首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   732篇
  免费   101篇
  国内免费   81篇
  914篇
  2024年   1篇
  2023年   2篇
  2022年   8篇
  2021年   24篇
  2020年   36篇
  2019年   39篇
  2018年   40篇
  2017年   51篇
  2016年   29篇
  2015年   33篇
  2014年   54篇
  2013年   97篇
  2012年   43篇
  2011年   50篇
  2010年   28篇
  2009年   66篇
  2008年   62篇
  2007年   51篇
  2006年   28篇
  2005年   28篇
  2004年   34篇
  2003年   26篇
  2002年   22篇
  2001年   8篇
  2000年   9篇
  1999年   3篇
  1998年   8篇
  1997年   5篇
  1996年   7篇
  1995年   5篇
  1994年   3篇
  1993年   1篇
  1992年   4篇
  1991年   2篇
  1990年   1篇
  1989年   1篇
  1988年   3篇
  1987年   1篇
  1982年   1篇
排序方式: 共有914条查询结果,搜索用时 3 毫秒
911.
ABSTRACT

Images of moving objects presented on computer screens may be perceived as animate or inanimate. A simple hypothesis, consistent with much research evidence, is that objects are perceived as inanimate if there is a visible external contact from another object immediately prior to the onset of motion, and as animate if that is not the case. Evidence is reported that is not consistent with that hypothesis. Objects (targets) moving on contact from another object (launcher) were perceived as actively resisting the impact of the launcher on them if the targets slowed rapidly. Rapid slowing is consistent with the laws of mechanics for objects moving in an environment that offers friction and air resistance. Despite that, ratings of inanimate motion were lower than ratings of active resistance for objects that slowed rapidly. The results are consistent with the hypothesis that there is a perceptual impression of active (animate) resistance that is evoked by the kinematic pattern of rapid slowing from an initial speed after contact from another object.  相似文献   
912.
A model aimed at explaining prospective duration judgments in real life settings (as well as in the laboratory) is presented. The model is based on the assumption that situational meaning is continuously being extracted by humans’ perceptual and cognitive information processing systems. Time is one of the important dimensions of situational meaning. Based on the situational meaning, a value for Temporal Relevance is set. Temporal Relevance reflects the importance of temporal aspects for enabling adaptive behavior in a specific moment in time. When Temporal Relevance is above a certain threshold a prospective duration judgment process is evoked automatically. In addition, a search for relevant temporal information is taking place and its outcomes determine the level of Temporal Uncertainty which reflects the degree of knowledge one has regarding temporal aspects of the task to be performed. The levels of Temporal Relevance and Temporal Uncertainty determine the amount of attentional resources allocated for timing by the executive system. The merit of the model is in connecting timing processes with the ongoing general information processing stream. The model rests on findings in various domains which indicate that cognitive-relevance and self-relevance are powerful determinants of resource allocation policy. The feasibility of the model is demonstrated by analyzing various temporal phenomena. Suggestions for further empirical validation of the model are presented.  相似文献   
913.
914.
ABSTRACT

Perceptual fluency typically has a positive influence on aesthetic evaluations of beauty, but few studies have examined its influence on creativity evaluations. Creativity has two facets, originality and quality. If creativity judgments involve estimating product originality, such judgments may be associated with perceptual disfluency, while product quality may be associated with perceptual fluency. We examined the relationship between perceptual fluency and judgments of creativity and beauty across seven experiments. Creativity judgments were affected by most perceptual fluencysources. We observed a highly-fluent-is-beautiful-and-creative relation when testing repeated exposure and figure-ground contrast. Prototypicality displayed a high-fluency–is-beautiful relation, with creativity judgments unaffected. Visual complexity displayed a consistent disfluent-is-creative effect, with mixed results for beauty. For creativity (but not beauty) evaluations, increased saliency of visual complexity led to discounting fluent-is-creative effects, supporting the hypothesis that there are at least two fluency pathways to creativity judgments that take both originality and quality into account.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号