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81.
基于多重任务的心理信息加工原理,提出一种可以更好地利用分离的双重任务操作绩效测量和计算操作者手脚协调能力的方法,并提出手-脚协调估计值K的计算方法。经手脚协调任务实验验证,手-脚协调估计值K可以较好地用于测量操作者的手脚协调能力。  相似文献   
82.
A model of gestural sequencing in speech is proposed that aspires to producing biologically plausible fluent and efficient movement in generating an utterance. We have previously proposed a modification of the well‐known task dynamic implementation of articulatory phonology such that any given articulatory movement can be associated with a quantification of effort ( Simko & Cummins, 2010 ). To this we add a quantitative cost that decreases as speech gestures become more precise, and hence intelligible, and a third cost component that places a premium on the duration of an utterance. Together, these three cost elements allow us to derive algorithmically optimal sequences of gestures and dynamical parameters for generating articulator movement. We show that the optimized movement displays many timing characteristics that are representative of real speech movement, capturing subtle details of relative timing between gestures. Optimal movement sequences also display invariances in timing that suggest syllable‐level coordination for CV sequences. We explore the behavior of the model as prosodic context is manipulated in two dimensions: clarity of articulation and speech rate. Smooth, fluid, and efficient movements result.  相似文献   
83.
Dale R  Duran ND 《Cognitive Science》2011,35(5):983-996
We explored the influence of negation on cognitive dynamics, measured using mouse-movement trajectories, to test the classic notion that negation acts as an operator on linguistic processing. In three experiments, participants verified the truth or falsity of simple statements, and we tracked the computer-mouse trajectories of their responses. Sentences expressing these facts sometimes contained a negation. Such negated statements could be true (e.g., "elephants are not small") or false (e.g., "elephants are not large"). In the first experiment, as predicted by the classic notion of negation, we found that negation caused more discreteness in the mouse trajectory of a response. The second experiment induced a simple context for these statements, yet negation still increased discreteness in trajectories. A third experiment enhanced the pragmatic context of sentences, and the discreteness was substantially diminished, with one primary measure no longer significantly showing increased discreteness at all. Traditional linguistic theories predict rapid shifts in cognitive dynamics occur due to the nature of negation: It is an operator that reverses the truth or falsity of an interpretation. We argue that these results support both propositional and contextual accounts of negation present in the literature, suggesting that contextual factors are crucial for determining the kind of cognitive dynamics displayed. We conclude by drawing broader lessons about theories of cognition from the case of negation.  相似文献   
84.

Background and objective

Field invasion games, such as rugby union, can be conceptualised as dynamic social systems in which the agents continuously interact to contest ball possession and territorial gain. Accordingly, this study aimed to identify the collective system dynamics of rugby union phases-of-play near the try line by investigating whether ball displacement trajectory on the playing field provides insights on successful team performance.

Methods

Five rugby union matches were videotaped involving teams at a national league performance level. From these matches, 22 second phases-of-play were selected and digitized for analysis. The variable “distance gained” was investigated as a potential coordination variable describing functional coordination between players and teams. This variable concerned the distance between ball initial position and ball current position over time and was used to define the degree of territory gained by an attacking team.

Results

Analysis of distance gained dynamics in attacking sub-phases demonstrated the intermittent character of rugby union performers displacement trajectories on the playing field. Amplitude of ball movements was revealed as a distinguishing feature related to attacking effectiveness. Successful attacking phases displayed lower distances of positional retreat, with the maximum retreat distance achieved sooner in successful compared to unsuccessful phases-of-play. Autocorrelation and ApEn analyses suggested low system variability within time series data concerning both performance outcomes. However, evidence of less regularity and more complexity was found in unsuccessful phases-of-play.

Conclusion

Results suggested that distance gained dynamics manifests a characteristic collective behaviour pattern that captures the macroscopic functional order of multi-player attack–defence systems in team sports like rugby union.  相似文献   
85.
Given the polarization of the early 21st century political atmosphere in the U.S., intergroup dialogue has emerged as a unique alternative setting, with intentions of facilitating a more productive and thoughtful citizen engagement. Although cross‐partisan dialogue efforts are underway in community contexts, they have been slower to reach academic settings. This paper is an exploratory study of our own liberal‐conservative dialogue course at the University of Illinois–the first of its kind, to our knowledge. After describing basic features of the course, we identify themes from student journals and final evaluations suggesting both dialogue benefits and challenges. Finally, we discuss the growing literature around dialogue, questions of its long‐term impact, and larger potential barriers to participation in liberal‐conservative dialogue, specifically. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
86.
Brian Hill 《Studia Logica》2008,89(1):81-109
It is well-known that classical models of belief are not realistic representations of human doxastic capacity; equally, models of actions involving beliefs, such as decisions based on beliefs, or changes of beliefs, suffer from a similar inaccuracies. In this paper, a general framework is presented which permits a more realistic modelling both of instantaneous states of belief, and of the operations involving them. This framework is motivated by some of the inadequacies of existing models, which it overcomes, whilst retaining technical rigour in so far as it relies on known, natural logical and mathematical notions. The companion paper (Towards a “sophisticated” model of belief dynamics. Part II) contains an application of this framework to the particular case of belief revision. Presented by Hannes Leitgeb  相似文献   
87.
Collaboration has its benefits, but coordination has its costs. We explored the potential for remotely located pairs of people to collaborate during visual search, using shared gaze and speech. Pairs of searchers wearing eyetrackers jointly performed an O-in-Qs search task alone, or in one of three collaboration conditions: shared gaze (with one searcher seeing a gaze-cursor indicating where the other was looking, and vice versa), shared-voice (by speaking to each other), and shared-gaze-plus-voice (by using both gaze-cursors and speech). Although collaborating pairs performed better than solitary searchers, search in the shared gaze condition was best of all: twice as fast and efficient as solitary search. People can successfully communicate and coordinate their searching labor using shared gaze alone. Strikingly, shared gaze search was even faster than shared-gaze-plus-voice search; speaking incurred substantial coordination costs. We conclude that shared gaze affords a highly efficient method of coordinating parallel activity in a time-critical spatial task.  相似文献   
88.
The role of information in the processes underlying kinematic trajectory-formation was examined by manipulating the relation between effector space (movement of a hand-held stylus on a graphics tablet) and task space (movement of a cursor on a screen where targets were presented) in a precision aiming task with five different levels of task difficulty. Movement patterns were found to evolve as a function of the flow of information in task space, with participants (N = 13) producing more rapid and more fluent movements when the mapping between spaces included the softening-spring characteristics typical of behavioural patterns at higher levels of task difficulty. We conclude that the kinematic changes (movement time and pattern) observed when task difficulty increases result from informational influences. Information affects behavioural dynamics at the level of the parameters without affecting the underlying dynamical structure.  相似文献   
89.
90.
The “Peak-End rule” which averages only the most extreme (Peak) and the final (End) impressions, is often a better predictor of overall evaluations of experiences than average impressions. We investigate the similarity between the evaluations of experiences based on Peak-End and average impressions. We show that the use of the Peak-End rule in cross-experience comparisons can be compatible with preferences for experiences that are better on average. Two conditions are shown to make rankings of experiences similar regardless of the aggregation rule: (i) the individual heterogeneity in the perception of stimuli, and (ii) the persistence in impressions. We describe their effects theoretically, and obtain empirical estimates using data from previous research. Higher estimates are shown to increase correlational measures of association between the Peak-End and average impressions. The high association per se is shown to be not only a theoretical possibility, but an empirical fact.  相似文献   
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