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81.
Five institutionalized retarded women were taught a clothing selection skill to coincide with popular fashion. Normative data concerning popular styles of color-coordinated clothing were collected through observations of women's apparel in a local community. Using a puzzle simulation of a woman with alternative pieces of colored clothing, color coordination training was conducted using modelling, instructions, practice, praise, and feedback to teach popular selections of color combinations. A generalization training component with actual clothing was also included. Training was accompanied by large increases in percentage of popular color selections with the puzzle and actual clothing. The increases maintained over a seven- to 14-week followup period. Time efficiency measures supported the use of the simulation procedure as opposed to total reliance on actual clothing. The results underscore the utility of local norms in community preparation programs and the efficacy of instructional procedures for severely and profoundly retarded persons as part of their participation in the deinstitutionalization movement.  相似文献   
82.
83.
This paper examines two dimensions of concurrent verbal protocol validity. First, whether verbalization affects process and outcome (reactivity) was examined by comparing concurrent verbal protocol traces with those from a computer search process tracing method, the latter being a complete trace of information acquisition from experimental materials. Earlier findings that verbalization affects time were confirmed. However, verbalization did not affect amount and pattern of acquisition or accuracy of judgments. Second, whether concurrent verbal protocols are complete was examined by comparing concurrent verbal protocol and computer traces that were simultaneously obtained in a treatment in which subjects verbalized as they acquired information from the computer. The verbal traces less completely captured information acquisition behavior than computer search. This suggests that, although concurrent verbal protocols provide greater insight into decision behavior than computer search, the latter is a more reliable information-acquisition trace. Thus, if information acquisition is of primary interest and if computer search activities can be naturally integrated into performing the primary task, computer search is preferred to concurrent verbal protocols. However, if information use or retrieval from long-term memory is of primary interest, concurrent verbal protocols are preferred to computer search. Finally, this paper examined whether the simultaneous use of concurrent verbal protocols and computer search provides traces of information acquisition and use that are as complete as when each method is independently applied. Although computer search tended to limit subjects verbalizations of evaluative operators, this effect may be eliminated by practice on the computer prior to collecting data.  相似文献   
84.
EM and beyond   总被引:2,自引:0,他引:2  
The basic theme of the EM algorithm, to repeatedly use complete-data methods to solve incomplete data problems, is also a theme of several more recent statistical techniques. These techniques—multiple imputation, data augmentation, stochastic relaxation, and sampling importance resampling—combine simulation techniques with complete-data methods to attack problems that are difficult or impossible for EM.A preliminary version of this article was the Keynote Address at the 1987 European Meeting of the Psychometric Society June 24–26, 1987 in Enschede, The Netherlands. The author wishes to thank the editor and reviewers for helpful comments.  相似文献   
85.
方差分量估计是进行概化理论分析的关键。采用MonteCarlo模拟技术,探讨心理与教育测量数据分布对概化理论各种方法估计方差分量的影响。数据分布包括正态、二项和多项分布,估计方法包括Traditional、Jackknife、Bootstrap和MCMC方法。结果表明:(1)Traditional方法估计正态分布和多项分布数据的方差分量相对较好,估计二项分布数据需要校正,Jackknife方法准确地估计了三种分布数据的方差分量,校正的Bootstrap方法和有先验信息的MCMC方法(MCMCinf)估计三种分布数据的方差分量结果较好;(2)心理与教育测量数据分布对四种方法估计概化理论方差分量有影响,数据分布制约着各种方差分量估计方法性能的发挥,需要加以区分地使用。  相似文献   
86.
Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.  相似文献   
87.
Simulator sickness is a well-known side effect of driving simulation which may reduce the passenger well-being and performance due to its various symptoms, from pallor to vomiting. Numerous reducing countermeasures have been previously tested; however, they often have undesirable side effects. The present study investigated the possible effect of seat vibrations on simulator sickness. Three configurations were tested: no vibrations, realistic ones and some that might affect the proprioception. Twenty-nine participants were exposed to the three configurations on a four-minute long automated driving in a simulator equipped with a vibration platform. Simulator sickness was estimated thanks to the Simulator Sickness Questionnaire (SSQ) and to a postural instability measure. Results showed that vibrations help to reduce the sickness. Our findings demonstrate that some specific vibration configurations may have a positive impact on the sickness, thus confirming the usefulness of devices reproducing the road vibrations in addition to creating more immersion for the driver.  相似文献   
88.
Graphical variable message signs (VMSs) are infrastructure-based advanced traveler information systems widely used to provide drivers with real-time traffic condition information about a road section or area. However, there is a lack of research on the suitable volume of information to be shown on graphical VMSs. In practice, an overload of VMS information commonly exists, especially on China’s highways. Building on our earlier findings obtained through surveys and static cognitive experiments, this study introduces the use of dynamic simulation experiments to assess the influence of the volume of information (i.e., number of roads displayed) on graphical VMSs from the perspective of drivers’ visual perception characteristics. Thirty-two drivers participated in the driving simulation experiment and questionnaires. Five indexes, including legibility speed, legibility distance, legibility time, comprehension accuracy, and driver subjective scoring, were thoroughly analyzed to evaluate their relationships to different volumes of information (i.e., four, five, and six roads shown on a VMS). The results show that the legibility distance notably decreased with increasing volumes of information. The comprehension accuracy decreased significantly when the number of roads shown increased to six. The legibility speed, legibility time, and subjective scoring also deteriorated as the number of roads displayed on the VMS increased. The index scores were evaluated, in combination with the data of the drivers’ subjective scoring, data-based statistical analyses, and comprehensive evaluations using the TOPSIS method, to recommend that five is the recommended maximum number of roads to be shown on a graphical VMS. The results of this study support the goal of providing understandable and effective messages for drivers by addressing issues relating to how much information should be displayed on a VMS. These findings provide a basis for policy development to ensure consistent and practical designs of graphical VMSs on highways.  相似文献   
89.
近期研究发现时间可以分别在三个空间维度(左右、前后和上下)进行表征, 但不同维度心理时间线的起源和激活机制尚存争议。最新证据表明, 左右维度时间线主要起源于阅读/书写习惯所伴随的感觉运动经验, 其激活可能是一种低水平的感觉运动机制; 前后和上下维度时间线主要起源于语言中的空间隐喻, 其激活可能是一种高水平的语义机制。未来研究应更关注心理时间线的起源多样性、先天基础、神经机制以及时间线和数字线的类比。  相似文献   
90.
While integrative and confrontational internal dialogues (IDs) are often treated as opposing and numerous positive functions are ascribed to the former, this paper assumes that integration and confrontation are not mutually exclusive but independent processes. When exploring IDs that simulate social relationships and are described by different configurations of integrative and confrontational characteristics, canonical correlation analysis revealed that in competitive dialogue, the strong confrontational attitude of the dialogue's author is accompanied by the weak integrative attitudes of both ID parties. The more the ID is based on a rivalry between the parties, the lower the levels of bond, support, and insight functions are and the higher the level of substitution is. In persuasive dialogue, the confrontational attitude of the dialogue's author is combined with the integrative attitudes of both parties. The more the ID is based on persuasion, the higher the intensity of substitution, insight, bond, support, and self-guiding is. The findings suggest a synergistic effect of co-occurring integrative and confrontational attitudes in one ID.  相似文献   
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