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141.
Human languages typically employ a variety of spatial metaphors for time (e.g., “I'm looking forward to the weekend”). The metaphorical grounding of time in space is also evident in gesture. The gestures that are performed when talking about time bolster the view that people sometimes think about regions of time as if they were locations in space. However, almost nothing is known about the development of metaphorical gestures for time, despite keen interest in the origins of space–time metaphors. In this study, we examined the gestures that English‐speaking 6‐to‐7‐year‐olds, 9‐to‐11‐year‐olds, 13‐to‐15‐year‐olds, and adults produced when talking about time. Participants were asked to explain the difference between pairs of temporal adverbs (e.g., “tomorrow” versus “yesterday”) and to use their hands while doing so. There was a gradual increase across age groups in the propensity to produce spatial metaphorical gestures when talking about time. However, even a substantial majority of 6‐to‐7‐year‐old children produced a spatial gesture on at least one occasion. Overall, participants produced fewer gestures in the sagittal (front‐back) axis than in the lateral (left‐right) axis, and this was particularly true for the youngest children and adolescents. Gestures that were incongruent with the prevailing norms of space–time mappings among English speakers (leftward and backward for past; rightward and forward for future) gradually decreased with increasing age. This was true for both the lateral and sagittal axis. This study highlights the importance of metaphoricity in children's understanding of time. It also suggests that, by 6 to 7 years of age, culturally determined representations of time have a strong influence on children's spatial metaphorical gestures.  相似文献   
142.
It is known that visual processing is altered for objects near the hands as well as for objects near the imagined position of the hands, indicating that the imagination can be used to remap peri-hand space. Little is known, however, about the physical conditions that allow for this remapping. In the present study, participants in one experiment performed visual searches through displays that were beyond reach while imagining that their hands were near the display. This imagined impossible posture slowed visual search rates, showing that imagination effectively remapped peri-hand space to be near the display. In another experiment, participants searched displays they were holding, but sometimes imagined their hands to be far away. This produced faster search rates, revealing a remapping of peri-hand space away from the monitor. The results provide new insights into the mechanisms involved in the representation of peri-hand space and about the power of imagined actions to influence body representations.  相似文献   
143.
Building on evidence for embodied representations, we investigated whether Spanish spatial terms map onto the NEAR/FAR perceptual division of space. Using a long horizontal display, we measured congruency effects during the processing of spatial terms presented in NEAR or FAR space. Across three experiments, we manipulated the task demands in order to investigate the role of endogenous attention in linguistic and perceptual space mapping. We predicted congruency effects only when spatial properties were relevant for the task (reaching estimation task, Experiment 1) but not when attention was allocated to other features (lexical decision, Experiment 2; and color, Experiment 3). Results showed faster responses for words presented in Near‐space in all experiments. Consistent with our hypothesis, congruency effects were observed only when a reaching estimate was requested. Our results add important evidence for the role of top‐down processing in congruency effects from embodied representations of spatial terms.  相似文献   
144.
Sensory-motor experiences are known to build up concrete and abstract concepts during the lifespan. The present study aimed to test how finger counting habits (right-hand vs. left-hand starters) could influence the spatial–numerical representation in number-to-position (explicit) and digit-string bisection (implicit) tasks. The subjects were Italian primary school children (N = 184, from the first to the fifth year) and adults (N = 42). No general preference for right- or left-starting in the finger counting was found. In the explicit task, right- or left-starting did not affect performance. In the implicit task, the right-hand starters shifted from the left to the right space when bisecting small and large numbers respectively, while the left-hand starters shifted from the right to the left space with higher leftward bias for large numbers. The finger configuration in Italian children and adults influences the spatial–numerical representation, but only when implicit number processing is required by the task.  相似文献   
145.
Two experiments were conducted to examine the role of item type in mental rotation. In each experiment, participants completed two computerized mental rotation tasks, one with blocks as stimuli and one with human figures as stimuli. The tasks were formatted either as a multiple-choice psychometric test (Experiment 1) or as a same–different type task (Experiment 2). Aside from the expected replication of a decreased effect of occlusion on women's accuracy when processing human figures compared to block figures, it was hypothesized that response times would increase when processing the complex but familiar human figures, compared to the simple but unfamiliar block figures. In Experiment 1, the results relevant to occlusion were replicated. However, the presence of a speed–accuracy trade-off suggested that participants processed human figures faster but less accurately than block figures. In Experiment 2, both men and women performed faster and more accurately when processing occluded human figures than when processing nonoccluded human figures. The effect of item type, its potential link to embodied cognition, and the role of strategy selection on gender differences in mental rotation are discussed.  相似文献   
146.
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies are possible. Soft constraints determine which of the possible microstrategies are most likely to be selected. When selection is non-deliberate or automatic the least effort microstrategy is chosen. In calculating the effort required to execute a microstrategy each of the three types of operations, memory retrieval, perception, and action, are given equal weight; that is, perceptual-motor activity does not have a privileged status with respect to memory. Soft constraints can work contrary to the designer’s intentions by making the access of perfect knowledge in-the-world more effortful than the access of imperfect knowledge in-the-head. These implications of soft constraints are tested in two experiments. In experiment 1 we varied the perceptual-motor effort of accessing knowledge in-the-world as well as the effort of retrieving items from memory. In experiment 2 we replicated one of the experiment 1 conditions to collect eye movement data. The results suggest that milliseconds matter. Soft constraints lead to a reliance on knowledge in-the-head even when the absolute difference in perceptual-motor versus memory retrieval effort is small, and even when relying on memory leads to a higher error rate and lower performance. We discuss the implications of soft constraints for routine interactive behavior, accounts of embodied cognition, and tool and interface design.  相似文献   
147.
In spite of their striking differences with real‐life perception, films are perceived and understood without effort. Cognitive film theory attributes this to the system of continuity editing, a system of editing guidelines outlining the effect of different cuts and edits on spectators. A major principle in this framework is the 180° rule, a rule recommendation that, to avoid spectators’ attention to the editing, two edited shots of the same event or action should not be filmed from angles differing in a way that expectations of spatial continuity are strongly violated. In the present study, we used high‐density EEG to explore the neural underpinnings of this rule. In particular, our analysis shows that cuts and edits in general elicit early ERP component indicating the registration of syntactic violations as known from language, music, and action processing. However, continuity edits and cuts‐across the line differ from each other regarding later components likely to be indicating the differences in spatial remapping as well as in the degree of conscious awareness of one's own perception. Interestingly, a time–frequency analysis of the occipital alpha rhythm did not support the hypothesis that such differences in processing routes are mainly linked to visual attention. On the contrary, our study found specific modulations of the central mu rhythm ERD as an indicator of sensorimotor activity, suggesting that sensorimotor networks might play an important role. We think that these findings shed new light on current discussions about the role of attention and embodied perception in film perception and should be considered when explaining spectators’ different experience of different kinds of cuts.  相似文献   
148.
Sense of agency (SoA) refers to feelings of being in control of one’s actions. Evidence suggests that SoA might contribute towards higher-order feelings of personal control – a key attribute of powerful individuals. Whether testosterone, a steroid hormone linked to power in dominance hierarchies, also influences the SoA is not yet established. In a repeated-measures design, 26 females participated in a double-blind, placebo-controlled trial to test the effects of 0.5 mg testosterone on SoA, using an implicit measure based upon perceived shifts in time between a voluntary action and its outcome. Illusions of control, as operationalized by optimism in affective forecasting, were also assessed. Testosterone increased action binding but there was no significant effect on tone binding. Affective forecasting was found to be significantly more positive on testosterone. SoA and optimistic expectations are basic manifestations of power which may contribute to feelings of infallibility often associated with dominance and testosterone.  相似文献   
149.
150.
在否定加工研究领域,存在着两大重要而又对立的心理学理论——命题理论和具身理论。命题理论主要有图式+标签模型和否定的模型理论,它们认为否定是一个抽象的逻辑符号,其作用就是向核心命题(肯定论断)的对立面转换;具身理论主要有两步模拟假设与否定的知觉模拟理论,它们认为否定是以时间耗费或空间延展为表征的具身过程。在介绍两种理论的主要观点以及局限性的基础上,对比分析了二者的异同及其理论方法上的不足,最后提出了否定加工的抑制-反刍-再抑制理论。  相似文献   
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