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151.
Humor among friends is typically regarded as a means of strengthening friendships. However, there may be a side of humor that is used to compete rather than bond (R. D. Alexander, 1986; C. R. Gruner, 1997). In the present studies, the participants were asked to imagine that they were sitting with a group of mixed-sex peers. One of the group (a same-sex friend) made a comment about the participant. Different groups of participants were told that the remark did or did not involve teasing. While the participants imagined they were the target of the remark, they rated their emotional reactions as well as their perceived relationship with the teaser and the character traits attributed to the teaser. The outcomes from analyses of variance of perceived competitiveness, emotional responses, and expected social outcomes largely supported superiority perspectives of humor.  相似文献   
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153.
Abstract

The occurreace of a time span effect and illusory superiority in self reports of health behaviors was tested. It was found that people report proportionally lower frequencies of both healthy and unhealthy behaviors if they give frequency estimations over a longer as compared to a shorter time span (time span effect). In addition, they report lower frequencies of unhealthy behaviors, and higher frequencies of healthy behaviors for themselves than for the average other (illusory superiority). For healthy but not for unhealthy behaviors a stronger illusory superiority effect was obtained in frequency reports for behavioral expectations as compared to past behaviors. Potential explanations and implications for subjective measurements of health behavior are discussed.  相似文献   
154.
Faces learned from multiple viewpoints are recognized better with left than right three-quarter views. This left-view superiority could be explained by perceptual experience, facial asymmetry, or hemispheric specialization. In the present study, we investigated whether left-view sequences are also more effective in recognizing same and novel views of a face. In a sequential matching task, a view sequence showing a face rotating around a left (?30°) or a right (+30°) angle, with an amplitude of 30°, was followed by a static test view with the same viewpoint as the sequence (?30° or +30°) or with a novel one (0°, +30°, or ?30°). We found a superiority of left-view sequences independently of the test viewpoint, but no superiority of left over right test views. These results do not seem compatible with the perceptual experience hypothesis, which predicts superiority only for left-side test views (?30°). Also, a facial asymmetry judgement task showed no correlation between the asymmetry of individual faces and the left-view sequence superiority. A superiority of left-view sequences for novel as well as same test views argues in favour of an explanation by hemispheric specialization, because of the possible role of the right hemisphere in extracting facial identity information.  相似文献   
155.
A rapid response to a threatening face in a crowd is important to successfully interact in social environments. Visual search tasks have been employed to determine whether there is a processing advantage for detecting an angry face in a crowd, compared to a happy face. The empirical findings supporting the “anger superiority effect” (ASE), however, have been criticized on the basis of possible low-level visual confounds and because of the limited ecological validity of the stimuli. Moreover, a “happiness superiority effect” is usually found with more realistic stimuli. In the present study, we tested the ASE by using dynamic (and static) images of realistic human faces, with validated emotional expressions having similar intensities, after controlling the bottom-up visual saliency and the amount of image motion. In five experiments, we found strong evidence for an ASE when using dynamic displays of facial expressions, but not when the emotions were expressed by static face images.  相似文献   
156.
This investigation demonstrates that emotion regulation can be driven by considerations of utility per se. We show that as participants prepared for a negotiation, those who were motivated to confront (vs. collaborate with) another person believed that anger would be more useful to them. However, only participants who were motivated to confront another and expected to receive a monetary reward for their performance (i.e., high utility), were motivated to increase their anger in preparation for the negotiation. Participants who were motivated to confront another but did not expect their performance to be rewarded (i.e., low utility), did not try to increase their anger, even though they expected anger to be useful in the negotiation. Such patterns demonstrate that people are motivated to experience even unpleasant emotions to maximise utility.  相似文献   
157.
In two studies, the robustness of anger recognition of bodily expressions is tested. In the first study, video recordings of an actor expressing four distinct emotions (anger, despair, fear, and joy) were structurally manipulated as to image impairment and body segmentation. The results show that anger recognition is more robust than other emotions to image impairment and to body segmentation. Moreover, the study showed that arms expressing anger were more robustly recognised than arms expressing other emotions. Study 2 added face blurring as a variable to the bodily expressions and showed that it decreased accurate emotion recognition—but more for recognition of joy and despair than for anger and fear. In sum, the paper indicates the robustness of anger recognition in multileveled deteriorated bodily expressions.  相似文献   
158.
Three experiments explored how hypocrisy affects attributions of criminal guilt and the desire to punish hypocritical criminals. Study 1 established that via perceived hypocrisy, a hypocritical criminal was seen as more culpable and was punished more than a non-hypocritical criminal who committed an identical crime. Study 2 expanded on this, showing that negative moral emotions (anger and disgust) mediated the relationships between perceived hypocrisy, criminal guilt, and punishment. Study 3 replicated the emotion finding from Study 2 using new scenarios where group agents were clearly aware of the hypocrisy of their actions, yet acted anyway. Again, perceived hypocrisy worked through moral emotions to affect criminal guilt and punishment. The current studies provide empirical support for theories relating hypocrisy and moral transgressions to moral emotions, also informing the literature on the role of moral emotions in moral reasoning and legal decision making.  相似文献   
159.
本文提出了"主观词"的概念,并探讨主观词存在的心理现实性以及主观词的加工特征。包括3项研究:研究1考察了普通大学生对双字结构的词汇辨别情况,发现他们倾向于将短语和词主观判断为词,即他们按照个体对词的独特表征认知词,证实了主观词存在的心理现实性。研究2和研究3分别采用"词优效应"研究中使用的强迫选择作业和词汇判断任务考察主观词加工的特征。研究2发现,读者加工词和主观词(语法上是短语但主观评定为词)的正确率和反应时没有差异,但与非词条件相比,表现为正确率高,反应时短;研究3的反应时结果同研究2,而3种条件的正确率均在90%以上且不存在显著差异。在本研究条件下,得出以下结论:(1)主观词的存在具有心理现实性:读者对汉语词语的表征是主观的,不一定符合词的语法学规定;(2)在强迫选择作业下,与非词相比,表现出词优效应,主观词作为整体被识别。(3)在词汇判断任务下,主观词与词相同,与非词相比,表现出加工优势。  相似文献   
160.
Recent studies have found that angry individuals are characterized by more pronounced attentional and interpretation biases toward threat than anxious individuals. The present study examined anger-related, anxiety-related, and neutral autobiographical memories in 35 angry participants, 33 anxious participants, and 29 non-angry/non-anxious, or healthy participants. Objective indices of autobiographical memories (i.e., retrieval latency, coding of specificity and affective tone) suggested that groups retrieved memories with similar properties. However, both angry and anxious participants rated their memories as less pleasant than healthy participants. These results indicate that memory biases are not part of the cognitive sequelae associated with anger and anxiety, although aspects of the appraisal of these personal memories are distorted.  相似文献   
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