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71.
Human behavior unfolds primarily in built environments, where the arrangement of objects is a result of ongoing human decisions and actions, yet these organizational decisions have received limited experimental study. In two experiments, we introduce a novel paradigm designed to explore how individuals organize task‐relevant objects in space. Participants completed goals by locating and accessing sequences of objects in a computer‐based task, and they were free to rearrange the positions of objects at any time. We measure a variety of organization changes and evaluate how these measures relate to individual differences in performance. In Experiment 1, we show that with weak structure in task demands, changes in object positions that arise through performance of the task lead to improved order, characterized predominantly by a centralization of frequently used items and a peripheralization of infrequently used objects. In Experiment 2, with increased task structure, we observe more refined organizational tendencies, with selective contraction and clustering of interrelated task‐relevant objects. We further demonstrate that these more selective organization behaviors are reliably associated with individual differences in task performance. Collectively, these two studies reveal properties of space and of task demands that support and facilitate effective organization of the environment in support of ongoing behavior.  相似文献   
72.
Substantial evidence links perception of others’ bodies and mental representation of the observer’s own body; however, the overwhelming majority of this evidence is unidirectional, showing influence from perception to action. It has been proposed that the influence also runs from action to perception, but to date the evidence is scant. Here we report that ordinary motor actions performed by the subject affect concurrent psychophysical judgments of human-body stimuli. Subjects remained unaware of the connection between the action and the main task. The results show that perception can change as a result of the observer’s ongoing actions.  相似文献   
73.
Does the sight of multiple climbing holds laid along a path activate a motor simulation of climbing that path? One way of testing whether multiple affordances and their displacement influence the formation of a motor simulation is to study acquired motor skills. We used a behavioral task in which expert and novice rock climbers were shown three routes: an easy route, a route impossible to climb but perceptually salient, and a difficult route. After a distraction task, they were then given a recall test in which they had to write down the sequence of holds composing each route. We found no difference between experts and novices on the easy and impossible routes, whereas on the difficult route, the performance of experts was better than that of novices. This suggests that seeing a climbing wall activates a motor, embodied simulation, which relies not on perceptual salience, but on motor competence. More importantly, our results show that the capability to form this simulation is modulated by individuals’ motor repertoire and expertise, and that this strongly impacts recall.  相似文献   
74.
In this paper we take an interactivist perspective on the computer-mediated classroom, and explore the autopoietic teaching approach in the context of emergence of diversity in the classroom. The POPSICLE (Patterns in Orientation: Pattern-Aided Simulated Interaction Context-Learning Experiment) is presented and discussed, as well as its multiple consequences. POPSICLE is a study of learning in human subjects, as well as of interaction and transfer of knowledge between subjects in a collaborative environment.  相似文献   
75.
In this article, I examine anew the moral philosophy of Immanuel Kant and its contributions to educational theory. I make four claims. First, that Kant should be read as having the Categorical Imperative develop out of subjective maxims. Second, that moral self-perfection is the aim of moral education. Third, that moral self-perfection develops by children habituating the results of their moral maxims in scenarios and cases. Fourth, that character and culture, Kant’s highest aims for humanity, are the ultimate beneficiaries of this process.  相似文献   
76.
Remarks on current educational language precede discussions of: pupils’ educational development; pupil voice; adolescence and action research. There follows a report of an innovation in religious education pedagogy, designed to address concerns that pupils should be helped to understand the emergence of their own beliefs and values over time. This report then prompts some reflections on religious education’s turn in the direction of hermeneutics. A form of religious education is sketched where pupils’ awareness of changes to their own beliefs and values over time is a key feature. Such awareness marks spiritual, moral, social and cultural development, an issue granted less than adequate coverage in the present UK education agenda.  相似文献   
77.
This article examined the effects of body–object interaction (BOI) on semantic processing. BOI measures perceptions of the ease with which a human body can physically interact with a word's referent. In Experiment 1, BOI effects were examined in 2 semantic categorization tasks (SCT) in which participants decided if words are easily imageable. Responses were faster and more accurate for high BOI words (e.g., mask ) than for low BOI words (e.g., ship ). In Experiment 2, BOI effects were examined in a semantic lexical decision task (SLDT), which taps both semantic feedback and semantic processing. The BOI effect was larger in the SLDT than in the SCT, suggesting that BOI facilitates both semantic feedback and semantic processing. The findings are consistent with the embodied cognition perspective (e.g., Barsalou's, 1999 , Perceptual Symbols Theory), which proposes that sensorimotor interactions with the environment are incorporated in semantic knowledge.  相似文献   
78.
According to the Perceptual Symbols Theory of cognition ( Barsalou, 1999 ), modality-specific simulations underlie the representation of concepts. A strong prediction of this view is that perceptual processing affects conceptual processing. In this study, participants performed a perceptual detection task and a conceptual property-verification task in alternation. Responses on the property-verification task were slower for those trials that were preceded by a perceptual trial in a different modality than for those that were preceded by a perceptual trial in the same modality. This finding of a modality-switch effect across perceptual processing and conceptual processing supports the hypothesis that perceptual and conceptual representations are partially based on the same systems.  相似文献   
79.
采用知觉负载范式探讨知觉刺激对语言理解的影响。实验1考察被试在加工听觉概念和视觉概念时的表征形式。实验2进一步探讨在同一通道内部,形状概念和视觉概念的表征形式。实验1发现,在进行语言理解时,如果存在听知觉负荷,加工语言中的听觉信息时会变慢。如果存在视知觉负荷,加工语言中的视觉信息时错误率会增加。实验2发现,在涉及视觉信息的语言理解中,颜色知觉负荷产生了广泛的影响,而形状知觉负荷没有表现出这种效应。总的实验结果表明,不同类型的知觉刺激对语言理解产生了不同的影响。语言理解中存在着模态化和非模态化两种不同的加工模式。  相似文献   
80.
To build a true conscious robot requires that a robot’s “brain” be capable of supporting the phenomenal consciousness as human’s brain enjoys. Operational Architectonics framework through exploration of the temporal structure of information flow and inter-area interactions within the network of functional neuronal populations [by examining topographic sharp transition processes in the scalp electroencephalogram (EEG) on the millisecond scale] reveals and describes the EEG architecture which is analogous to the architecture of the phenomenal world. This suggests that the task of creating the “machine” consciousness would require a machine implementation that can support the kind of hierarchical architecture found in EEG.
Andrew A. FingelkurtsEmail:
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