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31.
This review article provides a summary of the findings from empirical studies that investigated recognition of an action's agent by using music and/or other auditory information. Embodied cognition accounts ground higher cognitive functions in lower level sensorimotor functioning. Action simulation, the recruitment of an observer's motor system and its neural substrates when observing actions, has been proposed to be particularly potent for actions that are self-produced. This review examines evidence for such claims from the music domain. It covers studies in which trained or untrained individuals generated and/or perceived (musical) sounds, and were subsequently asked to identify who was the author of the sounds (e.g., the self or another individual) in immediate (online) or delayed (offline) research designs. The review is structured according to the complexity of auditory–motor information available and includes sections on: 1) simple auditory information (e.g., clapping, piano, drum sounds), 2) complex instrumental sound sequences (e.g., piano/organ performances), and 3) musical information embedded within audiovisual performance contexts, when action sequences are both viewed as movements and/or listened to in synchrony with sounds (e.g., conductors' gestures, dance). This work has proven to be informative in unraveling the links between perceptual–motor processes, supporting embodied accounts of human cognition that address action observation. The reported findings are examined in relation to cues that contribute to agency judgments, and their implications for research concerning action understanding and applied musical practice.  相似文献   
32.
A unique hallmark of human language is that it uses signals that are both learnt and symbolic. The emergence of such signals was therefore a defining event in human cognitive evolution, yet very little is known about how such a process occurs. Previous work provides some insights on how meaning can become attached to form, but a more foundational issue is presently unaddressed. How does a signal signal its own signalhood? That is, how do humans even know that communicative behaviour is indeed communicative in nature? We introduce an experimental game that has been designed to tackle this problem. We find that it is commonly resolved with a bootstrapping process, and that this process influences the final form of the communication system. Furthermore, sufficient common ground is observed to be integral to the recognition of signalhood, and the emergence of dialogue is observed to be the key step in the development of a system that can be employed to achieve shared goals.  相似文献   
33.
The approach/avoidance effect refers to the finding that valenced stimuli trigger approach and avoidance actions. Markman and Brendl [Markman, A. B., & Brendl, M. (2005). Constraining theories of embodied cognition. Psychological Science, 16, 6-16] argued that this effect is not a truly embodied phenomenon, but depends on participants’ symbolic representation of the self.In their study, participants moved valenced words toward or away from their own name on the computer screen. This would induce participants to form a ‘disembodied’ self-representation at the location of their name, outside of the body. Approach/avoidance effects occurred with respect to the participant’s name, rather than with respect to the body.In three experiments, we demonstrate that similar effects are found when the name is replaced by a positive word, a negative word or even when no word is presented at all. This suggests that the ‘disembodied self’ explanation of Markman and Brendl is incorrect, and that their findings do not necessarily constrain embodied theories of cognition.  相似文献   
34.
Previous research shows that directed actions can unconsciously influence higher-order cognitive processing, helping learners to retain knowledge and guiding problem solvers to useful insights (e.g. Cook, S. W., Mitchell, Z., & Goldin-Meadow, S. (2008). Gesturing makes learning last. Cognition, 106, 1047-1058; Thomas, L. E., & Lleras, A. (2007). Moving eyes and moving thought: on the spatial compatibility between eye movements and cognition. Psychonomic Bulletin and Review, 14, 663-668). We examined whether overt physical movement is necessary for these embodied effects on cognition, or whether covert shifts of attention are sufficient to influence cognition. We asked participants to try to solve Duncker’s radiation problem while occasionally directing them, via an unrelated digit-tracking task, to shift their attention (while keeping their eyes fixed) in a pattern related to the problem’s solution, to move their eyes in this pattern, or to keep their eyes and their attention fixed in the center of the display. Although they reported being unaware of any relationship between the digit-tracking task and the radiation problem, participants in both the eye-movement and attention-shift groups were more likely to solve the problem than were participants who maintained fixation. Our results show that by shifting attention in a pattern compatible with a problem’s solution, we can aid participants’ insight even in the absence of overt physical movements.  相似文献   
35.
“认知科学”与“第二代认知科学”刍议   总被引:6,自引:0,他引:6  
李其维 《心理学报》2008,40(12):1306-1327
以计算隐喻为核心假设的传统认知心理学以及联结主义心理学均不能克服离身心智(disembodied mind)的根本缺陷,当代认知心理学正面临着新的范型转换。以具身性和情境性为重要特征的第二代认知科学将日受重视,并促使认知神经科学进入新的发展阶段。作者认为在身心关系上应该坚持生理只是心理的必要条件,而非充分条件的立场,克服生理还原论的危险;应该重新审视基于二元论的生理机制这种说法;心理学传统中的科学主义和人文主义有可能在第二代认知科学强调认知情境性的基础上达成某种融合;第一代认知科学对意识的研究是不成功的,因为对知觉、注意、记忆、思维等心理过程的研究不能代替意识的研究,同时还应避免以意识内容的研究取代心理学研究的倾向。第二代认知科学中的动力系统理论关于变量(因素)之间的偶合(coupling)关系完全不同于变差分析中的变量之间的交互作用关系”,其动力系统模式可能更有助于破解意识的产生(涌现)之谜,并引发心理学研究的方法论的变革新潮。第二代认知科学的兴起将启发人们对身心关系、生理还原论、意识研究在心理学中的地位、人工智能对心智完全模拟的可能性等重大问题重新思考  相似文献   
36.
官群 《心理科学》2007,30(5):1252-1256
具身认知观(Embodied Cognition)试图对心-身-世界之间的交互方式给予系统的理论说明,主张:"认知是一种高度具身的、情景化的活动"(Micheal L.Anderson,2004);认知是从身体与环境的相互作用中产生的,依赖于某种类型的经验。从具身认知观来看,心理模拟是语言理解的一种手段,通过再入情景(re-situating)来实现。本文根据上述逻辑考察了词、句、语篇不同信息加工层面的实验研究进展,证实了人们在语言加工过程中感知、肌肉运动以及其他的经验印痕被激活,支持了语言理解是运动感觉以及其他相关经验的心理模拟过程。这种语言理解的心理模拟需要人们再入情景,与已有的听读说写的语言经验发生共鸣,从而为语言理解提供了新的诠释,丰富和发展了认知语言学的理论与实践。  相似文献   
37.
The present article contributes a critical post-humanist analysis of emotion, education, and human–animal relations, including a reinterpretation of previous research on “shared suffering” (Haraway, 2008, Porcher, 2011) in human–animal instrumental encounters. Considering how formal education, particularly a professional education program such as veterinary medical education that relies heavily on scientific “facts” about animals and biotechnology, recruits bodily and sensory affect to mediate techniques of animal exploitation, the article asks how we can begin to make sense of such an affective animal didactics? Drawing on ethnographic material from three events in theoretical and practice-oriented veterinary education, the article explores how bodily and sensory human/animal/technology intimacy enters education as a pedagogical device and as a subtle reinforcement of bio-economic parasitism on farmed animals' productive and reproductive capacities. The article reworks the notion of “shared suffering” into forms of modulation and distribution of affect to conceptualize a particular didactics of incorporating human/nonhuman interaction in the bio-economic microphysics of education.  相似文献   
38.
Empathy is a complex socio-emotional behavior that results from the interaction between affective and cognitive mechanisms. Equipping embodied conversational agents (ECAs) with empathic capacity can benefit from the integration and evaluation of these low and high level capabilities in a hierarchical manner. Following the theoretical background on empathic behavior in humans, this paper presents a framework to equip ECAs with real time multi-modal empathic interaction capabilities. We present the implementation of this framework, which includes basic dialogue capabilities as well as three levels of empathic behavior in a conversational scenario. Our approach is an inclusive stand on modeling levels of empathy and provides a baseline behavior for empathic interaction.  相似文献   
39.
This paper draws together current scholarship regarding affect, habit and social change to suggest that attending to the affective dimension of habits in pedagogy and education develops a novel account that not only begins to explain why transforming habits of inattention to structural racial injustice proves particularly difficult in educational settings; this account can also offer new pedagogical openings for educators and students to engage more productively with the negative affective responses (e.g. denial, defensiveness, resentment) that often result from pedagogical efforts to disrupt these habits. Rather than seeing habits as conservative forces of routine and passive behavior, recent theorizing in affect theory and cultural geography pays attention to habits as affective and performative forces that influence the emergence of environment and can transform socio-spatial, affective, and material conditions. As such, the paper argues that a critical re-appraisal of the notion of habit in pedagogy and education, where the role of affect is central, can provide a fruitful terrain for understanding the ethical, material and affective complexities of transforming habits of inattention to structural racial injustice.  相似文献   
40.
If people are shown a dynamic movie of an action such as kicking a soccer ball or hitting a tennis ball, they will respond to it faster if it requires the same effector. This standard congruency effect was reported to reverse when participants viewed static images of famous athletes not actually performing an action. It was suggested that the congruent response was inhibited because of a social contrast effect, based on an implied action, whereby responders viewed themselves as comparatively worse than the professional athlete. The present study recorded hand and foot responses when identifying static images of both famous and novice athletes in soccer and tennis. The action was either explicit or implied. In Experiment 1, a standard congruency effect was found for all images. In Experiment 2, when a response was based on the identity of the athlete rather than their expertise, the standard congruency effect was enhanced for images of novice athletes, but was eliminated for experts, suggesting a social contrast effect. Our study is the first to show that embodiment effects can be seen for implied and explicit action images of both novices and experts, and that static images are capable of eliciting priming effects associated with sport-relevant effector pairings.  相似文献   
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