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901.
The effects of pornography, whether violent or non-violent, on sexual aggression have been debated for decades. The current review examines evidence about the influence of pornography on sexual aggression in correlational and experimental studies and in real world violent crime data. Evidence for a causal relationship between exposure to pornography and sexual aggression is slim and may, at certain times, have been exaggerated by politicians, pressure groups and some social scientists. Some of the debate has focused on violent pornography, but evidence of any negative effects is inconsistent, and violent pornography is comparatively rare in the real world. Victimization rates for rape in the United States demonstrate an inverse relationship between pornography consumption and rape rates. Data from other nations have suggested similar relationships. Although these data cannot be used to determine that pornography has a cathartic effect on rape behavior, combined with the weak evidence in support of negative causal hypotheses from the scientific literature, it is concluded that it is time to discard the hypothesis that pornography contributes to increased sexual assault behavior.  相似文献   
902.
Applying three mathematical modeling techniques, this study proposes and tests the fit of an academic performance model, and then estimates the relative importance of four performance predictors: academic ability, performance goal orientation, educational technology use, and social network density. Drawing on social network theory, findings from this study show that social network density is a statistically important and unique predictor of academic performance, suggesting that “who you know” matters in large classroom settings. However, this study also indicates that academic ability is the most dominant factor in the explanation of academic performance. Practical and theoretical implications for enhancing academic performance through social networks are discussed.
Tracey E. RizzutoEmail:
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903.
Media Violence and Social Neuroscience: New Questions and New Opportunities   总被引:1,自引:0,他引:1  
ABSTRACT— Decades of research have demonstrated that exposure to violence on television can cause increases in aggression. The recent emergence of violent video games has raised new questions regarding the effects of violent media. The General Aggression Model (GAM) predicts that exposure to violent media increases aggressive behavior through one of three primary pathways (arousal, cognitions, and affect). Past psychophysiological research has supported GAM but has been limited to examining arousal-related variables. Recent advances in social neuroscience have opened the door to investigations of exposure to violent media on cognitive and affective components and their neurocognitive underpinnings. Neuroscience tools have the potential to provide answers to the new questions posed by recent advances in media technology.  相似文献   
904.
中医理念在拇趾外翻临床中的运用   总被引:9,自引:4,他引:5  
探讨运用中医治病求本、阴阳学说、筋束骨、小夹板纸压垫原理、辨证施治等中医理论,构筑的中西医结合微创技术治疗拇外翻畸形的诊疗体系.从拇外翻畸形的病因、病理、矫形手术、手法复位、生物固定、术后康复等几方面,阐述对拇外翻畸形的新的矫形理念.  相似文献   
905.
Understanding the mechanisms underlying the development of violence exposure sequelae is essential to providing effective treatments for traumatized youth. This longitudinal study examined the mediating role of posttraumatic stress in the relationship between violence exposure and psychopathology, and compared the mediated models by gender. Urban adolescents (n=1,358) were surveyed using the Social and Health Assessment. The proposed relationships were examined using Structural Equation Modeling. Posttraumatic stress fully mediated the relationships between victimization and depression and anxiety in girls, and partially so in boys. In addition, posttraumatic stress partially mediated the relationships between violence exposure and commission of violence in boys. Current findings support the longitudinal effects of violence exposure on adolescent mental health. Posttraumatic stress represents a unique mechanism for the development of psychopathology in girls and is also related to negative outcomes in boys. These findings have direct implications for prevention and rehabilitation efforts among violence exposed youth.  相似文献   
906.
Links between media violence exposure and favorable attitudes toward interpersonal violence are well established, but few studies have examined whether associations extend to include favorable attitudes toward institutional forms of aggression. Studies on this topic have not assessed multiple forms of media use and statistically controlled for individual characteristics likely to influence attitudes beyond sociodemographic information. In this study, undergraduate students (N=319) aged 18-20 years (56% male) completed a survey assessing media use (number of hours per week spent playing videogames, watching movies/TV shows, watching TV sports) and attitudes toward interpersonal violence, punitive criminal justice policies, and different types of military activities (preparedness/defense and aggressive intervention). Greater number of hours spent watching TV contact sports was associated with more favorable attitudes toward military preparedness/defense, aggressive military intervention, and punitive criminal justice policies among men independently of parental education, lifetime violence exposure within the home and community, aggressive personality, and constrained problem solving style. Greater number of hours spent watching violent movies/TV was associated with more favorable attitudes toward military preparedness/defense among men and with more favorable attitudes toward interpersonal violence and punitive criminal justice policies among women, but these associations became non-significant when adjusting for covariates.  相似文献   
907.
We investigated an exposure‐based procedure for reducing excessive checking of blood glucose by a child with diabetes. In a changing criterion design, an exposure‐based procedure was implemented by systematically exposing the child to decreasing amounts of information about blood sugar levels (checking) and thereby increasing exposure to potential hypoglycemia. Access to information was reduced in graduated increments, with the parents setting criteria to levels at which they were willing to adhere. Results demonstrated that the procedure was effective in reducing excessive blood glucose checking and in improving metabolic control.  相似文献   
908.
广告频率和品牌成熟度对信息加工模式的影响   总被引:14,自引:3,他引:11  
陈宁 《心理学报》2001,34(5):65-69
广告可以通过受众的自动化加工和控制性加工两条途径为品牌价值的建立作出贡献。该研究运用加工分离程序,探讨了在不同的呈现频率下,受众对不同成熟度商品的广告的信息加工模式。结果发现:(1)在非注意条件下,与新品牌相比,成熟品牌会引起更多的自动化加工,控制性加工在各种成熟度的商品之间差异不显著;(2)在低卷入学习状态下,重复既提高了广告的自动影响,也提高了控制性加工的影响。因此,重复播放是提高广告有效性的一条途径。  相似文献   
909.
毛秀珍  辛涛 《心理学报》2014,46(12):1910-1922
项目曝光控制和内容约束关系到测验安全、测验的信度和效度, 是计算机化自适应测验(Computerized Adaptive Testing, CAT)中两类重要的非统计约束条件。本文在认知诊断CAT中针对内容约束和项目曝光控制要求, 运用5种方法选择测验项目。它们分别是:(1) Monte Carlo方法与项目合格方法相结合, 记为MC-IE; (2) Monte Carlo方法与最大优先指标方法相结合, 记为MC-MPI; (3) Monte Carlo方法与限制阈值方法相结合, 记为MC-RT; (4) Monte Carlo方法与限制进度指标方法相结合, 记为MC-RPG以及(5) Monte Carlo方法与最大后验概率方法相结合, 记为MC-PP。然后通过在线性、收敛、发散、无结构和独立五种属性结构下构建题库并运用重参化融融统和模型模拟被试反应比较它们的选题表现。研究发现, (1) 相同选题方法在不同属性结构下项目曝光率的分布类似, 测量精度按线性、收敛、发散、无结构和独立结构的顺序依次降低; (2) 相同属性结构下, 不同方法的测量精度高低依次为MC-PP、MC-IE、MC-RT、MC-MPI和MC-RPG方法; 项目曝光均匀性优劣依次为MC-RPG、MC-MPI、MC-RT、MC-IE和MC-PP方法。统一量纲值表明, MC-RPG方法的综合表现最好, MC-MPI方法的表现次之。  相似文献   
910.
顾客参与内容创造是顾客创造媒体(consumer-generated media, CGM)发展的基石, 对互联网企业和传统企业的发展影响巨大而深远。CGM研究刚刚起步, 顾客参与创造的研究有限, 而为数不多的群体创造多针对组织、团队, 针对顾客群体的甚少。针对蓬勃发展的CGM中顾客参与内容创造的个体研究和群体研究都很缺乏。研究试图在相关研究基础上, 从顾客视角, 使用动机理论、情绪理论、个体创造力和群体创造理论, 科学采用实验、社会网络分析和调查等多种方法, 并尝试采用心理学仪器(如近红外等)采集客观数据, 对CGM中顾客参与内容创造的个体心理反应、群体创造过程、群体创造方式和环境机制进行深入探索。预期成果将有助于互联网企业建立科学的用户参与网络机制以提高竞争力, 有助于传统企业更有效的利用顾客参与进行营销推广、促进销售并建立持久的顾客关系。  相似文献   
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