首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   227篇
  免费   10篇
  国内免费   9篇
  246篇
  2024年   2篇
  2023年   9篇
  2022年   6篇
  2021年   10篇
  2020年   18篇
  2019年   10篇
  2018年   7篇
  2017年   14篇
  2016年   11篇
  2015年   8篇
  2014年   6篇
  2013年   64篇
  2012年   4篇
  2011年   5篇
  2010年   5篇
  2009年   5篇
  2008年   4篇
  2007年   2篇
  2006年   11篇
  2005年   4篇
  2004年   4篇
  2003年   1篇
  2002年   1篇
  2001年   5篇
  2000年   2篇
  1999年   3篇
  1998年   3篇
  1996年   1篇
  1995年   3篇
  1994年   1篇
  1993年   2篇
  1992年   1篇
  1991年   2篇
  1989年   1篇
  1988年   2篇
  1987年   2篇
  1986年   3篇
  1983年   1篇
  1980年   1篇
  1977年   2篇
排序方式: 共有246条查询结果,搜索用时 0 毫秒
131.
Using short-term longitudinal data, the primary goal of the present study was to examine the interplay between adolescents’ sports-related intrapersonal (e.g., sports values) and interpersonal factors (e.g., perceived parental involvement) in relation to sports dropout. A secondary goal was to explore the direction of effects in the association between intra- and interpersonal factors. A total of 420 adolescents (39% girls, Mage = 14.06; SDage = 0.33) responded to a set of survey questions over two consecutive years. Results from structural equation modeling suggested that parental involvement predicted adolescents’ dropout one year later, via sports values. Further, the results suggested that the direction of influence is mainly from parents to adolescents. Overall, the findings indicate that adolescents whose parents attend their practices and games perceive sports activities as fun, important and useful; as a result, adolescents are less likely to dropout. The findings offer an improved understanding of how parents’ behaviors may influence adolescents’ dropout of organized sports.  相似文献   
132.
Mild traumatic brain injuries are common at all levels of athletic competition. Although once considered a routine part of the game, a significant amount of attention has recently been placed on these injuries at the professional, college, and high school levels. This paper reviews the epidemiology of sports-related brain injuries, the pathophysiology of the injuries, and the role of neuropsychology in this newly emerging area. Issues related to the adequacy of neuropsychological test instruments and approaches are discussed in light of future directions for research.  相似文献   
133.
Research has shown that performance in highly visually demanding sports can be resilient to substantial levels of blur. This raises the question whether the need for high visual clarity might be reduced even more in less visually demanding sports such as combat sports, where athletes compete at relatively close distances. The aim of this study was to examine the resilience to blur in the grip fighting phase of judo as an exemplar of a visually guided combat sports task. The results were particularly relevant for the purposes of Paralympic judo for athletes with vision impairment (VI judo), because athletes are currently allowed to compete with a visual acuity (VA) of 1.0 logMAR or worse (i.e., 6/60 or 20/200 vision), suggesting this is the presumed level of impairment that decreases performance in able-sighted judo. We let 28 able-sighted judo athletes compete in pairs in a series of grip fighting tasks under increasing levels of simulated vision impairment. Visual function was tested in each condition by measuring VA and contrast sensitivity (CS). We found that VA was a better predictor than CS of grip fighting performance. VA needed to be reduced to at least 1.3 logMAR before a decrease in performance was found, with approximately twice as much blur needed to be applied when compared to visually demanding tasks such as cricket batting, but less than what has been found in static tasks such as basketball free-throw shooting and golf putting. These findings hold implications for VI judo regulations, suggesting that a more severe degree of impairment should be required to participate than is currently the case.  相似文献   
134.
IntroductionIn team sports, the ability to visually track the movements of teammates and opponents simultaneously is a critical aspect of success. In sports psychology, this ability can be examined with the help of the multiple object tracking paradigm. The current study investigated the relationship between task performance in a novel 360°-multiple object tracking task and visuospatial cognitive functions as well as the reliability of the task.MethodsIn a sample of 153 team sport athletes the relationships between performance in the 360°-multiple object tracking task and performance in a spatial attention task, a spatial working memory task, and a fluid intelligence task at a first time of measurement were investigated. Additionally, at a second time of measurement the test-retest reliability of the 360°-multiple object tracking task was measured over a six-week interval in a subsample of 65 athletes.ResultsThe expected significant correlations between the performance in the 360°-multiple object tracking task and the tasks measuring spatial attention and working memory were observed. Test-retest reliability analysis indicated a good reliability of the procedure.ConclusionsThe results of this study demonstrate that the novel 360°-multiple object tracking task allows the reliable assessment of visuospatial cognitive performance of athletes in a dynamic 360°-environment.  相似文献   
135.
136.
High levels of stress, anxiety and depression have been reported in patients with orofacial pain. Dental pain has the potential to reduce quality of life (QOL), and pain relief is important aspect of QOL. The purpose of this study was to assess the relationships of dental pain with QOL and mental health using a nationally representative, population-based study. This study analyzed data from the 2012 Korea National Health and Nutrition Examination Survey (N = 5469). Oral health status was assessed using the oral health questionnaire, and oral examination was performed by trained dentists. Health-related QOL (HRQOL) was evaluated using EQ-5D and EQ-VAS, and mental health was evaluated by questionnaires. Logistic regression was applied to estimate adjusted odds ratios (AOR) and 95% confidence intervals (CI). Among 5469 adults, 1992 (36.42%) presented self-reported dental pain. Participants with anxiety/depression or pain/discomfort, and participants with stress, melancholy, suicidal thought or depression showed significantly higher prevalence of dental pain. After adjusting for covariates, five aspects of QOL and five aspects of mental health were related with dental pain. The AORs (95% CI) for dental pain were 1.39 (1.06–1.81) for mobility, 1.77 (1.19–2.63) for self-care, 1.38 (1.02–1.85) for usual activities, 1.73 (1.43–2.09) for pain/discomfort and 1.50 (1.13–1.98) for anxiety/depression. For mental health status factors, the AORs (95% CI) for dental pain were 1.29 (1.11–1.51) for stress, 1.37 (1.09–1.74) for melancholy, 1.26 (1.01–1.58) for suicidal thoughts, 1.43 (.93–2.19) for consultation to psychiatrist and 1.53 (1.07–2.19) for depression. This study showed that dental pain has an association with lower HRQOL and worse mental health status in South Korean adults.  相似文献   
137.

Objective

Concussion is poorly understood by the general public who are regularly exposed to this type of injury via televised sports such as the National Rugby League (NRL). This study investigated media representations of concussion by examining the terminology used by the commentators during the 2010 and 2011 NRL seasons.

Method

Data was obtained through a surveillance design where commentary statements were recorded for each observable concussion.

Results

Dramatic terminology was the most frequently used followed by entertaining and humorous terminology. Commentators often portrayed the way the incident had occurred and the player's reaction to being concussed. However, information about a player sustaining an injury that required medical attention was rarely conveyed.

Conclusion

Media tend to trivialise concussion and this may have an impact on the public's knowledge of, and influence their response to, concussion.  相似文献   
138.
GoalThe goal of this study was to test the impact of cohesiveness and coaches' controlling interpersonal style on athletes' perceptions of autonomy, competence and relatedness. A contextual motivation sequence [Vallerand, R. J. (1997). Toward a hierarchical model of intrinsic and extrinsic motivation. In M. Zanna (Ed.), Advances in experimental social psychology, Vol. 29 (pp. 271–360). New York: Academic Press.] was tested whereby social factors supporting the satisfaction of basic needs would increase the level of sport self-determination, which in turn, should predict subjective well-being in athletes.MethodThe proposed sequence was tested with 197 basketball players using structural equation modeling. The hypothesized model was supported.ResultsPerceptions of cohesiveness positively predicted the satisfaction of the basic needs. Perceptions of coaches' controlling interpersonal style negatively impacted feelings of autonomy. In turn, psychological needs predicted self-determination in sports ensuing greater sport satisfaction and positive emotions in sports. Tests of indirect effects also supported the mediating role of psychological needs and self-determination.ConclusionResults are discussed in light of the different types of motivational antecedents and their influence on the psychological needs.  相似文献   
139.
该文采用文献资料研究方法,依据人文主义方法论的研究方式,从体育文化的视角对新石器时代居住在泰沂山系的东夷族人,所创造的东夷文化中所蕴涵的体育文化因子进行分析,发现东夷文化在中华文明的历史发展中占据重要地位;东夷地区优良的生态环境培育了特色鲜明的东夷文化;而发达的东夷文化中蕴生了诸多体育文化的萌芽:东夷文字、夷人体格、原始崇拜、礼仪习俗及音乐舞蹈娱乐中所蕴涵的体育文化因子,为后世体育活动的产生、发展及至繁荣奠定了坚实的基础。  相似文献   
140.
Recently much research has linked media violence with actual violence. The most serious violence, suicides, and homicides have been connected to events portrayed in the mass media. In this study I examine the effect of NFL football playoff games on the relative incidence of homicides between standard metropolitan statistical areas (SMSAs) with and without participating teams. Results show that homicides may be related to participation. Specifically, SMSAs with losing teams experience significantly more homicides than SMSAs with winning teams.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号