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561.
Ole Karkov Østergård Morten Fenger Esben Hougaard 《Counselling psychology quarterly》2019,32(2):150-168
The aim of this study is to investigate the effectiveness of student counseling in Denmark and to compare the symptomatic distress among student counseling clients with that of Danish outpatients. The pre-intervention level of self-reported symptomatic distress among 1256 students closely paralleled that of psychiatric outpatients. Participants in the intervention study were the 739 student clients with two or more counseling sessions. For the 530 (71.7%) participants with both pre- and post-measurements, the mean pre–post Cohen’s d effect size (ES) was .76 on the Global Severity Index of the Symptom Check List-90-Revised. An intention-to-treat analysis of all 739 clients resulted in an ES of .59. The number of recovered clients according to the Jacobson and Truax criteria was 295 (68.8%) of the 429 (80.9%) clients above the clinical cut-off at pre-intervention, while 66 (12.5%) of the 530 clients reliably deteriorated. The mean number of sessions was 5.0. Individual counseling, number of sessions, and ending counseling in agreement predicted better outcome. In line with results from other countries, this study may indicate that in Denmark student counseling is an effective intervention for a highly needy clientele, even though a high proportion of clients deteriorated (12.5%) or dropped out (31.7%). 相似文献
562.
本研究基于建构主义学习理论,采用问卷调查法以湖北省武汉市两所大学四个年级544名参与网络课堂的大学生为被试,探讨网络师生交互与网络学习绩效之间的关系,以及网络学习自我效能感和网络学习动机在其中的序列中介作用。结果发现:(1)网络师生交互、网络学习自我效能感、网络学习动机与网络学习绩效两两之间均显著正相关;(2)网络师生交互对网络学习绩效的直接效应和间接效应均显著。间接效应包含了两条路径:通过网络学习自我效能感的部分中介作用和通过网络学习自我效能感-网络学习动机的序列中介作用。这一结论有助于理解网络师生交互对网络学习绩效的作用机制,为未来网络教育的开展提供建议。 相似文献
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大学生消费心理和消费行为的研究 总被引:62,自引:0,他引:62
当代大学生是跨世纪的人才,是开创21世纪大业和进一步振兴中华的主力军,社会对大学生的整体素质提出了更高的要求。大学生所受的教育、校园的环境以及该年龄的特殊心理特征,使他们有自己特有的消费心理和消费行为,对他们的消费心理和消费行为的研究,有助于认识青年一代乃至整个社会的消费趋势。本文对当代大学生的消费水平、消费结构、消费方式、消费心理特点及其影响因素、对策等作了分析。 相似文献
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为探讨现实利他行为与网络利他行为对主观幸福感的影响,并着力考察现实社会支持、网络社会支持与自尊在其中所起的作用,以1064名在读大学生为被试进行问卷调查,研究结果显示:(1)现实利他行为与网络利他行为均能在一定程度上预测主观幸福感。(2)现实、网络社会支持在现实、网络利他行为对主观幸福感的影响中起中介作用。(3)现实社会支持和自尊、网络社会支持和自尊在现实、网络利他行为对主观幸福感的影响中起多重中介作用。 相似文献
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569.
ObjectivesCompetition is related to psychophysiological stress responses and is a key aspect of esports. Yet, while competition may indeed have an impact on performance, little is known about competition-related psychophysical stress responses in esports. Accordingly, this review aims to investigate whether playing esports in competitive (and non-competitive) settings is related to psychological and/or physiological stress.DesignA systematic literature review was performed. Study inclusion criteria included: assessment of psychological and/or physiological stress in esports, study of healthy individuals over 12 years of age, and published in peer-reviewed journals in English or German.MethodThe literature search comprised EBSCOhost, PubMed, and Web of Science up until August 2019. An additional search was performed on Science Direct, Google Scholar, and Sponet.ResultsSeventeen studies met inclusion criteria. In publications investigating the non-competitive setting, it can be assumed that merely playing esports games is unrelated to psychophysiological stress reactions. While three out of five studies on stress in competitive settings demonstrated no hormonal reaction, one study reported an increase in anxiety levels in winners as well as an increase cortisol levels from baseline to postgame conditions, and two studies found an activation of the sympathetic nervous system. Overall, the studies revealed theoretical and methodological limitations, which are discussed in the present review.ConclusionsAlthough the existing literature contributes to an initial understanding of psychophysiological stress in esports, further in-depth studies of stress responses in actual competition are needed. 相似文献
570.