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991.
    
In this article we address why and when people feel schadenfreude (pleasure at the misfortunes of others) in both interpersonal and intergroup contexts. Using findings from our own research programmes we show that schadenfreude is intensified when people are chronically or momentarily threatened in their self-worth, whereas it is attenuated when their self-evaluation is boosted; that malicious envy, but not benign envy, intensifies pleasure at the misfortunes of others; that these emotional responses are manifested in intergroup contexts via the same mechanisms; and that mere stereotypes, in the absence of any interaction or overt competition, are sufficient to elicit schadenfreude via such mechanisms. Together, these findings suggest that self-evaluation and envy both play an important role in evoking schadenfreude; people feel pleasure at the misfortunes of others when these misfortunes provide them with social comparisons that enhance their feelings of self-worth or remove the basis for painful feelings of envy.  相似文献   
992.
    
The present review adopts an action control perspective on emotion regulation, contextualising the gap between emotion control goals (e.g., I want to remain calm) and emotional outcomes (e.g., anger, anxiety, and aggression) in terms of the broader literature on goal pursuit. We propose that failure to effectively regulate emotions can result from difficulties with the self-regulatory tasks of (i) identifying the need to regulate, (ii) deciding whether and how to regulate, and (iii) enacting a regulation strategy. Next we review evidence that a technique traditionally associated with regulating behavioural goals (forming implementation intentions or “if-then” planning) can help to overcome these difficulties. Meta-analysis indicated that forming implementation intentions is effective in modifying emotional outcomes, with a large effect relative to no regulation instructions (k = 21, N = 1306 d + = 0.91, 95% CI = 0.61 to 1.20) and a medium-sized effect relative to goal intention instructions (k = 29, N = 1208, d + = 0.53, 95% CI = 0.42 to 0.65). Our conclusion is that research on emotion regulation might benefit from an action control perspective and the interventions that this perspective offers.  相似文献   
993.
Abstract

Molyneux’s question asks whether someone born blind, who could distinguish cubes from spheres using his tactile sensation, could recognize those objects if he received his sight. Locke says no: the newly sighted person would fail to point to the cube and call it a cube. Locke never provided a complete explanation for his negative response, and there are concerns of inconsistency with other important aspects of his theory of ideas. These charges of inconsistency rest upon an unrecognized and unfounded assumption that seeing entails recognition. Locke’s negative answer to Molyneux’s question is consistent with his other philosophical commitments.  相似文献   
994.
    
We investigated the effect of the regular sequence of different views and the three‐quarter view effect on the learning of unfamiliar faces by infants. 3–8‐month‐old infants were familiarized with unfamiliar female faces in either the regular condition (presenting 11 different face views from the frontal view to the left‐side profile view in regular order) or the random condition (presenting the same 11 different face views in random order). Following the familiarization, infants were tested with a pair of a familiarized and a novel female face either in a three‐quarter (Experiment 1) or in a profile view (Experiment 2). Results showed that only 6–8‐month‐old infants could identify a familiarized face in the regular condition when they were tested in three‐quarter views. In contrast, 6–8‐month‐old infants showed no significant novelty preference in profile views. The results suggest that the regular sequence of different face views promotes the learning of unfamiliar faces by infants over 6 months old. Moreover, our findings imply that the three‐quarter view effect appears in infants.  相似文献   
995.
    
Cognitive theories of emotion assert that emotional reactions to events depend on the manner in which events are interpreted and appraised. From this perspective, the same outcome can produce different emotions. For example, a score of 85% on a test can evoke positive feelings if it is considered a success or negative feelings if it is considered a failure. Among the various appraisal dimensions that have been identified, causal attributions are thought to play a particularly influential role in shaping emotional reactions to various events. For example, success can evoke pride if it is attributed to high ability, gratitude if it is attributed to help from others, relief if it is attributed to a stroke of good fortune, or guilt if it is attained fraudulently or at the expense of others. These cognitive-affective linkages are thought to be universal. In this paper, we report two studies that tested the cross-cultural generality of some of these assumptions. In Study 1, participants from the People's Republic of China were led to succeed or fail on an (alleged) test of their intelligence and creativity. Consistent with previous findings with Western samples, attributions to ability predicted participants' emotional reactions to their test performance, with high ability attributions linked to greater pride following success. In Study 2, we extended these findings with American and Chinese participants, using a different experimental manipulation of success and failure, and a measure of attributions to effort. For both cultural groups, attributions to ability (but not attributions to effort) predicted greater emotional reactions to success. We conclude that attribution-emotion linkages have cross-cultural validity, and that pride is maximized when success is attributed to high ability.  相似文献   
996.
    
This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy-face advantage). Results indicated that playing a violent video game led to a reduction in the happy face advantage. Implications of these findings are discussed with respect to the current models of aggressive behavior.  相似文献   
997.
    
According to the novelty/encoding hypothesis (NEH; Tulving & Kroll, 1995), efficacy of encoding information into long-term memory depends on the movelty of the information. Recognition accuracy is higher for novel than for previously familiarized material. This novelty effect is not a mirror effect: the superiority of novel over familiar items is not found in the hit rates but only in the false-alarm rates. The main result in the present replication study was that novel hit rates were higher than familiar ones when the most confident responses were examined separately, and thus a mirror effect could be demonstrated for these data, for both the low- and the high-frequency words. Similarly, the word-frequency effect on hits was stronger when a stricter response criterion was applied. It was concluded that the novelty effect and the word-frequency effect are more similar to one another than has hitherto been thought.  相似文献   
998.
    
A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more surprisingly, the frequency and magnitude of blunders did not differ in rapid versus blindfold play, despite the additional memory and visualization load imposed by the latter. We discuss the involvement of various cognitive processes in human problem‐solving and expertise, especially with respect to chess. Prior opposing views about the basis of general chess skill have emphasized the dominance of either (a) swift pattern recognition or (b) analyzing ahead, but both seem important and the controversy appears currently unresolvable and perhaps fruitless.  相似文献   
999.
    
Recent developments in speech recognition make it feasible to apply the technology to study vocal behavior. The present study illustrates the use of this technology to establish functional stimulus classes. Eight students were taught to say nonsense words in the presence of arbitrarily assigned sets of symbols consistent with three three-member experimenter-defined stimulus classes. Computer-controlled speech-recognition software was used to record, analyze, and differentially reinforce vocal responses. When the stimulus classes were established, students were taught to say a new nonsense word in the presence of one member of each stimulus class. Transfer of function was tested subsequently to determine if the novel stimulus names transferred to the remaining stimulus class members. Most subjects required two iterations of the training and testing procedures before transfer occurred. The data illustrate the usefulness of recording vocal behavior during stimulus control procedures and demonstrate the use of speech-recognition technology. The paper also describes the current state of speech-recognition technology and suggests several other areas of research that might benefit from using vocal behavior as its primary datum.  相似文献   
1000.
    
This study examined the role of words viewed in the parafoveal region during reading. In contrast to previous work, the present experiments used a reading-aloud paradigm that was postulated to encourage letter-to-sound processing, as is typical for beginning readers and for skilled readers who are reading difficult material. The three experiments in this study examined the role of orthographic and semantic information in the parafoveal region on the processing of a word in the foveal region. For this, two words, one in the foveal region and the other in the parafoveal region, were presented side by side to resemble normal reading. Participants were instructed to read aloud the word on the left side, ignoring the word on the right side. Experiments 1 and 2 showed that the presence of a word in the parafoveal region slowed naming of target words, and that this delay was attributable to linguistic interference. This pattern indicates that the information in the parafoveal region affect the processing of the target. Experiment 3 showed an effect of parafoveal semantic information on processing of the target word. In sum the results of the current study suggest that information in the parafoveal region appears to be linguistically processed but to a weaker degree than the focused word. In sum, the results of the experiments in the current study indicate that the influence of parafoveal information is quite lexical and semantic information in the parafoveal region affects processing of the target in the foveal region.  相似文献   
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