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91.
This special issue presents the theory of sociocultural models (TSCM) and its applications in diverse areas of psychology, including education, health care, clinical practice, gender relations, and general research. As many theories already exist in the social sciences, some readers may ask: “Why do cross‐cultural, cultural, and indigenous psychologists need another theory?” This question is comprised of two aspects: culture/cultural and theory/theoretical. Therefore, to answer it, it is important to clarify both issues. The first relates to cultural and its relation to psychological. The second, theory, considers its relation to cultural and psychological. These issues have long‐range implications for all culture and psychology disciplines as they pose many questions: What role does culture play in the mental functioning of people? How is culture constituted? Is cultural related to social? Does people’s mental functioning exert reciprocal influences on their cultural and social functioning? While working toward answering these questions, researchers quickly determine that more questions arise: What role should theories play in answering these questions? What constitutes theory in culture and psychology disciplines? How should such a theory (or such theories) address the triad of cultural, social, and mental? Consequently, in an effort to provide an overview of the TSCM and to begin to answer these questions, this introduction consists of two parts. The first part addresses the sociocultural turn in modern psychology; this part discusses its implications for research in culture and psychology disciplines. The second segment examines the topic of the theoretical backgrounds of cultural and cross‐cultural research and connects the philosophical paradigms of interpretivism and realism with the theory of sociocultural models. This introduction concludes with a brief overview of the articles included in this issue.  相似文献   
92.
Previous studies indicate that, if an automated vehicle communicates its system status and intended behaviour, it could increase user trust and acceptance. However, it is still unclear what types of interfaces will better portray this type of information. The present study evaluated different configurations of screens comparing how they communicated the possible hazards in the environment (e.g. vulnerable road users), and vehicle behaviours (e.g. intended trajectory). These interfaces were presented in a fully automated vehicle tested by 25 participants in an indoor arena. Surveys and interviews measured trust, usability and experience after users were driven by an automated low-speed pod. Participants experienced four types of interfaces, from a simple journey tracker to a windscreen-wide augmented reality (AR) interface which overlays hazards highlighted in the environment and the trajectory of the vehicle. A combination of the survey and interview data showed a clear preference for the AR windscreen and an animated representation of the environment. The trust in the vehicle featuring these interfaces was significantly higher than pretrial measurements. However, some users questioned if they want to see this information all the time. One additional result was that some users felt motion sick when presented with the more engaging content. This paper provides recommendations for the design of interfaces with the potential to improve trust and user experience within highly automated vehicles.  相似文献   
93.
人们喜欢关注道德事件并表达自己的立场。以往研究发现回忆自己(而非他人)的道德行为能影响个体的道德自我知觉和道德行为。本研究关注参与道德评价是否会对个体的道德自我和道德行为产生影响。2个研究共同发现:(1)存在道德“沾光”效应:评价支持他人的道德事件,或反对他人的不道德事件,能提升个体的道德自我知觉;(2)道德评价通过提升道德自我知觉,进一步增加个体的道德行为。  相似文献   
94.
This study proposes an ANP-based evaluation of retail locations. Authors acted as decision analysts and interacted with professionals in Turkish apparel retailing sector for acquiring their knowledge and expertise. As a result, evaluation criteria of the study were identified. These criteria are clustered into five groups: store, other retailers, shopping centre/business district, accessibility, and environmental. The relationship among criteria were assessed and a network was formed. ANP approach was then utilized in order to evaluate possible retail locations for the apparel stores. Besides global preferences of these alternatives, relative importance of the criteria was also revealed. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   
95.
Carbone  Alessandra 《Studia Logica》2000,64(3):315-321
There is an exponential speed-up in the number of lines of the quantified propositional sequent calculus over Substitution Frege Systems, if one considers proofs as trees. Whether this is true also for the number of symbols, is still an open problem. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   
96.
97.
通过调查分析783名不同年级的中小学生对广告重要性、广告信任度和广告意图的认知水平,本研究发现:中小学生对广告重要性的认知随着年级的增长基本呈现上升趋势,小学六年级为关键的转折期;小学生对广告的信任度在小学四年级显著提高,而到了初中则显著下降,并且男生对广告的信任度高于女生;中小学生对广告意图的认知基本随着年级的增长而提高。  相似文献   
98.
外科临床决策的核心在精于选择   总被引:2,自引:0,他引:2  
造就名医是个系统工程,理论和实践统一才有功底。为病人提供优质服务,要求医生有能力对病情进行综合分析思考、辨认、评估,对诊断、治疗进行鉴别,为选择科学的临床决策提供依据。理论与临床实践高水平的结合,难能可贵的是忌粗取精、忌浅求深、忌表识里,从临床汇集资料来思考、分析,最终做出选择,再到临床上去验证,从而得出正确的诊断和处理方案。善于选择和精于选择,是临床决策的核心,是临床医生综合素质走向成熟的产物,是一代名医成长的必然之路。  相似文献   
99.
K. Helmut Reich 《Zygon》1995,30(3):383-405
Abstract. A strategy for deeding systematically with such complex relationships as those between science and theology is presented after a brief overview of the historical record and illustrated in terms of the concept of divinity. The application of that strategy to the title relationships yields a multilogical/multilevel solution which presents certain analogies to or isomorphisms with the doctrine of the Trinity. These concern mainly the multilogical/multilevel character of both conceptualizations and the relational and contextual reasoning required to conceive them. Furthermore, certain characteristics of the doctrine facilitate the dialogue between theologians and scientists on account of their similarity with such scientific concepts as diversity in unity, multiplicity of relationships, nonseparability, and nonclassical logic.  相似文献   
100.
Recent work using decontextualized economic games suggests that cooperation is a dynamic decision‐making process: Automatic responses typically support cooperation on average, while deliberation leads to increased selfishness. Here, we performed two studies examining how these temporal effects generalize to games with richer social context cues. Study 1 found that time pressure increased cooperation to a similar extent in games played with in‐group members and out‐group members. Study 2 found that time pressure increased cooperation to a similar extent in games described as competitions and games described as collaborations. These results show that previous positive effects of time pressure on cooperation are not unique to neutrally framed games devoid of social context and are not driven by implicit assumptions of shared group membership or cooperative norms. In doing so, our findings provide further insight into the cognitive underpinnings of cooperative decision making. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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