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71.
Dynamic situations, such as interactive sports or walking on a busy street, impose high demands on a person’s ability to interact with (others in) its environment (i.e., ‘interact-ability’). The current study examined how distance regulation, a fundamental component of these interactions, is mediated by different sources of visual information. Participants were presented with a back and forwards moving virtual leader, which they had to follow by walking back and forwards themselves. We presented the leader in several appearances that differed in the presence of segmental (i.e., relative movements of body segments), cadence-related (i.e., sway and bounce), and global (i.e., optical expansion-compression) information. Results indicated that removing segmental motion information from the virtual leader significantly deteriorated both temporal synchronization and spatial accuracy of the follower to the leader, especially when the movement path of the leader was less regular/predictable. However, no difference was found between cadence-related and global motion information appearances. We argue that regulating distance with others effectively requires a versatile attunement to segmental and global motion information depending on the specific task demands. The results further support the notion that detection of especially segmental information allows for more timely ‘anticipatory’ tuning to another person’s locomotor movements and intentions.  相似文献   
72.
We argue that moral judgment studies currently conducted utilizing virtual reality (VR) devices must confront a dilemma as a result of how virtual environments are designed and how those environments are experienced. We first begin by describing the contexts present in paradigmatic cases of naturalistic moral judgments. We then compare these contexts to current traditional (vignette-based) and VR-based moral judgment research. We show that, contra to paradigmatic cases, vignette-based and VR-based moral judgment research often fails to accurately model the situational features of paradigmatic moral judgments. In particular, we compare and contrast six recent VR studies to support our view that only simulations high in context-realism and perspectival-fidelity can produce “virtually-real experiences.” After analyzing the constituents of a virtually-real experience, we go on to propose guidelines for the creation of VR studies. These guidelines serve two purposes. First, we aim to increase the ecological validity of such studies to advance our understanding of moral judgments. Second, we believe that such guidelines should inform how Institutional Review Boards assess VR research. We show that our guidelines are urgently needed, given the current lax review standards in place.  相似文献   
73.
Contemporary models for athlete development and performance preparation in sport have advocated a role re-conceptualisation for coaches grounded as learning environment designers. Within this re-conceptualisation, expert practitioners are encouraged to draw upon their experiential knowledge to design representative and meaningful learning activities that place the performer-environment interaction at its core. However, we propose that, currently, a critical source of experiential knowledge is often overlooked within the process of learning design – that of performers. Specifically, practitioner-performer interactions could enrich the design of learning environments by promoting the utilisation of soliciting affordances and encouraging the psychological engagement of performers. This paper introduces the concept of representative co-design – a notion which builds on existing research by framing how the insights and experiences of performers can be negotiated within the design of practice tasks that seek to faithfully simulate interacting constraints of competition to enrich learning environments. We frame the notion of representative co-design, and contend its importance within more contemporary athlete development and performance preparation models, at two levels: (i) that of enriching physical education curricula to develop thought provoking, ‘intelligent’ child/adolescent learners, and (ii) that of enriching contemporary athlete preparation models in high-performance sport to enhance learning and engagement, and to develop ‘next generation’ coaches within current athletes. To bring this conceptualisation to life, we present two exemplars demonstrating the notion of representative co-design, while concurrently highlighting areas for future research.  相似文献   
74.
Chronic and acute stress may have a detrimental effect on children's physical activity. Research on stress as a predictor of children's physical activity has mostly focused on stress between children, rather than how children's within-day variation in stress may predict physical activity. The current study assessed the within- and between-effects of stress on subsequent physical activity in three different time windows using ecological momentary assessment (EMA) and accelerometry. Children (N = 190; MBaseline Age = 10.1 ± 0.9, 53% female, 56% self-identified Hispanic/Latino) completed six semi-annual assessment bursts across three years. During each burst, participants responded to up to seven (weekend) or three (weekday) randomly prompted EMA surveys on smartphones for seven days and wore a waist-worn accelerometer. Multi-level structural equation modeling examined within- and between-subjects effects of stress as a predictor of children's subsequent moderate-to-vigorous physical activity (MVPA) in the 15, 30, and 60 min following the EMA prompt. Latent variables were created for within- and between-subjects stress were comprised of three EMA stress items. Higher than average levels of stress (within-subjects) significantly predicted lower MVPA in the subsequent 15, 30 and 60 min (ps < .05). Between-subjects stress was not significantly associated with subsequent MVPA (ps > .05). Results indicate that elevated momentary stress predicts less subsequent MVPA. These findings suggest that within-day fluctuations in stress may be a barrier for children engaging in physical activity. Childhood physical activity promotion and interventions should consider the role of children's stress, aim to reduce the stress children experience throughout the day, and incorporate stress coping strategies.  相似文献   
75.
The aim was to examine behavioural variability within and between individuals, especially in a swimming task, to explore how swimmers with various specialty (competitive short distance swimming vs. triathlon) adapt to repetitive events of sub-maximal intensity, controlled in speed but of various distances. Five swimmers and five triathletes randomly performed three variants (with steps of 200, 300 and 400 m distances) of a front crawl incremental step test until exhaustion. Multi-camera system was used to collect and analyse eight kinematical and swimming efficiency parameters. Analysis of variance showed significant differences between swimmers and triathletes, with significant individual effect. Cluster analysis put these parameters together to investigate whether each individual used the same pattern(s) and one or several patterns to achieve the task goal. Results exhibited ten patterns for the whole population, with only two behavioural patterns shared between swimmers and triathletes. Swimmers tended to use higher hand velocity and index of coordination than triathletes. Mono-stability occurred in swimmers whatever the task constraint showing high stability, while triathletes revealed bi-stability because they switched to another pattern at mid-distance of the task. Finally, our analysis helped to explain and understand effect of specialty and more broadly individual adaptation to task constraint.  相似文献   
76.
77.
Worry is crucial in the development and maintenance of anxiety disorders and has been associated with several other adverse health outcomes. Yet, little is known about the frequency and perseveration of worry in daily life, and its predictability by widely used trait questionnaires. In this study 432 students completed the Penn State Worry Questionnaire (PSWQ), the Worry Domains Questionnaire (WDQ) and the State-Trait Anxiety Inventory-Trait version (STAI-T) and kept a log of worry frequency and duration during six consecutive days and nights. The results showed that worry is a very common phenomenon that is predicted by the two trait worry questionnaires, independent of trait anxiety. The often clinically utilized PSWQ predicted worry duration better than the WDQ, and exclusively predicted night-time worry and several other indices of perseverative and potentially pathogenic worry. Although this study provides some support for the predictive validity of the PSWQ and the WDQ, these questionnaires did not account for the larger part of variance in daily worry. Future studies of worry and its associated perseverative processes should consider using momentary assessments.  相似文献   
78.
Takasuna (Integr. Physiol. Behav. Sci. 41, 2007) mentioned the ease with which evolutionary theory was accepted by Japanese psychologists, and certainly this is admirable. He also mentioned the stubborn force which had to be used to gain an understanding of the (thoroughly Western) subjective–objective distinction. Alas, during the formative years of Japanese psychology, there was much philosophical work afoot attempting to destroy that distinction. It is speculated that only a small change of which books were translated, or with which Americans early Japanese psychologists trained under, would have made Japan into a haven for these still underdog theories.  相似文献   
79.
Developmental system theories recognize that variables from multiple levels of organization within the bioecology of human development contribute to adolescent development, including individual factors, family factors and the neighborhood which includes extracurricular activities. Extracurricular activities provide a context for youth development, and participation has been linked with positive developmental outcomes. This study uses data from a subsample of early adolescents in the 4-H Study of Positive Youth Development to determine whether neighborhood assets moderate the effect of adolescent activity involvement on positive and negative developmental outcomes. The relationship between activity involvement and neighborhood assets was different for girls as compared to boys when assessing outcomes of positive youth development, risk behavior, and depression. Consistent with a developmental systems perspective, the findings affirm the need for researchers and practitioners to consider multiple contextual influences when seeking to understand or promote, respectively, positive youth development.  相似文献   
80.
Changing informational constraints of practice, such as when using ball projection machines, has been shown to significantly affect movement coordination of skilled cricketers. To date, there has been no similar research on movement responses of developing batters, an important issue since ball projection machines are used heavily in cricket development programmes. Timing and coordination of young cricketers (n = 12, age = 15.6 ± 0.7 years) were analyzed during the forward defensive and forward drive strokes when facing a bowling machine and bowler (both with a delivery velocity of 28.14 ± 0.56 m s−1). Significant group performance differences were observed between the practice task constraints, with earlier initiation of the backswing, front foot movement, downswing, and front foot placement when facing the bowler compared to the bowling machine. Peak height of the backswing was higher when facing the bowler, along with a significantly larger step length. Altering the informational constraints of practice caused major changes to the information–movement couplings of developing cricketers. Data from this study were interpreted to emanate from differences in available specifying variables under the distinct practice task constraints. Considered with previous findings, results confirmed the need to ensure representative batting task constraints in practice, cautioning against an over-reliance on ball projection machines in cricket development programmes.  相似文献   
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