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131.
In this work, the problems of knowledge acquisition and information processing are explored in relation to the definitions of concepts and conceptual processing, and their implications for artificial agents.The discussion focuses on views of cognition as a dynamic property in which the world is actively represented in grounded mental states which only have meaning in the action context. Reasoning is understood as an emerging property consequence of actions-environment couplings achieved through experience, and concepts as situated and dynamic phenomena enabling behaviours.Re-framing the characteristics of concepts is considered crucial to overcoming settled beliefs and reinterpreting new understandings in artificial systems.The first part presents a review of concepts from cognitive sciences. Support is found for views on grounded and embodied cognition, describing concepts as dynamic, flexible, context-dependent, and distributedly coded.That is argued to contrast with many technical implementations assuming concepts as categories, whilst explains limitations when grounding amodal symbols, or in unifying learning, perception and reasoning.The characteristics of concepts are linked to methods of active inference, self-organization, and deep learning to address challenges posed and to reinterpret emerging techniques.In a second part, an architecture based on deep generative models is presented to illustrate arguments elaborated. It is evaluated in a navigation task, showing that sufficient representations are created regarding situated behaviours with no semantics imposed on data. Moreover, adequate behaviours are achieved through a dynamic integration of perception and action in a single representational domain and process.  相似文献   
132.
Extended Cognition is a theory from philosophy of mind that has its roots in the more general notion of Embodied Cognition. Embodied cognition understands all human thought as involving the body (not just the brain), and as always situated in particular contexts. Cognitive extension goes further to suggest that intelligent mental processes often include things outside the brain and body, involving interactions with other persons or external artifacts that significantly enhance cognitive capacities. Thus, while intelligence was once thought to be an attribute of a single individual’s brain, it is now understood to extend into processes outside the person within immediate interactive space. For example, smart phones or problem-solving groups expand cognitive capacities beyond what is possible on one’s own. This article explores the possibility of supersizing-through-extension spirituality and Christian life within the interactive space of congregations and religious communities.  相似文献   
133.
Bub DN  Masson ME  Cree GS 《Cognition》2008,106(1):27-58
We distinguish between grasping gestures associated with using an object for its intended purpose (functional) and those used to pick up an object (volumetric) and we develop a novel experimental framework to show that both kinds of knowledge are automatically evoked by objects and by words denoting those objects. Cued gestures were carried out in the context of depicted objects or visual words. On incongruent trials, the cued gesture was not compatible with gestures typically associated with the contextual item. On congruent trials, the gesture was compatible with the item's functional or volumetric gesture. For both gesture types, response latency was longer for incongruent trials indicating that objects and words elicited both functional and volumetric manipulation knowledge. Additional evidence, however, clearly supports a distinction between these two kinds of gestural knowledge. Under certain task conditions, functional gestures can be evoked without the associated activation of volumetric gestures. We discuss the implication of these results for theories of action evoked by objects and words, and for interpretation of functional imaging results.  相似文献   
134.
Suprasegmental acoustic patterns in speech can convey meaningful information and affect listeners' interpretation in various ways, including through systematic analog mapping of message-relevant information onto prosody. We examined whether the effect of analog acoustic variation is governed by the acoustic properties themselves. For example, fast speech may always prime the concept of speed or a faster response. Alternatively, the effect may be modulated by the context-dependent interpretation of those properties; the effect of rate may depend on how listeners construe its meaning in the immediate linguistic or communicative context. In two experiments, participants read short scenarios that implied, or did not imply, urgency. Scenarios were followed by recorded instructions, spoken at varying rates. The results show that speech rate had an effect on listeners' response speed; however, this effect was modulated by discourse context. Speech rate affected response speed following contexts that emphasized speed, but not without such contextual information.  相似文献   
135.
"认知革命"与"第二代认知科学"刍议   总被引:61,自引:4,他引:57  
以计算隐喻为核心假设的传统认知心理学以及联结主义心理学均不能克服离身心智(disembodied mind)的根本缺陷,当代认知心理学正面临着新的范型转换.以具身性和情境性为重要特征的第二代认知科学将日受重视,并促使认知神经科学进入新的发展阶段。作者认为在身心关系上应该坚持生理只是心理的必要条件,而非充分条件的赢场,克服生理还原论的危险;应该重新审视基于二元论的生理机制这种说法;心理学传统中的科学主义和人文主义有可能在第二代认知科学强调认知情境性的基础上达成某种融合;第一代认知科学对意识的研究是不成功的,因为对知觉、注意、记忆、思维等心理过程的研究不能代替意识的研究,同时还应避免以意识内容的研究取代心理学研究的倾向、第二代认知科学中的动力系统理论关于变量(因素)之间的偶合(coupling)关系完全不同于变差分析巾的变量之间的交互作用关系,其动力系统模式可能更有助于破解意识的产生(涌现)之谜,并引发心理学研究的方法论的变革新潮,第二代认知科学的兴起将启发人们对身心关系、生理还原论、意识研究在心理学中的地位、人工智能对心智完全模拟的可能性等重夫问题重新思考。  相似文献   
136.
Two experiments were conducted to investigate whether color representations are routinely activated when color words are processed. Congruency effects of colors and color words were observed in both directions. Lexical decisions on color words were faster when preceding colors matched the color named by the word. Color-discrimination responses were slowed down when preceding color words mismatched the test color even if no task had to be performed on these words. These findings are consistent with the experiential view of language comprehension according to which color perception and the comprehension of color words are based on overlapping representational resources.  相似文献   
137.
Body movements both express and influence how people feel and think. Conceptualizations of this bidirectional influence assume that movement-concept associations can be innate or learned, although evidence for learned associations remained ambiguous. Providing a conservative test of learned movement-concept associations, two studies investigate the influence of culture-specific body movements, which involve an arbitrary relationship between movements and associated concepts. Paralleling the influence of hostility primes, extending the middle finger influenced the interpretation of ambiguously aggressive behaviors as hostile, but did not influence unrelated trait judgments (Study 1). Paralleling the effects of global evaluative primes, upward extension of the thumb resulted in more positive evaluations of the same target along all trait dimensions and higher liking of the target (Study 2).  相似文献   
138.
Effects of action on children’s and adults’ mental imagery   总被引:1,自引:0,他引:1  
The aim of this study was to investigate whether and which aspects of a concurrent motor activity can facilitate children’s and adults’ performance in a dynamic imagery task. Children (5-, 7-, and 9-year-olds) and adults were asked to tilt empty glasses, filled with varied amounts of imaginary water, so that the imagined water would reach the rim. Results showed that in a manual tilting task where glasses could be tilted actively with visual feedback, even 5-year-olds performed well. However, in a blind tilting task and in a static judgment task, all age groups showed markedly lower performance. This implies that visual movement information facilitates imagery. In a task where the tilting movement was visible but regulated by means of an on-and-off remote control, a clear age trend was found, indicating that active motor control and motor feedback are particularly important in imagery performance of younger children.  相似文献   
139.
Braitenberg vehicles are simple robotic platforms, equipped with rudimentary sensor and motor components. Such vehicles have typically featured as part of thought experiments that are intended to show how complex behaviours are apt to emerge from the interaction of inner control mechanisms with aspects of bodily structure and features of the wider (extra-agential) environment. The present paper describes a framework for creating Braitenberg-like vehicles, which is built on top of a widely used and freely available game engine, namely, the Unity game engine. The framework can be used to study the behaviour of virtual vehicles within a multiplicity of virtual environments. All aspects of the vehicle’s design, as well as the wider virtual environment in which the vehicle is situated, can be modified during the design phase, as well as at runtime. The result is a general-purpose simulation capability that is intended to provide the foundation for studies in so-called computational situated cognition—a field of study whose primary objective is to support the computational modelling of cognitive processes associated with the physically-embodied, environmentally-embedded, and materially-extended mind.  相似文献   
140.
Recently, human behavior has been considered the product of continuous interactions between perception, cognition and action in which “affordances” (action possibilities the environment has to offer) play an important role. Converging evidence suggests that multiple action possibilities simultaneously compete for further processing, while external and internal factors (e.g., incoming sensory information, predictions) bias this competition. In the present study we used a stop-task to investigate whether context is able to modulate the strength of the responsiveness to affordances. We therefore placed participants in an actual kitchen and workshop during electroencephalographic recordings. A faster response to context congruent objects demonstrated that the direct surrounding is able to affect responsiveness to affordances. In addition, when responses needed to be withheld, context congruent objects evoked greater response conflict as indicated by an enhanced N2 Event Related Potential (ERP) component.  相似文献   
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