首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   284篇
  免费   5篇
  国内免费   10篇
  2024年   1篇
  2023年   8篇
  2022年   1篇
  2021年   10篇
  2020年   11篇
  2019年   19篇
  2018年   13篇
  2017年   11篇
  2016年   15篇
  2015年   5篇
  2014年   6篇
  2013年   45篇
  2012年   11篇
  2011年   11篇
  2010年   8篇
  2009年   25篇
  2008年   20篇
  2007年   12篇
  2006年   12篇
  2005年   13篇
  2004年   10篇
  2003年   6篇
  2002年   4篇
  2001年   5篇
  2000年   2篇
  1999年   2篇
  1998年   1篇
  1997年   1篇
  1996年   1篇
  1995年   1篇
  1994年   2篇
  1993年   2篇
  1992年   1篇
  1991年   1篇
  1987年   1篇
  1984年   1篇
  1979年   1篇
排序方式: 共有299条查询结果,搜索用时 46 毫秒
61.
Planning is an important component of cognition that contributes, for example, to efficient movement through space. In the current study we presented novel two-dimensional alley mazes to four chimpanzees and three capuchin monkeys to identify the nature and efficiency of planning in relation to varying task parameters. All the subjects solved more mazes without error than expected by chance, providing compelling evidence that both species planned their choices in some manner. The probability of making a correct choice on mazes designed to be more demanding and presented later in the testing series was higher than on earlier, simpler mazes (chimpanzees), or unchanged (capuchin monkeys), suggesting microdevelopment of strategic choice. Structural properties of the mazes affected both species' choices. Capuchin monkeys were less likely than chimpanzees to take a correct path that initially led away from the goal but that eventually led to the goal. Chimpanzees were more likely to make an error by passing a correct path than by turning onto a wrong path. Chimpanzees and one capuchin made more errors on choices farther in sequence from the goal. Each species corrected errors before running into the end of an alley in approximately 40% of cases. Together, these findings suggest nascent planning abilities in each species, and the prospect for significant development of strategic planning capabilities on tasks presenting multiple simultaneous or sequential spatial relations. The computerized maze paradigm appears well suited to investigate movement planning and spatial perception in human and nonhuman primates alike.  相似文献   
62.
The remarkably high agreement between observers using the SRIC, the TSBC, and the CFRS makes the observers interchangeable. This agreement is a product of the intensive and extensive training and monitoring of full-time observers, the use of categories rather than continua, the low degree of interpretation required by the procedures, the use of lay language, the immediate recording after short observational periods, and the familiar and standard setting. Other important features include use of rates, emphasis on time, concern for positive behavior, and close linkages between concepts and categories so that concepts are explicitly specified. Taken together, these characteristics make these systems powerful instruments for the guidance of treatment and the prediction of outcomes. The key to their success seems to be the recording of simple actions and action sequences (the basic phenomena of psychology) as the basic data from which a variety of useful indexes can be readily formed.Preparation of this article was supported by Grant MH-30654 from the National Institute of Mental Health to S. Duncan and D. Fiske.Presented at the 87th Annual Meetings of the American Psychological Association, New York City, September 1979, as part of a symposium on New assessment systems for residential treatment, management, research, and evaluation.  相似文献   
63.
Four-month-olds’ ability to consider the intentions of agents performing distributive actions was investigated in four experiments, using the Violation of Expectation paradigm (VoE) (Experiments 1–3) and the Preferential Looking paradigm (Experiment 4). In Experiment 1, infants were presented with two events showing two types of failed attempts to perform a distribution. In an attempt to distribute fairly, the distributor first tried to reach one of the recipients to deliver an apple, he failed, and then attempted to reach the other recipient to deliver a second apple and also failed. In an attempt to distribute unfairly, a different distributor tried unsuccessfully to bring resources always to the same recipient. Infants looked reliably longer at failed fair distribution events, suggesting that they did not just react to the actions outcomes and they attended to agents' intentions. Experiments 2 and 3 assessed alternative explanations based on perceptual factors or affiliative behaviors. In Experiment 4, during the test trials, infants were shown both distributors simultaneously and they preferred to look at the fair rather than at the unfair distributor. Overall, these findings reveal an early ability to take into account distributors’ intentions and a preference for watching agents that tried to distribute resources fairly.  相似文献   
64.
The purpose of this study was to examine the association between esport participation and loneliness, as well as its moderating factors. Chinese college students (N = 216) self-reported their esport playing time and degree of loneliness each day immediately before bedtime for four consecutive weeks. The findings revealed that as playing time increased, students did not experience reduced sense of loneliness during playing esport, but they experienced a temporary and intensified feeling of loneliness the same day following gameplay. Students with higher general loneliness tended to feel more after-game loneliness associated with increased esport participation. Students with higher obsessive passion about esport tended to experience more loneliness (both in-game and after-game) associated with increased esport participation. Students with greater coping motivation about esport tended to experience more in-game loneliness associated with previous increased esport participation. Students who played esport less often with friends in person, or with more escape motivation toward esport, tended to increase esport participation time more following previous increased after-game loneliness. The findings suggested that college students should avoid utilizing esport to achieve a sense of belonging and should be cautious of the loneliness-inducing effect after gameplay. A healthy level of loneliness can be maintained by playing esport more with friends in person, learning strategies to avoid obsessive passion, coping motivation, and escape motivation towards esport.  相似文献   
65.
Violations against mitigation actions to prevent the spreading of the SARS-CoV-2 virus causing COVID-19, such as not wearing a mask or not practicing social distancing, were seen as immoral and could also increase the likelihood of spreading the virus. In two studies (N1 = 318, N2 = 293), we found that moral and pathogen disgust sensitivity differentially predicted perceptions of such COVID-19 violations against mitigation actions, framed as a moral, pathogen, or on a good-bad dimension, albeit in a less specific way than initially hypothesized (e.g., regarding the pathogenic framed violations, not only pathogen but also moral disgust was associated with higher perceptions of infectiousness). These results suggest that individual differences, especially in pathogen disgust (and, more inconsistently, moral disgust), are important when evaluating violations against mitigation actions. Further research on the role of moral disgust is needed.  相似文献   
66.
We examined how the framing of responsibility for reducing socio‐economic inequality affects individuals' emotional reactions towards the poor and the willingness to engage in prosocial actions. Attribution of responsibility to either the system (government and institutions), the less deprived in‐group, or the disadvantaged out‐group (poor) was measured (Study 1) and manipulated (Study 2). Consistent with our hypotheses, moral outrage was higher than collective guilt when system responsibility for inequalities was put forth, but collective guilt arose to reach the level of moral outrage when in‐group responsibility was emphasized. Moreover, distinguishing between collective guilt for action and for inaction, we found guilt for inaction more difficult and thus less likely to arise, unless responsibility was put on the in‐group. Collective emotions were also found to be negatively linked to system justification motivation illustrating the palliative function of legitimization processes. Finally, moral outrage predicted the willingness to act upon socio‐economic inequalities both when the system's and in‐group's responsibility was emphasized, whereas collective guilt for action (but not for inaction) predicted support for prosocial actions only when the in‐group's responsibility was engaged. These findings suggest that the specific group‐based emotions in response to poverty depend on whether the system or the in‐group is held responsible and differentially predict individuals' commitment to act.  相似文献   
67.
Body movements, as well as faces, communicate emotions. Research in adults has shown that the perception of action kinematics has a crucial role in understanding others’ emotional experiences. Still, little is known about infants’ sensitivity to body emotional expressions, since most of the research in infancy focused on faces. While there is some first evidence that infants can recognize emotions conveyed in whole‐body postures, it is still an open question whether they can extract emotional information from action kinematics. We measured electromyographic (EMG) activity over the muscles involved in happy (zygomaticus major, ZM), angry (corrugator supercilii, CS) and fearful (frontalis, F) facial expressions, while 11‐month‐old infants observed the same action performed with either happy or angry kinematics. Results demonstrate that infants responded to angry and happy kinematics with matching facial reactions. In particular, ZM activity increased while CS activity decreased in response to happy kinematics and vice versa for angry kinematics. Our results show for the first time that infants can rely on kinematic information to pick up on the emotional content of an action. Thus, from very early in life, action kinematics represent a fundamental and powerful source of information in revealing others’ emotional state.  相似文献   
68.
Parents tend to modulate their movements when demonstrating actions to their infants. Thus far, these modulations have primarily been quantified by human raters and for entire interactions, thereby possibly overlooking the intricacy of such demonstrations. Using optical motion tracking, the precise modulations of parents’ infant‐directed actions were quantified and compared to adult‐directed actions and between action types. Parents demonstrated four novel objects to their 14‐month‐old infants and adult confederates. Each object required a specific action to produce a unique effect (e.g. rattling). Parents were asked to demonstrate an object at least once before passing it to their demonstration partner, and they were subsequently free to exchange the object as often as desired. Infants’ success at producing the objects’ action‐effects was coded during the demonstration session and their memory of the action‐effects was tested after a several‐minute delay. Indicating general modulations across actions, parents repeated demonstrations more often, performed the actions in closer proximity and demonstrated action‐effects for longer when interacting with their infant compared to the adults. Meanwhile, modulations of movement size and velocity were specific to certain action‐effect pairs. Furthermore, a ‘just right’ modulation of proximity was detected, since infants’ learning, memory, and parents’ prior evaluations of their infants’ motor abilities, were related to demonstrations that were performed neither too far from nor too close to the infants. Together, these findings indicate that infant‐directed action modulations are not solely overall exaggerations but are dependent upon the characteristics of the to‐be learned actions, their effects, and the infant learners.  相似文献   
69.
Barenholtz E  Feldman J 《Cognition》2006,101(3):530-544
Figure/ground assignment - determining which part of the visual image is foreground and which background - is a critical step in early visual analysis, upon which much later processing depends. Previous research on the assignment of figure and ground to opposing sides of a contour has almost exclusively involved static geometric factors - such as convexity, symmetry, and size - in non-moving images. Here, we introduce a new class of cue to figural assignment based on the motion of dynamically deforming contours. Subjects viewing an animated, deforming shape tended to assign figure and ground so that articulating curvature extrema - i.e., "hinging" vertices - had negative (concave) contour curvature. This articulating-concavity bias is present when all known static cues to figure/ground are absent or neutral in each of the individual frames of the animation, and even seems to override a number of well-known static cues when they are in opposition to the motion cue. We propose that the phenomenon reflects the visual system's inbuilt expectations about the way shapes will deform - specifically, that deformations tend to involve rigid parts articulating at concavities.  相似文献   
70.
This study examined the dynamic relationships between child, parenting, and family-related predictor variables and early childhood externalising behaviour problems. A community sample of 395 Australian children was followed longitudinally, and assessed at 4 and 6 years with the Child Behavior Checklist, Teacher Report Form, and standard measures of parenting, temperament, and familial adversity. Variables based on the average scores across the two assessments and the change in scores between assessments were utilised as predictors of parent-reported and teacher-reported externalising behaviour problems at age 6. It was hypothesised that both higher average scores and more detrimental changes in scores, would independently predict externalising problems at age 6. Multivariable analyses found that the presence of parent-reported child externalising problems in six-year-olds were predicted by: (i) the presence of parent-reported child externalising problems at age 4, (ii) higher average “teacher-reported child externalising behaviour,” “inflexible temperament,” “non-persistent temperament,” and “over-reactive parenting,” and (iii) an increased “inflexible temperament” score between age 4 and age 6. The presence of teacher-reported child externalising problems at age 6 was predicted by higher average “parent-reported child externalising behaviour,” and “over-reactive parenting.” The results provide further evidence of the adverse impact of continuing high levels of temperament difficulties and over-reactive parenting on externalising behaviour in early childhood. However, contrary to expectations, the contribution of including the dynamic change scores was limited.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号