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101.
Independent living depends on mobility, and mobility depends on driving, particularly for people 65 years and older. The longer older adults can safely drive, the longer they can independently run errands, shop, exercise, and maintain social networks. Age-related decline of perceptual, motor, and cognitive abilities can undermine the mobility and driving safety of older drivers. Data from driving simulators, on-road tests, surveys, and crash reports describe the driving safety and mobility challenges of older adults, but these methods offer a limited view of these challenges and fail to indicate design solutions. Contextual Design—a combination of Contextual Inquiry interviews, model building, and affinity diagrams—offers a complementary approach to uncover challenges that older adult drivers’ experience. For two weeks, 39 drivers age 65 and above, had their vehicles instrumented to collect driving and video data. Applying Contextual Design to these data showed that older drivers in urban and rural settings faced different mobility challenges and adopted various strategies to mitigate risk: older drivers often involved their spouse or passenger in the driving task, avoided certain driving maneuvers such as left turns, avoided unfamiliar or poorly lit roads at night, and planned trips to avoid risky driving situations. Ridesharing and trip planning emerged as important strategies to improve the safety and mobility of older drivers. Ridesharing could serve as a potential solution to prolong mobility; however, factors such as wait time, scheduling conflicts, costs, and trust were concerns for older drivers. A paper prototype was developed to validate the driving challenges faced by older drivers, and guide the development of a customized web-based trip-planning tool. The trip-planning tool could help older drivers make safer route choices by offering routes with fewer driving challenges, thereby enhancing their driving safety, mobility, and independence.  相似文献   
102.
Research shows that contextual diversity (CD; the number of different contexts in which a word appears within a corpus) constitutes a better predictor of reading performance than word frequency (WF), that it mediates the access to lexical representations, and that controlling for contextual CD abolishes the effect of WF in lexical decision tasks. Despite the theoretical relevance of these findings for the study of serial memory, it is not known how CD might affect serial recall performance. We report the first independent manipulation of CD and WF in a serial recall task. Experiment 1 revealed better performance for low CD and for high WF words independently. Both effects affected omissions and item errors, but contrary to past research, word frequency also affected order errors. These results were confirmed in two more experiments comparing pure and alternating lists of low and high CD (Experiment 2) or WF (Experiment 3). The effect of CD was immune to this manipulation, while that of WF was abolished in alternating lists. Altogether the findings suggest a more difficult episodic retrieval of item information for words of high CD, and a role for both item and order information in the WF effect.  相似文献   
103.
Two experiments examined temporally based changes in the conditioned magazine-entries of rats when a target food pellet arrived at a fixed time before the termination of a conditioned stimulus. Both experiments found that increasing the rate of intertrial pellets systematically interfered with the rate of acquisition. When intertrial pellets were featured in acquisition, their omission on test trials also resulted in a very poorly expressed conditioned response. On test trials preceded by intertrial pellets, however, peak times in groups trained with intertrial pellets were shifted in a rightward direction under a long but not short interstimulus interval. This rightward shift was accompanied by a smaller standard deviation. Our key findings are best accommodated by real-time associative models.  相似文献   
104.
Occupational interests constitute a psychological variable with pronounced sex differences. Whereas males are more interested in things, females primarily take an interest in people. As various studies with mammals and humans documented the role of androgen exposure on sex-typical behavior, we assumed that androgen levels are associated with occupational interests. In our study, we used 2D:4D digit ratio as an indicator of prenatal androgen levels and finger lengths as an indicator of post-pubertal androgen levels. Occupational interests were measured with a standard interest inventory. We hypothesized that finger lengths and ratios indicating high androgen levels are associated with stronger interests in things and weaker interests in people. All measures were gathered using an online interest inventory thereby leading to sufficient statistical power (N = 8646). Results partly confirmed our hypotheses. We found significant correlations between finger lengths and interests in things for males. Moreover, in the case of males we identified significant correlations between finger lengths (positive) as well as digit ratios (negative) with realistic interests and significant correlations between finger lengths (negative) and social interests, which are a marker variable of the people-things dimension.  相似文献   
105.
加入WTO对我国医药卫生科学研究的影响及对策   总被引:1,自引:0,他引:1  
中国加入WTO,不仅对我国经济和社会的发展带来机遇和挑战,而且对我们的医药卫生科学研究的发展,产生巨大的影响。这就需要我们采取积极的措施,变压力为动力,加速我国医药卫生科学研究和学科建设的发展。  相似文献   
106.
Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents’ exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocated best friend nominations (73.8% male, Mage = 13.98). Actor‐Partner Interdependence Models indicated that adolescent males’ (but not females’) exposure to violent games positively predicted the aggression of their best friend 1 year later. This effect appeared regardless of whether the friends played video games together or not. The study illustrates the importance of peers in the association between violent gaming and aggression.  相似文献   
107.
In human movement science, it is widely accepted that random practice generally enhances complex motor-skill learning compared to repetitive practice. In two experiments, a particular variability-related concept is put to empirical test, namely the concept of differencial learning (DL), which assumes (i) that learners should not be distracted from task-space exploration by corrections, and (ii) that learning is facilitated by large inter-trial fluctuations. In both experiments, the advantage of DL over repetitive learning was not statistically significant. Moreover, learning was more pronounced when participants either received corrections in addition to DL (Exp. 1) or practiced in an order in which differences between consecutive trials were relatively small (Exp. 2). These findings suggest that the positive DL effects reported in literature cannot be attributed to the reduction of feedback or to the increase of inter-trial fluctuations. These results are discussed in the light of the structural-learning approach and the two-state model of motor learning in which structure-related learning effects are distinguished from the capability to adapt to current changes.  相似文献   
108.
This study investigates the representation of the temporal progression of events by means of the causal change in a patient. Subjects were asked to verify the relationship between adjectives denoting a source and resulting feature of a patient. The features were presented either chronologically or inversely to a primed event context given by a verb (to cut: long–short vs. short–long). Effects on response time and on eye movement data show that the relationship between features presented chronologically is verified more easily than that between features presented inversely. Post hoc, however, we found that the effects of temporal order occurred only when subjects read the features more than once. Then, the relationship between the features is matched with the causal change implied by the event context (contextual strategy). When subjects read the features only once, subjects respond to the relationship between the features without taking into account the event context.  相似文献   
109.
This article discusses how the neo‐Pentecostal concept of power evangelism, read from a liberation perspective, might be useful to contextualize evangelism in the Toba Batak region of Samosir. In a situation where evangelistic preaching follows an evangelical forensic paradigm but Christians turn to traditional religious rituals for blessing, healing, and protection, a new approach is needed. Preaching and liturgies informed by a power paradigm might resolve the problem of syncretism, but important theological questions need to be clarified.  相似文献   
110.
Gauthier B  Shi R  Xu Y 《Cognition》2007,103(1):80-106
We explore in this study how infants may derive phonetic categories from adult input that are highly variable. Neural networks in the form of self-organizing maps (SOMs; ) were used to simulate unsupervised learning of Mandarin tones. In Simulation 1, we trained the SOMs with syllable-sized continuous F(0) contours, produced by multiple speakers in connected speech, and with the corresponding velocity profiles (D1). No attempt was made to reduce the large amount of variability in the input or to add to the input any abstract features such as height and slope of the F(0) contours. In the testing phase, reasonably high categorization rate was achieved with F(0) profiles, but D1 profiles yielded almost perfect categorization of the four tones. Close inspection of the learned prototypical D1 profile clusters revealed that they had effectively eliminated surface variability and directly reflected articulatory movements toward the underlying targets of the four tones as proposed by . Additional simulations indicated that a further learning step was possible through which D1 prototypes with one-to-one correspondence to the tones were derived from the prototype clusters learned in Simulation 1. Implications of these findings for theories of language acquisition, speech perception and speech production are discussed.  相似文献   
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