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251.
CESARE COZZO 《Theoria》2008,74(4):295-317
Alberto Coffa used the phrase “the Copernican turn in semantics” to denote a revolutionary transformation of philosophical views about the connection between the meanings of words and the acceptability of sentences and arguments containing those words. According to the new conception resulting from the Copernican turn, here called “the Copernican view”, rules of use are constitutive of the meanings of words. This view has been linked with two doctrines: (A) the instances of meaning‐constitutive rules are analytically and a priori true or valid; (B) to grasp a meaning is to accept its rules. The pros and cons of different versions of the Copernican view, ascribable to Wittgenstein, Carnap, Gentzen, Dummett, Prawitz, Boghossian and other authors, will be weighed. A new version will be proposed, which implies neither (A) nor (B). 相似文献
252.
Shifts of attention that are directed by spatial words are thought to be mediated by a spatial frame of reference. Previous studies have documented a selection cost when visual attention is directed along the left/right axis relative to the above/below axis due to the greater ambiguity of the horizontal endpoints. The present study investigated whether the horizontal endpoints may be more fully disambiguated when “left/right” cues are first enacted by nondivisible, more discrete, modes of orienting such as directional motor responses. This issue was investigated using a repetition priming paradigm in which the effects of prior enactments were measured on the subsequent conceptual control of visual attention. The results of four experiments showed that grounding spatial language in the motor system can enhance the focus of visual attention by disambiguating the endpoints of the horizontal axis. In so doing, the present study extends previous research demonstrating that spatial concepts can influence the spatial distribution of attention by demonstrating that different modes of orienting can also influence the semantics of space. Implications for the premotor theory of attention and grounded theories of cognition are also discussed. 相似文献
253.
Concepts of positive and negative valence are metaphorically structured in space (e.g., happy is up, sad is down). In fact, coupling a conceptual task (e.g., evaluating words as positive or negative) with a visuospatial task (e.g., identifying stimuli above or below fixation) often gives rise to metaphorical congruency effects. For instance, after reading a positive concept, visual target processing is facilitated above fixation. However, it is possible that tasks requiring upwards and downwards attentional orienting artificially strengthen the link between vertical space and semantic valence. For this reason, in the present study the vertical axis was uncoupled from the response axis. Participants made eye movements along the horizontal axis after reading positive or negative affect words, while their saccade movement trajectories were recorded. Based on previous research on saccade trajectory deviation, we predicted that fast saccade trajectories curve towards the salient segment of space, whereas slow saccade trajectories would curve away from the salient segment. Examining saccadic trajectories revealed a pattern of deviations along the vertical axis consistent with the metaphorical congruency account, although this pattern was mainly driven by positive concepts. These results suggest that semantic processing of valence can automatically recruit spatial features along the vertical axis. 相似文献
254.
This article demonstrates that typical restrictions which are imposed in dialogical logic in order to recover first-order logical consequence from a fragment of natural language argumentation are also forthcoming from preference profiles of boundedly rational players, provided that these players instantiate a specific player type and compute partial strategies. We present two structural rules, which are formulated similarly to closure rules for tableaux proofs that restrict players' strategies to a mapping between games in extensive forms (i.e., game trees) and proof trees. Both rules are motivated from players' preferences and limitations; they can therefore be viewed as being player-self-imposable. First-order logical consequence is thus shown to result from playing a specific type of argumentation game. The alignment of such games with the normative model of the Pragma-dialectical theory of argumentation is positively evaluated. But explicit rules to guarantee that the argumentation game instantiates first-order logical consequence have now become gratuitous, since their normative content arises directly from players' preferences and limitations. A similar naturalization for non-classical logics is discussed. 相似文献
255.
《Journal of Applied Logic》2014,12(1):75-87
The expressions of a language distinguish between many different types of objects. These types can affect how the meanings of these expressions combine. This paper provides a formal picture of the process of meaning combination in a richly typed framework. 相似文献
256.
Kripke bundle [3] and C-set semantics [1] [2] are known as semantics which generalize standard Kripke semantics. In [3] and in [1], [2] it is shown that Kripke bundle and C-set semantics are stronger than standard Kripke semantics. Also it is true that C-set semantics for superintuitionistic logics is stronger than Kripke bundle semantics [5].In this paper, we show that Q-S4.1 is not Kripke bundle complete via C-set models. As a corollary we can give a simple proof showing that C-set semantics for modal logics are stronger than Kripke bundle semantics. 相似文献
257.
A possible world structure consist of a set W of possible worlds and an accessibility relation R. We take a partial function r(·,·) to the unit interval [0, 1] instead of R and obtain a Kripke frame with graded accessibility r Intuitively, r(x, y) can be regarded as the reliability factor of y from x We deal with multimodal logics corresponding to Kripke frames with graded accessibility in a fairly general setting. This setting provides us with a framework for fuzzy possible world semantics. The basic propositional multimodal logic gK (grated K) is defined syntactically. We prove that gK is sound and complete with respect to this semantics. We discuss some extensions of gK including logics of similarity relations and of fuzzy orderings. We present a modified filtration method and prove that gK and its extensions introduced here are decidable. 相似文献
258.
We propose a new, rather simple and short proof of Kripke-completeness for the predicate variant of Dummett's logic. Also
a family of Kripke-incomplete extensions of this logic that are complete w.r.t. Kripke frames with equality (or equivalently,
w.r.t. Kripke sheaves [8]), is described. 相似文献
259.
Game Semantics for the Lambek-Calculus: Capturing Directionality and the Absence of Structural Rules
In this paper, we propose a game semantics for the (associative) Lambek calculus. Compared to the implicational fragment of intuitionistic propositional calculus, the semantics deals with two features of
the logic: absence of structural rules, as well as directionality of implication. We investigate the impact of these variations
of the logic on its game semantics.
Presented by Wojciech Buszkowski 相似文献
260.
We study definability in terms of monotone generalized quantifiers satisfying Isomorphism Closure, Conservativity and Extension. Among the quantifiers with the latter three properties – here called CE quantifiers – one finds the interpretations of determiner phrases in natural languages. The property of monotonicity is also linguistically ubiquitous, though some determiners like an even number of are highly non-monotone. They are nevertheless definable in terms of monotone CE quantifiers: we give a necessary and sufficient condition for such definability. We further identify a stronger form of monotonicity, called smoothness, which also has linguistic relevance, and we extend our considerations to smooth quantifiers. The results lead us to propose two tentative universals concerning monotonicity and natural language quantification. The notions involved as well as our proofs are presented using a graphical representation of quantifiers in the so-called number triangle. 相似文献