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151.
Visuospatial working memory allows us to hold multiple visual objects over short delays. It is typically tested by presenting an array of objects, then after a delay showing a ‘probe’ indicating which memory item to recall or reproduce by adjusting a target feature. However, recent studies demonstrate that information at the time of probe can disrupt recall. Here, in three experiments we test whether traditional memory probes, which contain features that compete with the feature to be recalled, may themselves interfere with performance. We asked participants to report the direction of one of the several coloured arrows in memory, based on its colour. First, we demonstrate that recall is better when the probe is initially just a coloured dot, rather than a coloured arrow which has to be adjusted to match orientation memory, consistent with interference from features of the probe itself. Second, this interference is present even when a mask follows the memory array, suggesting that the interference does not work by degrading immediate or iconic memory. Finally, when items are shown sequentially, the first and last items are invulnerable to probe interference. Our findings support recent theories of associative recall, in which probes reactivate features in WM, retrieving information by pattern completion.  相似文献   
152.
The hypothesis that the physical size of an object can influence aesthetic preferences was investigated. In a series of four experiments, participants were presented with pairs of abstract stimuli and asked to indicate which member of each pair they preferred. A preference for larger stimuli was found on the majority of trials using various types of stimuli, stimuli of various sizes, and with both adult and 3‐year‐old participants. This preference pattern was disrupted only when participants had both stimuli that provided a readily accessible alternative source of preference‐evoking information and sufficient attentional resources to make their preference judgments. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   
153.
Féry YA  Magnac R  Israël I 《Cognition》2004,91(2):B1-10
In conditions of slow passive transport without vision, even tenuous inertial signals from semi-circular canals and the haptic-kinaesthetic system should provide information about changes relative to the environment provided that it is possible to command the direction of the body's movements voluntarily. Without such control, spatial updating should be impaired because incoming signals cannot be compared to the expected sensory consequences provided by voluntary command. Participants were seated in a rotative robot (Robuter) and learnt the positions of five objects in their surroundings. They were then blindfolded and assigned either to the active group (n=7) or to the passive group (n=7). Members of the active group used a joystick to control the direction of rotation of the robot. The acceleration (25 degrees /s2) and plateau velocity (9 degrees /s) were kept constant. The participants of the passive group experienced the same stimuli passively. After the rotations, the participants had to point to the objects whilst blindfolded. Participants in the active group significantly outperformed the participants in the passive group. Thus, even tenuous inertial cues are useful for spatial updating in the absence of vision, provided that such signals are integrated as feedback associated with intended motor command.  相似文献   
154.
The controlled study of pedestrians’ crossing decision-making is relevant to the search for better safety conditions for this class of vulnerable road users. Several risk factors have been identified in the literature related to the crosswalks’ surrounding environment, the socio-demographic characteristics of the pedestrians crossing the road and the place where the crosswalks are inserted, as well as situational variables, such as speed and distance of the approaching vehicle during the crossing. In this work, the roles of visual and auditory cues in crossing decisions were analysed, comparing different speeds and distances, and taking into consideration different speed patterns of the approaching vehicle, aiming to identify what can affect pedestrians’ crossing behaviour. Experiments were performed in a virtual environment. Participants were presented with 10 different stimuli featuring a vehicle approaching with different speeds and movement patterns, combined with 2 auditory conditions: one concerning a vehicle with a gasoline combustion engine and another one with no sound cues. Participants were tasked with indicating the moment they decided to cross the street when they thought it was safe to do so by pressing a response button. Percentage of crossings, response time (RT), and time-to-passage (TTP) were recorded and subsequently analysed. The results showed that lower speeds and higher distances lead to higher percentages of crossings and RTs. The auditory condition did not significantly affect participants’ responses, leading to the conclusion that participants’ crossing decision was especially based on their visual perception of the movement characteristics of the approaching vehicle, particularly its speed and distance. These results may have relevance for the development of communication strategies between the vehicles, especially the automated ones, and pedestrians.  相似文献   
155.
The present research investigated whether six-month-olds who rarely produce pointing actions can detect the object-directedness and communicative function of others’ pointing actions when linguistic information is provided. In Experiment 1, infants were randomly assigned to either a novel-word or emotional-vocalization condition. They were first familiarized with an event in which an actor uttered either a novel label (novel-word condition) or exclamatory expression (emotional-vocalization condition) and then pointed to one of two objects. Next, the positions of the objects were switched. During test trials, each infant watched the new-referent event where the actor pointed to the object to which the actor had not pointed before or the old-referent event where the actor pointed to the old object in its new location. Infants in the novel-word condition looked reliably longer at the new-referent event than at the old-referent event, suggesting that they encoded the object-directedness of the actor’s point. In contrast, infants in the emotional-vocalization condition showed roughly equal looking times to the two events. To further examine infants’ understanding of the communicative aspect of an actor’s point using a different communicative context, Experiment 2 used an identical procedure to the novel-word condition in Experiment 1, except there was only one object present during the familiarization trials. When the familiarization trials did not include a contrasting object, we found that the communicative intention of the actor’s point could be ambiguous. The infants showed roughly equal looking times during the two test events. The current research suggests that six-month-olds understand the object-directedness and communicative intention of others’ pointing when presented with a label, but not when presented with an emotional non-speech vocalization.  相似文献   
156.
There is ample evidence that attractive individuals, across diverse domains, are judged more favourably. But most research has focused on single/one-shot decisions, where decision-makers receive no feedback following their decisions, and outcomes of their judgements are inconsequential to the self. Would attractive individuals still be judged favourably in experience-based decision-making where people make iterative decisions and receive consequential feedback (money gained/lost) following each decision? To investigate this question, participants viewed headshots of four financial partners presented side-by-side and repeatedly (over 50–100 trials) selected partners that would help maximize their profits. Following every partner-selection, participants received feedback about the net monetary gains/losses the partner had conferred. Unbeknownst to participants, two partners (one attractive, one unattractive) were equally advantageous (conferred net-gains overtime) and two partners (one attractive and one unattractive) were equally disadvantageous (conferred net-losses overtime). Even though attractive and unattractive partners were equally profitable and despite receiving feedback, participants selected attractive partners more throughout the task were quicker to reselect them even when they conferred losses and judged them as more helpful. Indeed, attractive-disadvantageous partners were preferred to the same extent (or more) as unattractive-advantageous partners. Importantly, the effect of attractiveness on decision-making was fully explained by the perceived trustworthiness of the financial partners.  相似文献   
157.
In most retail environments, customers can handle products. However, the downside of this freedom to touch products is product contamination. The objectives of this paper are threefold: (a) to examine the effects of contamination cues (tangible vs. intangible) on consumer responses; (b) to show the mediating role of contamination, disgust, and mental imagery; and (c) to assess the robustness of the results on three product categories for different levels of contact intimacy. Three experimental laboratory studies on different product categories (a book [n = 95], T‐shirt [n = 118], and apple [n = 102]) showed that tangible contamination cues decreased product evaluation and purchase intentions more than intangible contamination cues did. Moreover, contamination, disgust, and mental imagery mediated the effects of contamination cues on product evaluation and purchase intention. The findings provide theoretical and practical insights to help researchers and retailers understand the effect of tangible contamination cues on consumer responses.  相似文献   
158.
有研究发现,他人的注视会使人们倾向于遵循社会规则,但甚少发现他人注视状态对不诚实行为的影响。该研究旨在通过比较眼睛的呈现类型和形式对不诚实行为的影响,来考察哪种注视状态能有效抑制个体的不诚实行为。结果发现,非伴随注视状态下,被试表现出不诚实行为,且不同类型的眼睛对被试的不诚实行为没有影响; 伴随注视状态下,直视眼抑制了被试的不诚实行为,而斜视眼则没有。这表明他人持续的注视可能作为内隐的名誉线索在一定程度上抑制了人们的不诚实行为。  相似文献   
159.
Robust evidence exists for the shape bias, or children's tendency to extend novel names and categorize objects more readily on the basis of shape than on other object features. However, issues remain about the conditions that affect the shape bias and its importance as a linguistic device. In this research, we examined how type of instruction (common noun naming, proper noun naming, same kind, and goes with), animacy of objects (animate, inanimate), and dimensionality of objects (two‐dimensional, three‐dimensional) affect the shape bias in 3‐ to 6‐year‐old children. Overall, all children showed strong use of the shape bias with categorization (same kind, goes with) instructions, the former in line with the shape‐as‐cue theory. Additionally, the shape bias was quite robust in the inanimate condition, regardless of type of instruction or dimensionality of objects. However, in the animate condition, a proper noun naming instruction coupled with an animate object cue reduced the shape bias across both two‐ and three‐dimensional objects. Implications of these findings are presented.

Highlights

  • This study assessed the “shape bias,” a linguistic strategy young children routinely use when confronted with the task of extending a novel name from one object to another.
  • Novel name extension and categorization tasks were used in this study.
  • Shape bias was affected by the type of instructions, animacy of objects, and dimensionality of objects.
  相似文献   
160.
We examined whether anticipation is underpinned by perceiving structured patterns or postural cues and whether the relative importance of these processes varied as a function of task constraints. Skilled and less-skilled soccer players completed anticipation paradigms in video-film and point light display (PLD) format. Skilled players anticipated more accurately regardless of display condition, indicating that both perception of structured patterns between players and postural cues contribute to anticipation. However, the Skill × Display interaction showed skilled players’ advantage was enhanced in the video-film condition, suggesting that they make better use of postural cues when available during anticipation. We also examined anticipation as a function of proximity to the ball. When participants were near the ball, anticipation was more accurate for video-film than PLD clips, whereas when the ball was far away there was no difference between viewing conditions. Perceiving advance postural cues appears more important than structured patterns when the ball is closer to the observer, whereas the reverse is true when the ball is far away. Various perceptual-cognitive skills contribute to anticipation with the relative importance of perceiving structured patterns and advance postural cues being determined by task constraints and the availability of perceptual information.  相似文献   
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