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61.
Logic Games are Complete for Game Logics   总被引:1,自引:0,他引:1  
van Benthem  Johan 《Studia Logica》2003,75(2):183-203
Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in proving this is a representation of arbitrary games as modal or first-order evaluation games. We probe how far our analysis extends to product operations on games. We also discuss some more general consequences of this new perspective for standard logic.  相似文献   
62.
With the component selection measure developed by Hale and Morgan (1973), children's use of selective attention was assessed at six levels of learning, ranging from undertraining to overtraining, and this function was examined at each of ages 4, 8, and 12. It was found that, as the children learned the task, they maintained a relatively wide focus of attention, acquiring information about both features of the stimuli, color and shape. Thus, contrary to the model under investigation, the children did not exercise a high degree of selectivity as they approached mastery of the task; nor did overtraining produce the expected “broadening” of attention, as the children acquired little stimulus information beyond the point at which criterion had been reached. The data were interpreted to be more consistent with a model that assumes the bulk of stimulus learning to occur prior to task mastery.  相似文献   
63.
Blame game is a term often used to describe a phenomenon that happens in groups of people when something goes wrong. The blame game hypothesis postulates that private investigators may be misled in their search for suspects and that suspected individuals do not necessarily become subject to a fair investigation by financial crime specialists and fraud examiners. The rotten apple hypothesis postulates that it is comforting to assume that one bad apple within an organisation is essentially responsible for the crime that is all too prevalent. The rotten apple view of white‐collar crime is a comfortable perspective to apply to business and public organisations as it allows them to look no further than suspect a single individual. Based on a case study of the Norwegian company Hadeland and Ringerike Broadband, this paper discusses blame game and rotten apple issues in an internal investigation report written by an external financial crime specialist. The study finds support for both hypotheses, as blame is mainly isolated to the criminal and his superior, and both board and top management are protected from scrutiny. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
64.
人们普遍认为“素质教育”是一种新的教育模式,其实,早在两千多年前孔子就比较全面地提出了素质教育思想。《论语》正是孔子这一思想的集中体现。本文从教育对象、教育内容、教育方法诸方面总结孔子的素质教育思想,以利于深刻地理解素质教育的内涵,推进教育教学改革。  相似文献   
65.
元认知监控是元认知的核心成分,而且是内隐程度较高的心理活动。研究采用认知操作法,对经典的Mastermind游戏任务加以改编,结合访谈分析,探讨了适合考察元认知监控的任务难度和有效的元认知监控指标。研究结果发现:(1)对于大学生来说,在游戏4(要求从六种颜色中选出四种正确的颜色,且排列位置也要正确)中当知觉难度最大且又可以经过努力选择策略、根据反馈进行有效选择时,才会在最大程度上激发元认知监控,使得游戏成绩提高;(2)“监测时间”是元认知监测的有效测量指标,而“违背反馈次数”是元认知控制的有效测量指标。  相似文献   
66.
Two laboratory experiments demonstrated that Japanese participants did not conform to the majority unless negative social implications of not conforming were clear. When their behaviour had no implications for others, they rather exhibited preference for uniqueness. Results of Study 2 further demonstrated that participants' conformity to the majority was particularly prevalent among those who were chronically concerned with how other people would perceive them. Participants in these studies were shown to be cultural game players who changed their behaviour in response to anticipated responses of others based on culturally shared beliefs.  相似文献   
67.
This study examined the validity of situational view on culture‐specific behaviours focusing on self‐evaluation. Two experiments with American students as samples were conducted to examine whether priming their self‐construals would affect individuals' self‐evaluation. In Experiment 1, the participants' self‐evaluation was compared across different conditions of primed self‐contruals. In Experiment 2, the participants were split into 2 groups based on their initial default self‐consturals and, the self‐evaluations were compared across the 2 groups after priming self‐contruals. The results demonstrated that although the participants' self‐evaluation was initially in accord with their default self‐construal, it changed into accord with the primed self‐construals. The findings supported the proposed cultural game player view. Implications on situational view of self‐evaluation are also discussed.  相似文献   
68.

通过急诊医学的实践,借助博弈论方法分析了急诊医学中实施医患共同决策(shared decision making,SDM)的现状,为急诊医学中实施SDM提供参考意见。分析发现,在急诊医疗决策中存在“公地悲剧”“蜈蚣博弈”“博傻理论”等博弈现象。急诊医学中的信息技术滞后、医患对SDM的认知不足、医患信任等因素是影响SDM在急诊医学中实施的重要博弈因素。通过推动急诊医学的信息化建设、SDM理念的普及和技能培训,借助博弈论的方法和相关法律制度的完善,提升互联网作为健康宣传和健康教育的工具作用,有利于SDM在急诊医学的应用推广,从而促进急诊医学和谐医患关系的构建。

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69.
Self‐control is a powerful tool that promotes goal pursuit by helping individuals curb personal desires, follow norms, and adopt rational thinking. In interdependent social contexts, the socially acceptable (i.e. normative) and rational approach to secure long‐term goals is prosocial behaviour. Consistent with that, much research associates self‐control with prosociality. The present research demonstrates that when norm salience is reduced (i.e. social relations are no longer interdependent), high self‐control leads to more selfish behaviour when it is economically rational. In three studies, participants were asked to allocate an endowment between themselves and another person (one‐round, zero‐sum version of the dictator game), facing a conflict between a socially normative and an economically rational approach. Across the studies, norm salience was manipulated [through manipulation of social context (private/public; Studies 1 and 2), measurement of social desirability (Studies 1 and 3), and measurement (Study 2) and manipulation (Study 3) of social power] such that some participants experienced low normative pressure. Findings showed that among individuals in a low normative pressure context, self‐control led to economically rational, yet selfish, behaviour. The findings highlight the role of self‐control in regulating behaviour so as to maximize situational adaptation. Copyright © 2014 European Association of Personality Psychology  相似文献   
70.
本研究使用单次匿名最后通牒博弈任务,采用2(性别: 男性, 女性)×3(社会距离: 自我决策, 替朋友决策, 替他人决策)×5(提议类型: 1/9, 2/8, 3/7, 4/6, 5/5)的混合实验设计,通过操作反应者的不同社会距离,考察资产分配情境下自我-他人决策的性别差异。研究结果发现:(1)相比于自我决策和替朋友决策,女性被试替他人决策时更愿意接受提议1/9,2/8和3/7,而提议4/6和5/5的接受率不受社会距离的影响;男性被试中社会距离和提议类型的交互作用不显著;(2)不平等提议的反应时随社会距离增加而逐渐降低,而平等提议的反应时不受社会距离的调节;(3)替他人决策时女性的接受阈限显著低于男性,而自我决策及替朋友决策时接受阈限不存在性别差异。  相似文献   
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