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21.
Previous studies have highlighted that affective touch delivered at slow velocities (1–10 cm/s) enhances body-part embodiment during multisensory illusions, yet its role towards whole-body embodiment is less established. Across two experiments, we investigated the role of affective touch towards subjective embodiment of a whole mannequin body within the full body illusion, amongst healthy females. Participants perceived affective touch to be more pleasant than non-affective touch, but this did not enhance subjective embodiment within the illusion and no interaction between synchrony (Experiment 1), or congruency (Experiment 2), and the velocity of touch was observed. Finally, the perceived pleasantness of touch was not modulated by subthreshold eating disorder psychopathology, as measured by means of a self-report questionnaire. Therefore, the present findings suggest that enhancement of embodiment due to affective touch may be body-part specific, and not generalise to greater ownership towards a whole body.  相似文献   
22.
邱娟  沈倩  钟沙沙  刘伟 《心理科学》2019,(4):798-804
采用项目法定向遗忘研究范式,在两个实验中分别使用情绪性语词和图片材料,考察主观努力程度影响情绪材料定向遗忘的心理机制。研究采用2(语词或图片情绪效价:正词/负词)×2(指示符:记住/忘记)×3(努力程度:20%/60%/100%)的被试内设计,因变量为情绪性语词或图片的再认率和定向遗忘效应。结果表明,正效价词在三种努力程度忘记条件的再认率无差别,而越努力去忘记负效价词,反而越能记住;正负效价的图片材料都呈现出越努力去忘记反而越能记住的特点。以上结果表明,语词与图片分别适合有意识加工和无意识加工,记住指令导致对情绪性语词和图片的选择性复述,符合选择性复述/被动衰退理论,而不同努力程度的忘记指令又引发了对情绪性语词和图片的主动抑制,符合注意抑制/执行控制理论。  相似文献   
23.
前瞻记忆是指现在对将来某一段时间要做的行为的记忆。采用情绪图片作为诱发材料,研究了在情绪刺激下前瞻记忆任务以及前瞻记忆TAP效应的影响。结果表明:不同情绪效价主效应显著,正性情绪组成绩显著高于中性情绪组和负性情绪组; 前瞻记忆TAP效应在正性情绪和中性情绪下显著,负性情绪下部分显著; 在不同情绪效价影响下,语义—语义组、语义—知觉组、知觉—知觉组以及知觉—语义组的前瞻记忆成绩差异均存在统计学意义。  相似文献   
24.
王慧  陈飞  刘雷  冯廷勇 《心理学探新》2012,32(2):139-145
采用事件相关电位技术(ERP),通过简单赌博任务,操纵结果预期的效价(输或赢)与风险(高风险与低风险),考察了个体对结果预期阶段的效价和风险评估的脑内时程动态加工过程。脑电结果发现:(1)在N2成分上,结果预期的效价主效应显著,预期输比预期赢能够引起更大的N2波幅;结果预期的风险主效应不显著。(2)在N500成分上,效价与风险之间的交互作用边缘显著,进一步简单效应分析发现,在预期输的条件下,肯定会输的N500波幅显著大于可能会输;而在预期赢的条件下,肯定会赢与可能会赢之间的N500波幅差异不显著。这说明,在不确定决策过程中的结果预期阶段,个体可能先对结果预期的效价进行加工,然后再对风险进行评估。  相似文献   
25.
Can children’s handedness influence how they represent abstract concepts like kindness and intelligence? Here we show that from an early age, right‐handers associate rightward space more strongly with positive ideas and leftward space with negative ideas, but the opposite is true for left‐handers. In one experiment, children indicated where on a diagram a preferred toy and a dispreferred toy should go. Right‐handers tended to assign the preferred toy to a box on the right and the dispreferred toy to a box on the left. Left‐handers showed the opposite pattern. In a second experiment, children judged which of two cartoon animals looked smarter (or dumber) or nicer (or meaner). Right‐handers attributed more positive qualities to animals on the right, but left‐handers to animals on the left. These contrasting associations between space and valence cannot be explained by exposure to language or cultural conventions, which consistently link right with good. Rather, right‐ and left‐handers implicitly associated positive valence more strongly with the side of space on which they can act more fluently with their dominant hands. Results support the body‐specificity hypothesis ( Casasanto, 2009 ), showing that children with different kinds of bodies think differently in corresponding ways.  相似文献   
26.
Affective well-being in romantic couples was examined from the perspective of interdependence theory. The independent variables were (a) presence of partner, (b) whether an activity met the actor’s goals, and (c) goals of the actor’s partner. Dependent variables were feelings of closeness and affective well-being (happiness, sadness, anger, anxiety). We predicted a three-way interaction with the highest affective well-being when partners are together and activities meet both partners’ goals. In Study 1, data from 194 married individuals who participated in an experience sampling study supported our predictions. Feelings of closeness partially mediated the effect on affective well-being. Study 2 replicated the findings with 112 participants in dating relationships who recalled specific events and made ratings about goals and affective well-being.  相似文献   
27.
ObjectivesThe goal of these studies was to provide validity and reliability evidence of a modified Positive and Negative Affect Schedule (PANAS) including a direction scale (PANAS-D). Study 1 tested the validity and reliability of the PANAS-D to measure both intensity and direction of affects. Study 2 examined the relationships between direction of affects and selected variables (i.e., coping, attainment of achievement goals and sport satisfaction) by controlling for intensity of affects.MethodA total of 306 and 296 athletes (studies 1 and 2) completed the PANAS-D and other self-report questionnaires. Data were analysed with reliability, confirmatory factor analyses (study 1) and correlational analyses (studies 1 and 2).DesignCross-sectional with self-reported questionnaires.ResultsIn study 1, the 4-factor structure of the PANAS-D (intensity and direction of positive affect and negative affect) fitted the data adequately. Multiple-group CFAs showed that PANAS-D was partially invariant across the two measurement occasions (before and after competition). The patterns of relationships between PANAS-D, attainment of achievement goals and coping provided evidence for the criterion-related validity of the PANAS-D. In study 2, direction of positive affect and negative affect were associated with selected outcomes (i.e., coping, attainment of sport achievement goals, and/or sport satisfaction) after intensity of these affective states were held constant.ConclusionsThis study provided support for the reliability and validity of the PANAS-D (study 1) and the incremental validity of the direction of affective states (study 2), supporting the distinction between athletes' intensity and direction of affective states.  相似文献   
28.
Decisions can sometimes have a constructive role, so that the act of, for example, choosing one option over another creates a preference for that option (e.g., , ,  and ). In this work we explore the constructive role of just articulating an impression, for a presented visual stimulus, as opposed to making a choice (specifically, the judgments we employ are affective evaluations). Using quantum probability theory, we outline a cognitive model formalizing such a constructive process. We predict a simple interaction, in relation to how a second image is evaluated, following the presentation of a first image, depending on whether there is a rating for the first image or not. The interaction predicted by the quantum model was confirmed across three experiments and a variety of control manipulations. The advantages of using quantum probability theory to model the present results, compared with existing models of sequence order effects in judgment (e.g., Hogarth & Einhorn, 1992) or other theories of constructive processes when a choice is made (e.g.,  and ) are discussed.  相似文献   
29.
Designing representative learning tasks is one means to enhance sports practice. Recent work has highlighted how the presence of situational information could help the design of these tasks by shaping intentions and enhancing the affective demands of practice, however this has yet to be empirically tested. This study tested this hypothesis by manipulating the presence of a scoreboard featuring time and score situational information as expert taekwondo athletes fought in practice. Nine taekwondo fighters fought with and without situational information in a counterbalanced order. Behaviour was assessed by tracking fighters' location coordinates to assess fighter-fighter dyad coordination and through notational analysis of attacking actions. Affect and cognition were assessed with mixed-methods that included perceptual scales measuring anxiety, arousal, mental effort, score perception, and post-fight video-facilitated confrontational interviews to explore how conditions differed. The results revealed that the presence of the situational information had significant effects on taekwondo players. When present, fighters reported greater cognitive anxiety (d = 0.39, p < 0.05), somatic anxiety (d = 1.11, p < 0.05) and emotion intensity (d = 0.33, p < 0.05). The enhanced affective demands were associated with behaviour changes that included fighters preferring to spend time at closer distances (d = 0.25, p < 0.05), and more predictable technique selection (d = 1.04, p < 0.05). Qualitative data supported these findings. Players also reported their intentions were coupled to the context of scoreboard. This study reveals that situational information changes the affective and behavioural demands of practice to be more like competition. Further, situational sampling affords performers the opportunity to practice attuning to the relevant affordances for a specific context.  相似文献   
30.
We present an experiment showing that need for closure (NFC)—defined as the epistemic desire for certainty—can moderate individuals' affective reactions to cognitive inconsistency. Informed by Kruglanski and colleagues' new theory, that cognitive inconsistency elicits negative affect particularly under certain circumstances, we find that NFC (i.e. the desire for certain, stable and unambiguous knowledge) influences the strength of consistency effects and resulting negative affect. More specifically, we find that individuals who are high on NFC experience more negative affect upon encountering an inconsistent (vs. consistent) cognition. However, when individuals are low on NFC, inconsistency is irrelevant, and their affect depends on whether the ultimate outcome of the cognition is positive or negative. We discuss the theoretical and practical implications of this research.  相似文献   
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