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61.
62.
本论文的目的在于运用“关系范畴”说明朱熹的宇宙本体论。近代以后对宋明理学的研究受到西方一些思想的影响 ,而以西方的思维模式来说明理学的范畴 ,最终丧失了理学本来所具有的哲学意义。因此 ,本论文要论证冯友兰先生所主张的“共相”和“殊相”不能说明朱熹理学的本来意义。本论文试图用“阴阳 ,动静关系”范畴来说明朱熹的宇宙本体论 ,说明阴阳两个体一方面保存自己的个体性 ,而另一方面也维持相生的整体性 ,并进一步说明个体必须以整体为依归 ,整体必须以个体为前提。  相似文献   
63.
In three-mode Principal Components Analysis, theP ×Q ×R core matrixG can be transformed to simple structure before it is interpreted. It is well-known that, whenP=QR,G can be transformed to the identity matrix, which implies that all elements become equal to values specified a priori. In the present paper it is shown that, whenP=QR − 1,G can be transformed to have nearly all elements equal to values spectified a priori. A cllsed-form solution for this transformation is offered. Theoretical and practical implications of this simple structure transformation ofG are discussed. Constructive comments from anonymous reviewers are gratefully acknowledged.  相似文献   
64.
The purpose of this study was to examine the association between esport participation and loneliness, as well as its moderating factors. Chinese college students (N = 216) self-reported their esport playing time and degree of loneliness each day immediately before bedtime for four consecutive weeks. The findings revealed that as playing time increased, students did not experience reduced sense of loneliness during playing esport, but they experienced a temporary and intensified feeling of loneliness the same day following gameplay. Students with higher general loneliness tended to feel more after-game loneliness associated with increased esport participation. Students with higher obsessive passion about esport tended to experience more loneliness (both in-game and after-game) associated with increased esport participation. Students with greater coping motivation about esport tended to experience more in-game loneliness associated with previous increased esport participation. Students who played esport less often with friends in person, or with more escape motivation toward esport, tended to increase esport participation time more following previous increased after-game loneliness. The findings suggested that college students should avoid utilizing esport to achieve a sense of belonging and should be cautious of the loneliness-inducing effect after gameplay. A healthy level of loneliness can be maintained by playing esport more with friends in person, learning strategies to avoid obsessive passion, coping motivation, and escape motivation towards esport.  相似文献   
65.
Managing collective action issues such as pandemics and climate change requires major social and behavioral change. Dominant approaches to addressing these issues center around information provision and financial incentives to shift behavior, yet, these approaches are rarely effective without integrating insights from psychological research on motivation. By accurately characterizing human motives, social scientists can identify when and why individuals engage, and facilitate behavior change and public engagement. Here, we use the core social motives model to sort social psychological theories into five fundamental social motives: to Belong, Understand, Control, self-Enhance, and Trust. We explain how each motive can improve or worsen collective action issues, and how this framework can be further developed towards a comprehensive social psychological perspective to collective action issues.  相似文献   
66.
该研究探讨了校园排斥和初中生内外化问题的关系,结合资源保存理论,进一步考察同伴关系(条件性资源)与核心自我评价(人格特质资源)对该效应的链式中介作用。采用青少年校园现实受排斥量表、同伴关系量表、核心自我评价量表、焦虑抑郁量表和外化行为倾向量表,对辽宁省2所中学540名初中生进行调查。结果表明:(1)校园排斥对于初中生的内化及外化问题均具有正向预测作用;(2)同伴关系、核心自我评价在校园排斥与内化问题中起完全中介作用,而在校园排斥与外化问题中起部分中介作用。具体而言,校园排斥通过三条路径影响内外化问题:一是同伴关系的单独中介作用;二是核心自我评价的单独中介作用;三是同伴关系—核心自我评价的链式中介作用。  相似文献   
67.
Barenholtz E  Feldman J 《Cognition》2006,101(3):530-544
Figure/ground assignment - determining which part of the visual image is foreground and which background - is a critical step in early visual analysis, upon which much later processing depends. Previous research on the assignment of figure and ground to opposing sides of a contour has almost exclusively involved static geometric factors - such as convexity, symmetry, and size - in non-moving images. Here, we introduce a new class of cue to figural assignment based on the motion of dynamically deforming contours. Subjects viewing an animated, deforming shape tended to assign figure and ground so that articulating curvature extrema - i.e., "hinging" vertices - had negative (concave) contour curvature. This articulating-concavity bias is present when all known static cues to figure/ground are absent or neutral in each of the individual frames of the animation, and even seems to override a number of well-known static cues when they are in opposition to the motion cue. We propose that the phenomenon reflects the visual system's inbuilt expectations about the way shapes will deform - specifically, that deformations tend to involve rigid parts articulating at concavities.  相似文献   
68.
This study examined the dynamic relationships between child, parenting, and family-related predictor variables and early childhood externalising behaviour problems. A community sample of 395 Australian children was followed longitudinally, and assessed at 4 and 6 years with the Child Behavior Checklist, Teacher Report Form, and standard measures of parenting, temperament, and familial adversity. Variables based on the average scores across the two assessments and the change in scores between assessments were utilised as predictors of parent-reported and teacher-reported externalising behaviour problems at age 6. It was hypothesised that both higher average scores and more detrimental changes in scores, would independently predict externalising problems at age 6. Multivariable analyses found that the presence of parent-reported child externalising problems in six-year-olds were predicted by: (i) the presence of parent-reported child externalising problems at age 4, (ii) higher average “teacher-reported child externalising behaviour,” “inflexible temperament,” “non-persistent temperament,” and “over-reactive parenting,” and (iii) an increased “inflexible temperament” score between age 4 and age 6. The presence of teacher-reported child externalising problems at age 6 was predicted by higher average “parent-reported child externalising behaviour,” and “over-reactive parenting.” The results provide further evidence of the adverse impact of continuing high levels of temperament difficulties and over-reactive parenting on externalising behaviour in early childhood. However, contrary to expectations, the contribution of including the dynamic change scores was limited.  相似文献   
69.
《心理学报》被引情况分析   总被引:2,自引:0,他引:2  
田平 《心理学报》2001,34(3):93-96
该文统计了《心理学报》自1956年创刊以来发表的论文被引用的情况,对有关数据进行分析,确定了120篇重要论文。对这些论文从作者合作情况、核心作者分布、系统分布、选题分布四方面进行分析,得出《心理学报》是心理学核心期刊中的核心期刊。  相似文献   
70.
This study examines how people handle the time constants in dynamic decision tasks, using a microworld called NEWFIRE which simulates forest fire fighting. The results showed that the participants did not adapt to the time constants, as shown by the fact that they did not discriminate between fires requiring different number of fire fighting units when varying the number of fire fighting units was a means of compensating for the time constants. If they were allowed to move units before the fire started their performance improved, suggesting that they could compensate for their problems with the time constants by restructuring the task in such a way that they did not need to consider them. It is suggested that such restructuring may well be how people handle dynamic tasks also in other circumstances, and that more effort should be put into studying what people actually do in dynamic tasks, rather than into only assessing whether or not they perform optimally.  相似文献   
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