 17 and 40 months, with approximately equal age distribution across this developmental period and about equivalent representation of genders, were recruited from 14 nations. Greater negative emotionality was associated with more internalizing problems, whereas higher surgency and effortful control predicted fewer internalizing difficulties. Controlling for age and gender, temperament explained significant within- and between-culture variances in internalizing and externalizing problems (at the broad-band and fine-grained levels), as well as sleep problems. For internalizing difficulties, temperament accounted for more between-culture variance. In contrast, for externalizing difficulties, temperament accounted more for how individuals within the same culture differed from their same-culture counterparts. The within-culture findings suggest universal patterns of temperament-problem relations, informing cultural adaptation of interventions; between-culture findings enhance understanding of the implications of the cultural niche for normative behaviour and adjustment.  相似文献   
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