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471.
Background/Objective: Although alcohol, tobacco and cannabis are the most widely consumed drugs, sparse data exist regarding polydrug use in adolescents and its relationship with impulsivity. This study aims to identify trajectories of polydrug use and analyze differences in impulsivity between them. Method: A total of 1,565 adolescents (54.4% males; mean age = 13.02, SD = 0.57) were annually assessed over three years using the Barratt Impulsiveness Scale, the Zuckerman Impulsive Sensation Seeking Scale, a Stroop Test and a Delay Discounting Task. Frequency of alcohol, tobacco, and cannabis use, intoxication episodes and problem drinking were also assessed. Polydrug trajectories were identified using latent class mixed modelling. To examine differences in self-reported and behavioral impulsivity two mixed multivariate analyses of covariance were used. Results: Three trajectories of substance use were found. The ‘Experimental use’ and the ‘Early use’ trajectories presented the lowest and highest impulsivity, respectively. Substance use increases in the ‘Telescoped used’ trajectory were associated with parallel increases in impulsivity. Conclusions: individuals with divergent patterns of substance use during adolescence differ in their impulsiveness, primarily in general impulsivity and sensation seeking. Present findings suggest the relevance of these facets as possible targets for interventions preventing the onset and escalation of substance use.  相似文献   
472.
We examined the moderating effect of regulatory foci on the efficacy of episodic future thinking in reducing delay discounting. We hypothesized that the impact of imagining positive future events (vs. recent positive events) on delay discounting of gains would be stronger for individuals with a high promotion focus than for those with a high prevention focus (Hypothesis 1). Conversely, the effects of imagining adverse future events (vs. recent negative events) on delay discounting of losses would be stronger for individuals with a high prevention focus than for those with a high promotion focus (Hypothesis 2). We conducted two experiments in which participants, randomly allocated to episodic future thinking (EFT) or episodic recent thinking (ERT) groups, completed a delayed discounting task of gain (Experiment 1) or loss (Experiment 2). Experiment 1 (N = 73) weakly supported Hypothesis 1; Experiment 2 (N = 99) did not support Hypothesis 2. Our findings suggest positive EFT is particularly effective for individuals with a high promotion focus compared to individuals with a high prevention focus, which further reveals how EFT attenuates delay discounting.  相似文献   
473.
In this paper, we propose a Vector Semiotic Model as a possible solution to the symbol grounding problem in the context of Visual Question Answering. The Vector Semiotic Model combines the advantages of a Semiotic Approach implemented in the Sign-Based World Model and Vector Symbolic Architectures. The Sign-Based World Model represents information about a scene depicted on an input image in a structured way and grounds abstract objects in an agent’s sensory input. We use the Vector Symbolic Architecture to represent the elements of the Sign-Based World Model on a computational level. Properties of a high-dimensional space and operations defined for high-dimensional vectors allow encoding the whole scene into a high-dimensional vector with the preservation of the structure. That leads to the ability to apply explainable reasoning to answer an input question. We conducted experiments are on a CLEVR dataset and show results comparable to the state of the art. The proposed combination of approaches, first, leads to the possible solution of the symbol-grounding problem and, second, allows expanding current results to other intelligent tasks (collaborative robotics, embodied intellectual assistance, etc.).  相似文献   
474.
ABSTRACT

When two motions appear to be causally related, the spatiotemporal features of motions are sometimes distorted in order to increase the consistency with causal impressions. Here, in four experiments, we tested if varying the speed of an object A could affect the judged speed of an object B that appeared to be causally related to A. Participants were presented with classic launching stimuli (Experiment 1), a variant of launching stimuli in which A could move with uniformly accelerated or decelerated motion (Experiment 2), non-launching stimuli that elicited a causal impression (Experiment 3), and stimuli showing a three-object launching event (Experiment 4). Main results showed that the judged speed of B was systematically biased towards the speed of A, and moreover that the judged speed of B depended on the average speed of A, rather than on the speed of A at the moment of collision as it would be predicted by Newtonian mechanics. The results are consistent with the hypothesis that internal representations of causal events based on property transmission (for instance, impetus) can affect judgments of the low-level properties of causal scenarios.  相似文献   
475.
Previous research suggests that children can infer causal relations from patterns of events. However, what appear to be cases of causal inference may simply reduce to children recognizing relevant associations among events, and responding based on those associations. To examine this claim, in Experiments 1 and 2, children were introduced to a “blicket detector,” a machine that lit up and played music when certain objects were placed upon it. Children observed patterns of contingency between objects and the machine’s activation that required them to use indirect evidence to make causal inferences. Critically, associative models either made no predictions, or made incorrect predictions about these inferences. In general, children were able to make these inferences, but some developmental differences between 3- and 4-year-olds were found. We suggest that children’s causal inferences are not based on recognizing associations, but rather that children develop a mechanism for Bayesian structure learning. Experiment 3 explicitly tests a prediction of this account. Children were asked to make an inference about ambiguous data based on the base rate of certain events occurring. Four-year-olds, but not 3-year-olds were able to make this inference.  相似文献   
476.
477.
478.
ABSTRACT

Images of moving objects presented on computer screens may be perceived as animate or inanimate. A simple hypothesis, consistent with much research evidence, is that objects are perceived as inanimate if there is a visible external contact from another object immediately prior to the onset of motion, and as animate if that is not the case. Evidence is reported that is not consistent with that hypothesis. Objects (targets) moving on contact from another object (launcher) were perceived as actively resisting the impact of the launcher on them if the targets slowed rapidly. Rapid slowing is consistent with the laws of mechanics for objects moving in an environment that offers friction and air resistance. Despite that, ratings of inanimate motion were lower than ratings of active resistance for objects that slowed rapidly. The results are consistent with the hypothesis that there is a perceptual impression of active (animate) resistance that is evoked by the kinematic pattern of rapid slowing from an initial speed after contact from another object.  相似文献   
479.
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