首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   275篇
  免费   10篇
  国内免费   17篇
  2023年   3篇
  2022年   6篇
  2021年   13篇
  2020年   9篇
  2019年   22篇
  2018年   13篇
  2017年   12篇
  2016年   12篇
  2015年   8篇
  2014年   10篇
  2013年   53篇
  2012年   8篇
  2011年   13篇
  2010年   5篇
  2009年   29篇
  2008年   18篇
  2007年   13篇
  2006年   10篇
  2005年   10篇
  2004年   4篇
  2003年   6篇
  2002年   8篇
  2001年   2篇
  2000年   4篇
  1999年   2篇
  1997年   1篇
  1995年   1篇
  1994年   2篇
  1992年   2篇
  1991年   1篇
  1984年   1篇
  1983年   1篇
排序方式: 共有302条查询结果,搜索用时 46 毫秒
101.
Joshua Sack 《Synthese》2009,169(2):241-257
This paper aims to extend in two directions the probabilistic dynamic epistemic logic provided in Kooi’s paper (J Logic Lang Inform 12(4):381–408, 2003) and to relate these extensions to ones made in van Benthem et al. (Proceedings of LOFT’06. Liverpool, 2006). Kooi’s probabilistic dynamic epistemic logic adds to probabilistic epistemic logic sentences that express consequences of public announcements. The paper (van Benthem et al., Proceedings of LOFT’06. Liverpool, 2006) extends (Kooi, J Logic Lang Inform 12(4):381–408, 2003) to using action models, but in both papers, the probabilities are discrete, and are defined on trivial σ-algebras over finite sample spaces. The first extension offered in this paper is to add a previous-time operator to a probabilistic dynamic epistemic logic similar to Kooi’s in (J Logic Lang Inform 12(4):381–408, 2003). The other is to involve non-trivial σ-algebras and continuous probabilities in probabilistic dynamic epistemic logic.  相似文献   
102.
103.
The major goals of this research are to (a) study professionals engaging in dynamic, representative task conditions, (b) apply lens model theory to these conditions, (c) learn how judgments are changed in response to changing conditions, and (d) utilize a hierarchical judgment model to investigate the judgment process from perception of data to final judgment. The results indicate that (a) agreement regarding inferred cue values is modest, not because of differences in perception of proximal, directly observed cue values but because of differences in inferences drawn from them, (b) agreement in probability judgments is higher when inferred cue values are specified, (c) little change in judgments occurred over time, and (d) confidence increased over time. The results regarding agreement and accuracy over time were ambiguous.  相似文献   
104.
In dynamic epistemic logic and other fields, it is natural to consider relativization as an operator taking sentences to sentences. When using the ideas and methods of dynamic logic, one would like to iterate operators. This leads to iterated relativization. We are also concerned with the transitive closure operation, due to its connection to common knowledge. We show that for three fragments of the logic of iterated relativization and transitive closure, the satisfiability problems are fi1 11–complete. Two of these fragments do not include transitive closure. We also show that the question of whether a sentence in these fragments has a finite (tree) model is fi0 01–complete. These results go via reduction to problems concerning domino systems.  相似文献   
105.
The reach and grasp follow different developmental trajectories, but are often considered to have achieved nearly adult-like precision and integration by 12 months of age. This study used frame-by-frame video analysis to investigate whether increasing precision demands, by placing small reaching targets on a narrow pedestal rather than on a flat table, would influence the reach and grasp movements of 12-month-old infants in a complementary or differential fashion. The results reveal that placing the target atop a pedestal impaired the infants’s ability to direct an appropriate digit towards the small target, but did not produce a corresponding decrease in the frequency with which they used an index-thumb pincer grip to grasp the target. This was due to the fact that, although infants were more likely to contact the target with a suboptimal part of the hand in the pedestal condition, a greater proportion of these suboptimal contacts ultimately transitioned to a successful index-thumb pincer grip. Thus, increasing task precision demands impaired reach accuracy, but facilitated index-thumb grip formation, in 12-month-old infants. The differential response of the reach and grasp to the increased precision demands of the pedestal condition suggests that the two movements are not fully integrated and, when precision demands are great, remain sensitive to different perception-action constraints in 12-month-old infants.  相似文献   
106.
Abstract

Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. Drawing from and advancing methods in dynamic Bayesian networks, cognitive diagnostic modeling, and analysis of process data, a Bayesian approach to model construction, calibration, and use in facilitating inferences about students on the fly is described, and implemented in the context of an educational video game.  相似文献   
107.
Identity perception often takes place in multimodal settings, where perceivers have access to both visual (face) and auditory (voice) information. Despite this, identity perception is usually studied in unimodal contexts, where face and voice identity perception are modelled independently from one another. In this study, we asked whether and how much auditory and visual information contribute to audiovisual identity perception from naturally-varying stimuli. In a between-subjects design, participants completed an identity sorting task with either dynamic video-only, audio-only or dynamic audiovisual stimuli. In this task, participants were asked to sort multiple, naturally-varying stimuli from three different people by perceived identity. We found that identity perception was more accurate for video-only and audiovisual stimuli compared with audio-only stimuli. Interestingly, there was no difference in accuracy between video-only and audiovisual stimuli. Auditory information nonetheless played a role alongside visual information as audiovisual identity judgements per stimulus could be predicted from both auditory and visual identity judgements, respectively. While the relationship was stronger for visual information and audiovisual information, auditory information still uniquely explained a significant portion of the variance in audiovisual identity judgements. Our findings thus align with previous theoretical and empirical work that proposes that, compared with faces, voices are an important but relatively less salient and a weaker cue to identity perception. We expand on this work to show that, at least in the context of this study, having access to voices in addition to faces does not result in better identity perception accuracy.  相似文献   
108.
Research has shown that anger faces represent a potent motivational incentive for individuals with high implicit power motive (nPower). However, it is well known that anger expressions can vary in intensity, ranging from mild anger to rage. To examine nPower-relevant emotional intensity processing in anger faces, an ERP oddball task with facial stimuli was utilized, with neutral expressions as the standard and targets varying on anger intensity (50%, 100%, or 150% emotive). Thirty-one college students participated in the experiment (15 low and 16 high nPower persons determined by the Picture Story Exercise, PSE). In comparison with low nPower persons, higher percentage of correct responses was observed for high nPower persons when both groups discriminated low-intensity (50% intensity) anger faces from neutral faces. ERPs between 100% and 150% anger expressions revealed that high-intensity (150%) anger expressions elicited larger P3a and late positive potential (LPP) amplitudes relative to prototypical (100% intensity) anger expressions for power-motivated individuals. Conversely, low nPower participants showed no differences at both P3a and LPP components. These findings demonstrate that persons with high nPower are sensitive to intensity changes in anger faces and their sensitivity increases with the intensity of anger faces.  相似文献   
109.
This paper highlights the development and testing of the Infant Movement Motivation Questionnaire (IMMQ), an instrument designed to evaluate qualities of infant characteristics that relate specifically to early motor development. The measurement development process included three phases: item generation, pilot testing and evaluation of acceptability and feasibility for parents and exploratory factor analysis. The resultant 27-item questionnaire is designed for completion by parents and contains four factors including Activity, Exploration, Motivation and Adaptability. Overall, the internal consistency of the IMMQ is 0.89 (Cronbach's alpha), with test–retest reliability measured at 0.92 (ICC, with 95% CI 0.83–0.96). Further work could be done to strengthen the individual factors; however it is adequate for use in its full form. The IMMQ can be used for clinical or research purposes, as well as an educational tool for parents.  相似文献   
110.
Background objectives: Studies suggest that the right hemisphere is dominant for emotional facial recognition. In addition, whereas some studies suggest the right hemisphere mediates the processing of all emotions (dominance hypothesis), other studies suggest that the left hemisphere mediates positive emotions the right mediates negative emotions (valence hypothesis). Since each hemisphere primarily attends to contralateral space, the goals of this study was to learn if emotional faces would induce a leftward deviation of attention and if the valence of facial emotional stimuli can influence the normal viewer’s spatial direction of attention. Methods: Seventeen normal right handed participants were asked to bisect horizontal lines that had all combinations of sad, happy or neutral faces at ends of these lines. During this task the subjects were never requested to look at these faces and there were no task demands that depended on viewing these faces. Results: Presentation of emotional faces induced a greater leftward deviation compared to neutral faces, independent of where (spatial position) these faces were presented. However, faces portraying negative emotions tended to induce a greater leftward bias than positive emotions. Conclusions: Independent of location, the presence of emotional faces influenced the spatial allocation of attention, such that normal subjects shift the direction of their attention toward left hemispace and this attentional shift appears to be greater for negative (sad) than positive faces (happy).  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号