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91.
Recent reaction time analysis of motor programming has utilized a precue stimulus that provides advance information about some or all of the attributes for the upcoming motor response. This kind of precue typically confounds the number of remaining stimuli with the motoric processes under investigation (Zelaznik, 1978). In Experiments 1 and 2 the precuing of hand, digit, and duration of a key press response was manipulated. A new precuing procedure was utilized that does not confound the number of stimuli with the motoric processes under investigation. The findings of Experiments 1 and 2 demonstrate that none of the advance information was helpful in reducing reaction time and as such, suggest that these features of movement are not selected in any particular order. Experiment 3 compared this new method of precuing to the older, traditional method. The results of this experiment suggested that there is parallel processing of the perceptual and motor mental operations in this reaction-time task, since there was an underadditive interaction between the number of stimulus response alternatives and the non-precued movement dimensions. This paper highlights problems inherent in the utilization of precuing methods to understand motor programming processes. It appears that a better understanding about the variables involved in movement control is necessary before examining the order of selection of those variables.  相似文献   
92.
This brainstorming experiment assessed the extent to which idea exposure produced cognitive stimulation and social comparison effects. One hundred and sixty participants were exposed to either a high or low number of common or unique ideas. The participants’ likelihood of engaging in social comparison processes (high or low) was also manipulated through instructional sets. The results indicated both cognitive stimulation and social comparison effects. Exposure to a high number of ideas and to common ideas enhanced the generation of additional ideas. The effects of exposure to a high number of ideas was greater under high than under low social comparison conditions. Finally, recall of exposed ideas was related to enhanced idea generation. These results are consistent with the social/cognitive influence model of group brainstorming (Paulus, Dugosh, Dzindolet, Putman, & Coskun, 2002).  相似文献   
93.
Despite much research on video/computer game play, especially the relationship between such play and aggression, little attention has been directed at needs met through play. The aim of the present study was to extend Selnow’s (1984) needs’ scale, and to identify individual differences in needs among adolescents. Focus groups were conducted, followed by a content analysis, and items corresponding to emerging themes were added to reasons identified in previous research for use in a quantitative survey. Four factors emerged from a factor analysis of the results; ‘companionship’, ‘prefer to friends’, ‘fun challenge’, and ‘stress relief’, and these, with the exception of ‘companionship’, were found to be significant predictors of play.  相似文献   
94.
Spatially lateralised deficits that typically define the hemispatial neglect syndrome have been shown to co-occur with other non-lateralised deficits of attention, memory, and drawing. However even a simple graphic task involves multiple planning components, including the specification of drawing start position and drawing direction. In order to investigate the influence of these factors in neglect we presented patients with a circle-copying task, and specified the drawing start point. The ability to draw from the instructed location was strongly related to tests that measure constructional abilities, but not related to start point laterality. In contrast, the direction in which patients drew the circle was affected by start point laterality: patients with neglect were less likely to draw in a typical direction when the cue was on the affected side of space and this was strongly related to severity of the neglect. Patients with neglect consistently produced circles that were smaller than the model; however, the scaling was not affected by the laterality of the start point, nor was the proportion of drawings correctly started at the cue. These findings demonstrate the complex relationship between neglect and even the simplest test for the syndrome.  相似文献   
95.
通过两项实验分别对96名4~7岁儿童和144名4~9岁儿童进行研究,考察了4~9岁儿童关于图画作者年龄特征的认知发展特点。结果表明:6岁前儿童不能恰当地推测图画作者的年龄特征,5岁到8岁间儿童在判断长于自己的作者的图画过程中表现出了"完好"倾向。研究认为早期儿童在图画判断过程中经历了一个以自我为中心到去自我中心的过程。研究为儿童美术欣赏教育提供了建议。  相似文献   
96.
We analyzed and treated the finger sucking of 2 developmentally typical children aged 7 and 10 years. The functional analysis revealed that the finger sucking of both children was exhibited primarily during alone conditions, suggesting that the behavior was maintained by automatic reinforcement. An extended analysis provided support for this hypothesis and demonstrated that attenuation of stimulation produced by the finger sucking resulted in behavior reductions for both children. Treatment consisted of having each child wear a glove on the relevant hand during periods when he or she was alone. Use of the glove produced zero levels of finger sucking for 1 participant, whereas only moderate reductions were obtained for the other. Subsequently, an awareness enhancement device was used that produced an immediate reduction in finger sucking.  相似文献   
97.
ObjectivesTo examine if a preventive 20-week aerobic exercise intervention (AET) can improve emotional stress reactivity during real-life stress.DesignRandomised controlled trial; within-subject design.MethodSixty-one inactive students were randomly assigned to a waiting control and an AET group. To capture the situation-specific, intra-individual data in real life, electronic diaries were used. Participants reported their moods and perceived stress (PS) repeatedly over two days during their daily routines pre- and post-intervention. The pre-intervention baseline assessment was scheduled at the beginning of the semester, and the post-intervention assessment was scheduled at a real-life stressful episode, an academic examination. For the aerobic fitness assessment, both groups completed a cardiopulmonary exercise test on the treadmill before and after the intervention. Multilevel models (MLMs) were conducted to compare within- and between-subject associations.ResultsSignificant emotional stress reactivity was evident in both groups during all assessment periods. However, participants in the AET group showed lower emotional stress reactivity compared with their control counterparts after the 20-week training programme during the real-life stress episode (the academic examination).ConclusionsAET conferred beneficial effects on emotional stress reactivity during an academic examination, which is likely an extremely stressful real-life situation for students.AET appears to be a promising strategy against the negative health effects of accumulated emotional stress reactivity.  相似文献   
98.
The purpose of the present study was to investigate the roles of emotional comprehension and representational drawing skill in children's expressive drawing. Fifty 7‐ to 10‐year‐olds were asked to produce two (happy and sad) expressive drawings, two representational drawings (drawing of a man running and drawing of a house) and to answer the Test of Emotion Comprehension (Pons & Harris, 2000). The expressive drawings were assessed on the number of expressive subject matter themes (‘content expression’) and the overall quality of expression on a 5‐point scale. Each of the representational drawings was measured on a scale assessing detail and visual realism criteria, and contributed to a single representational drawing skill score. In line with our predictions, we found that both emotional comprehension and representational drawing skill accounted for a significant variance in children's expressive drawings. We explain that children's developing emotional comprehension may allow them to consider more detailed and poignant expressive ideas for their drawings and that their developing representational drawing skill facilitates the graphic execution of these emotional ideas. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
99.
The aim of this experiment was to examine the effectiveness of two techniques in enhancing children's recall of an event that they experienced approximately a week earlier. Younger (5–6 years) and older (8–9 years) children were interviewed about a magic show event in one of three conditions. Before recalling the event, some children were instructed to mentally reinstate the context of the event (MCR group), others were asked to draw the context of the event (DCR group), and others received no reinstatement instructions (NCR). Results showed that these instructions had no impact on children's free recall or responses to open‐ended prompts. However, reinstatement instructions impacted children's responses to suggestive questions: those in the DCR group gave more accurate responses than those in the NCR group. These findings provide preliminary support for the use of drawing as a potentially protective exercise that lessens the impact of biased questions with child witnesses.  相似文献   
100.
This study considers the conception that drawing or copying a face that is vertically inverted will improve the accuracy of the drawing by preventing holistic interference. We used a novel parameterized face space both for generating face stimuli and for measuring the physical accuracy of drawings. One group of participants (the artists) were asked to draw 16 parameterized faces (eight upright and eight inverted). We computed two physical measures of accuracy by comparing the face-space representation of each drawing to the original face. A second and third group of participants (the raters) compared the similarity between each original face and each pair of drawings of that face (one upright and one inverted per artist). For the second group, all faces were presented upright; for the third group, all faces were presented inverted. Our results showed that upright drawings were more accurate than inverted drawings, both in terms of the physical face-space measure and in terms of the perceptual judgments for both orientations. Our data suggest that holistic processing may aid rather than hinder face drawing accuracy.  相似文献   
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