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51.
    
Four-month-olds’ ability to consider the intentions of agents performing distributive actions was investigated in four experiments, using the Violation of Expectation paradigm (VoE) (Experiments 1–3) and the Preferential Looking paradigm (Experiment 4). In Experiment 1, infants were presented with two events showing two types of failed attempts to perform a distribution. In an attempt to distribute fairly, the distributor first tried to reach one of the recipients to deliver an apple, he failed, and then attempted to reach the other recipient to deliver a second apple and also failed. In an attempt to distribute unfairly, a different distributor tried unsuccessfully to bring resources always to the same recipient. Infants looked reliably longer at failed fair distribution events, suggesting that they did not just react to the actions outcomes and they attended to agents' intentions. Experiments 2 and 3 assessed alternative explanations based on perceptual factors or affiliative behaviors. In Experiment 4, during the test trials, infants were shown both distributors simultaneously and they preferred to look at the fair rather than at the unfair distributor. Overall, these findings reveal an early ability to take into account distributors’ intentions and a preference for watching agents that tried to distribute resources fairly.  相似文献   
52.
    
The purpose of this study was to examine the association between esport participation and loneliness, as well as its moderating factors. Chinese college students (N = 216) self-reported their esport playing time and degree of loneliness each day immediately before bedtime for four consecutive weeks. The findings revealed that as playing time increased, students did not experience reduced sense of loneliness during playing esport, but they experienced a temporary and intensified feeling of loneliness the same day following gameplay. Students with higher general loneliness tended to feel more after-game loneliness associated with increased esport participation. Students with higher obsessive passion about esport tended to experience more loneliness (both in-game and after-game) associated with increased esport participation. Students with greater coping motivation about esport tended to experience more in-game loneliness associated with previous increased esport participation. Students who played esport less often with friends in person, or with more escape motivation toward esport, tended to increase esport participation time more following previous increased after-game loneliness. The findings suggested that college students should avoid utilizing esport to achieve a sense of belonging and should be cautious of the loneliness-inducing effect after gameplay. A healthy level of loneliness can be maintained by playing esport more with friends in person, learning strategies to avoid obsessive passion, coping motivation, and escape motivation towards esport.  相似文献   
53.
Violations against mitigation actions to prevent the spreading of the SARS-CoV-2 virus causing COVID-19, such as not wearing a mask or not practicing social distancing, were seen as immoral and could also increase the likelihood of spreading the virus. In two studies (N1 = 318, N2 = 293), we found that moral and pathogen disgust sensitivity differentially predicted perceptions of such COVID-19 violations against mitigation actions, framed as a moral, pathogen, or on a good-bad dimension, albeit in a less specific way than initially hypothesized (e.g., regarding the pathogenic framed violations, not only pathogen but also moral disgust was associated with higher perceptions of infectiousness). These results suggest that individual differences, especially in pathogen disgust (and, more inconsistently, moral disgust), are important when evaluating violations against mitigation actions. Further research on the role of moral disgust is needed.  相似文献   
54.
Speech and song are universal forms of vocalization that may share aspects of emotional expression. Research has focused on parallels in acoustic features, overlooking facial cues to emotion. In three experiments, we compared moving facial expressions in speech and song. In Experiment 1, vocalists spoke and sang statements each with five emotions. Vocalists exhibited emotion-dependent movements of the eyebrows and lip corners that transcended speech–song differences. Vocalists’ jaw movements were coupled to their acoustic intensity, exhibiting differences across emotion and speech–song. Vocalists’ emotional movements extended beyond vocal sound to include large sustained expressions, suggesting a communicative function. In Experiment 2, viewers judged silent videos of vocalists’ facial expressions prior to, during, and following vocalization. Emotional intentions were identified accurately for movements during and after vocalization, suggesting that these movements support the acoustic message. Experiment 3 compared emotional identification in voice-only, face-only, and face-and-voice recordings. Emotion judgements for voice-only singing were poorly identified, yet were accurate for all other conditions, confirming that facial expressions conveyed emotion more accurately than the voice in song, yet were equivalent in speech. Collectively, these findings highlight broad commonalities in the facial cues to emotion in speech and song, yet highlight differences in perception and acoustic-motor production.  相似文献   
55.
    
It is typically assumed that actions are events, but there is a growing consensus that negative actions, like omissions and refrainments, are not events, but absences thereof. If so, then we must either deny the obvious, that we can exercise our agency by omitting and refrainment, or give up on event-based theories of agency. I trace the consensus to the assumption that negative action sentences are negative-existentials, and argue that this is false. The best analysis of negative action sentences treats them as quantifying over omissions and refrainments, conceived of as events.  相似文献   
56.
    
The study aim was to evaluate biomechanical and physiological alterations in double poling technique (DP) after a short-term fatiguing exercise. Eight high-level skiers performed a sub-maximal DP trial (20 km h−1, 1°) before (PRE) and after (POST) a DP test to exhaustion while roller skiing on a treadmill. An integrated analysis of DP technique during PRE and POST included measurement of pole, joint, and centre of mass (COM) kinematics, poling forces, cycle timing, and metabolic parameters. Muscle fatigue in three upper-body muscles was assessed by calculating the Dimitrov’ fatigue index (FInms5) of specific electromyographic segments. FInms5 tended to increase in the latissimus dorsi and teres major muscles (P = 0.023 and P = 0.030, respectively) across consecutive DP cycles, as did blood lactate concentration (P = 0.001) and rating of perceived exertion (P = 0.005). The changes indicated a state of fatigue during POST and coincided with the reduction in poling force exertion capacity (P = 0.020). Pole, joint and COM kinematics did not differ between PRE and POST (P > 0.050), whereas recovery phase and cycle times were shorter at POST (P < 0.001 and P = 0.001, respectively). Short-term fatigue led to a reduction in poling force exertion capacity and cycle time in high-level skiers, without altering body and pole kinematics.  相似文献   
57.
    
Acute treatment aftercare in the form of sober living environments—i.e., recovery houses—provide an inexpensive and effective medium-term treatment alternative for many with substance use disorders. Limited evidence suggests that house-situated social relationships and associated social support are critical determinants of how successful these residential experiences are for their members, but little is known about the mechanisms underlying these relationships. This study explored the feasibility of using dynamic social network modeling to understand house-situated longitudinal associations among individual Alcoholics Anonymous related recovery behaviors, length of residence, dyadic interpersonal trust, and dyadic confidant relationship formation processes. Trust and confidant relationships were measured 3 months apart in U.S. urban-area recovery houses, all of which were part of a network of substance use recovery homes. A stochastic actor-based model was successfully estimated from this data set. Results suggest that confidant relationships are predicted by trust, while trust is affected by recovery behaviors and length of residence. Conceptualizing recovery houses as a set of independent, evolving social networks that can be modeled jointly appears to be a promising direction for research.  相似文献   
58.
    
Face adaptation has been used as a tool to probe our representations for facial identity. It has also been claimed to play a functional role in face processing, perhaps calibrating the visual system towards encountered faces. However, for this to be so, face aftereffects must be observable following adaptation to ecologically valid moving stimuli, not just after prolonged viewing of static images. We adapted our participants to videos, static image sequences or single images of the faces of lecturers who were personally familiar to them. All three stimulus types produced significant, and equivalent, face identity aftereffects, demonstrating that aftereffects are not confined to static images but can occur after exposure to more naturalistic stimuli. It is also further evidence against explanations of face adaptation effects solely in terms of low-level visual processing.  相似文献   
59.
    
Recognition memory is better for moving images than for static images (the dynamic superiority effect), and performance is best when the mode of presentation at test matches that at study (the study–test congruence effect). We investigated the basis for these effects. In Experiment 1, dividing attention during encoding reduced overall performance but had little effect on the dynamic superiority or study–test congruence effects. In addition, these effects were not limited to scenes depicting faces. In Experiment 2, movement improved both old–new recognition and scene orientation judgements. In Experiment 3, movement improved the recognition of studied scenes but also increased the spurious recognition of novel scenes depicting the same people as studied scenes, suggesting that movement increases the identification of individual objects or actors without necessarily improving the retrieval of associated information. We discuss the theoretical implications of these results and highlight directions for future investigation.  相似文献   
60.
    
Case studies of memory-impaired individuals consistently show that reminiscing with SenseCam images enhances event recall. This exploratory study examined whether a similar benefit would occur for the consolidation of memories in memory-unimpaired people. We tested delayed recall for atypical actions observed on a lengthy walk. Participants used SenseCam, a diary, or no external memory aid while walking, followed by reminiscence with SenseCam images, diary entries, or no aid, either alone (self-reminiscence) or with the experimenter (social reminiscence). One week later, when tested without SenseCam images or diary entries, prior social reminiscence produced greater recall than self-reminiscence, but there were no differences between memory aid conditions for action free recall or action order recall. When methodological variables were controlled, there was no recall advantage for SenseCam reminiscence with memory-unimpaired participants. The case studies and present study differ in multiple ways, making direct comparisons problematic. SenseCam is a valuable aid to the memory impaired, but its mnemonic value for non-clinical populations remains to be determined.  相似文献   
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