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101.
Following extensive signaled shuttlebox avoidance training, Fischer 344 rats were given extinction trials until they reliably stopped responding and, thereafter, they received occasional classical CS-UCS pairings during the course of restoration test trials in which shock was absent. Experiment I demonstrated that the classical contingency was both necessary and sufficient for the complete recovery of such behavior. Experiment II revealed that the degree of recovery was not differentially affected by the frequency of such CS-UCS pairings. However, in Experiment III recovery in the presence of this contingency was shown to depend on the number of previous extinction trials, although even after a large number of such trials, a considerable degree of recovery occurred. These findings demonstrated the central role of the classical CS-UCS contingency in restoring a previously extinguished avoidance response.  相似文献   
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Two hundred and eighteen undergraduates (94 males and 124 females) made decisions in same-sex dyads across four types of 3-choice decomposed games. An analysis of each subject's choices was performed to see if he or she consistently pursued one of the three motives of Own (Individualism), Relative (Competition) or Joint (Cooperation) gain across all four decomposed games. Sixty-six percent of the subjects manifested such consistency, and sex of subject was unrelated to which goal was pursued. Of the remaining 32%, a sizable subgroup (13) was shown to be making its choices in an Altruistic fashion, attempting to maximize the outcomes of the other subject. An analysis of variance of the F scale scores of subjects in these motivational categories yielded an effect (p < .025), with the Competitive group having the highest, and the Altruistic group having the lowest mean authoritarianism score. Correlational analyses indicated negative r's between degree of Competition and F score, positive r's between degree of Altruism and F, but no apparent relation between F and either Individualistic or Joint gain choice.  相似文献   
104.
The possible relationship between Holland types and the Basic Interest Scales of the SVIB was explored. The VPI and the SVIB were administered to 432 male freshmen at the University of North Dakota. Each subject was classified into one of the six types on the basis of his highest VPI T score.Scores on the twenty-two BIS were analyzed for differences among the six personality types by means of a multiple regression equivalence of the one-way analysis of variance. Twenty-one of the 22 F tests and 19 of the Scheffe multiple Comparisons among the means were significant. The results support both Holland's typology and his hexagonal model of relationships among the types and suggest their use in the interpretation of the BIS.  相似文献   
105.
Three-, four-, and six-year-old children (N = 180) were tested for recall of a toy missing from a previously seen display of four toys. Toys were displayed initially as a series (StoS), as a unit (UtoU), or moved from a series to a unit as S watched (StoU). There was a significant increase in memory for the missing toy with age. In addition, children viewing StoU displays remembered significantly more toys than did children viewing the other displays, independent of age. Twenty-five percent of the 6-year-olds rehearsed spontaneously while viewing the displays. Results indicated that the nature of a memory unit does not change with age, that memory improves with age, and that separate visual and verbal memories are operative in Ss in this age range.  相似文献   
106.
Cardiac and behavioral reactions of 5- and 9-month-old infants placed directly atop the two sides of the visual cliff were studied. Evidence of a developmental shift in infant responses on the deep side of the cliff was obtained in heart rate, which shifted from the deceleration previously obtained with younger subjects, to the acceleration obtained with the 9-month-olds of the present study. Behaviorally, visual attention on the two sides was similar at 5 months, but differed at 9 months, being significantly greater on the deep side. Limb movement showed less of an increase on the deep side than on the shallow at both ages tested. Negative vocalization and positive vocalization recordings failed to show any significant effects. The cardiac data are interpreted as indicating a possible shift from attentiveness to fearfulness on the deep side with age.  相似文献   
107.
Thirty subjects competed with an opponent in a reaction time task to avoid receiving shock. The opponent initially set only the highest possible intensity shock for the subjects. The opponent then adopted one of three strategies to reduce the intensity of shocks set by the subjects. In one condition the opponent set shock intensities which matched those set by the subject. In a second condition the opponent set shocks which were not contingent upon those set by the subject but which were identical to those set by the opponent who matched the subject's settings. The opponent in the third condition suddenly reduced the intensity of his settings and chose only the least intense possible shock for the subject. All three conditions resulted in reduced aggression. This decrement was greatest and most rapid among those subjects who were exposed to a precipitous decrease in the intensity of attack.  相似文献   
108.
IntroductionInternet Gaming Disorder (IGD) was introduced for the first time within the “conditions for further study” in the fifth edition of the Diagnostic and Statistical Manual of the American Psychiatric Association, and a systematic review has concluded that the only available instrument for its measurement is the Problem Video Game Playing scale (PVP). Nevertheless, this scale was presented as a diagnostic tool for adolescents, and to date no study has analyzed its properties amongst adults.ObjectiveThe aim of the study was to analyze and compare the diagnostic and psychometric properties of the PVP in adult and adolescent gamers.MethodTwo samples of adult (n = 525) and adolescent (n = 384) gamers completed a survey including patterns of play, PVP, Severity of Dependence Scale, and other measures of playing to excess.ResultsConfirmatory factor analyses revealed that the scale presents a one-factor structure that is similar to that of the original version, both in adults and adolescents. Construct validity was supported by highly significant associations between the PVP and all alternative measures of playing to excess. On the other hand, reliability values were lower than in previous studies.ConclusionsThe PVP scale's properties are appropriate for the measurement of problem video gaming in adults as well as in adolescents, but studies with clinical assessments are still needed before any cutoff value for diagnosis can be established.  相似文献   
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Gerald A. Cory Jr. 《Zygon》2000,35(2):385-414
This paper builds upon a critically clarified statement of the triune brain concept to set out the conflict systems neurobehavioral model. The model defines the reciprocal algorithms (rules of procedure) of behavior from evolved brain structure. The algorithms are driven by subjectively experienced behavioral tension as the self-preservational programming, common to our ancestral vertebrates, frequently tugs and pulls against the affectional program-ming of our mammalian legacy. The yoking ( zygon ) of the dual algorithmic dynamic accounts for the emergence of moral and spiritual consciousness as manifested in the universal norm of reciprocity and in the work of such thinkersas Martin Buber and Paul Tillich.  相似文献   
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