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91.
A great deal of research has investigated the performance consequences of affective experiences at work, but the mediating mechanisms that explain these consequences remain understudied. In this study, we used experience sampling method to examine within-person relationships between changes in affective states and episodic performance, as mediated by attentional allocation and regulation. Our findings show that within-person changes in negative affective states have a concurrent association with episodic performance as mediated by reduced attentional allocation and regulation, while positive affective states are associated with better performance, as mediated by enhanced attentional allocation and regulation. Our results are discussed in terms of their implications for understanding the performance and attentional consequences of affective states at work.  相似文献   
92.
The emotional geographies of education: Beginning a conversation   总被引:1,自引:0,他引:1  
While emotional geography is a burgeoning field of inquiry, to our knowledge no emotional geographies of education exist. Educational research on space and place largely ignores emotionality. In this special issue we begin to rectify this situation through the development of what we call socio-cultural-spatial analyses of education and emotion.  相似文献   
93.
The Affect System: Architecture and Operating Characteristics   总被引:9,自引:0,他引:9  
The affect system refers to the functional components involved in appetitive and aversive information processing. We review evidence suggesting that affect is not a unitary faculty but rather is composed of a number of distinct processes. Physical limitations constrain behavioral expressions and incline behavioral predispositions toward a bipolar (good-bad, approach-withdraw) organization, but this organization appears to be the consequence of multiple operations, including the activation of positivity (appetition) and the activation of negativity (aversion), at earlier affective processing stages. The partial segregation of positive and negative affective processing afforded evolution the opportunity to sculpt distinctive activation functions for these affective components and allows their coactivation. Coactivation, in turn, cultivates the exploration of novel environments and the pursuit of seemingly hospitable events while fostering vigilance for and rapid retreats from hostile developments.  相似文献   
94.
95.
Excessive sedentary behavior (SB) contributes to poor affective and physical feeling states, which is particularly concerning for older adults who are the most sedentary sector of the population. Specific types of SB have been shown to differentially impact health in cross-sectional and longitudinal studies, with screen-based SB more negatively impacting aspects of mental health. This study used Ecological Momentary Assessment (EMA), a real-time, intensive longitudinal data capture methodology, to examine the differential impact of screen-based behaviors on momentary affective responses during SB in naturalistic settings. A diverse sample of older adults (pooled across 2 studies) completed an EMA protocol for 8–10 days with six randomly delivered, smartphone assessments per day. At each EMA prompt, participants reported their current activity, whether they were sitting while doing that activity, and affective states. Multilevel models assessed whether screen-based (vs. non-screen-based) behavior moderated affective response during SB.At the within-person level, older adults experienced less positive affect during SB when engaged in a screen-based behavior compared to a non-screen-based SB (B = −0.10, p < 0.01). At the between-person level, positive associations between SB and negative affect (B = 0.79, p = 0.03) were stronger if participants reported engaging in screen-based behaviors for a greater proportion of prompts. Among older adults, screen-based SB may lead to poorer affective states compared to non-screen-based SB. Interventions aiming to reduce SB in this population should consider targeting reductions in screen-based SB as means to improve affective states.  相似文献   
96.
Hope and optimism may be differentially influential depending on the situational context. This study sought to (1) experimentally test whether hope and optimism differentially predict specific expectancies in controllable versus uncontrollable situations and (2) examine the relative impact of specific expectancies on affect when desired outcomes are (or are not) achieved. A 2 × 2 independent samples design was used to experimentally manipulate perceived control and situational outcome (i.e., success or failure). Online participants (N = 571) completed self-report measures of hope and optimism before being randomly assigned to one of four experimental conditions. Results showed that hope, but not optimism, predicted specific expectancies in the perceived control condition. Conversely, optimism, but not hope, predicted specific expectancies in the no perceived control condition. More optimistic specific expectancies of success predicted greater positive affect regardless of success or failure outcome.  相似文献   
97.
Exercise in natural environments can improve cognition, positive affect, and reduce psychological stress. However, it remains unclear whether these benefits are subject to a gradient effect, whereby more natural features confer greater cognitive and psychological benefits. This study examined the influence of the exercise environment (i.e., the degree of nature) on cognition, and psychological outcomes in a sample of adolescents (n = 90; mean age = 14.3 ±.05 years). Four groups were randomised to one of the following experimental conditions: a non-exercise indoor control, indoor exercise, park exercise, and exercise in a nature reserve. Participants’ self-reported their stress, affect, and vitality and completed two measures of cognition (‘Rapid Visual Information Processing’ and ‘Spatial Working Memory’) immediately before and ~6 min after exercise. All exercise conditions participated in a group-based circuit lasting ~20 min, which included a mixture of aerobic and body-weight resistance activities. Linear mixed models were used to examine changes within and between groups. The indoor group increased sustained attention accuracy compared to the park group. There were no between-group differences in working memory. The indoor and nature groups increased cognitive arousal compared to control. The park group improved in state-level vitality compared to control. The mixed-results of this research do not support our ‘nature gradient’ hypothesis, whereby cognitive and psychological outcomes would improve in accordance with the degree of nature present in the exercise environment.  相似文献   
98.
Preclinical studies suggest that stress exerts depressogenic effects by impairing hedonic capacity; in humans, however, the precise mechanisms linking stress and depression are largely unknown. As an initial step towards better understanding the association between stress and anhedonia, the present study tested, in two independent samples, whether individuals reporting elevated stress exhibit decreased hedonic capacity. The Perceived Stress Scale (PSS) measured the degree to which participants appraised their daily life as unpredictable, uncontrollable, and overwhelming. Hedonic capacity was objectively assessed using a signal-detection task based on a differential reinforcement schedule. Decreased reward responsiveness (i.e., the participants' propensity to modulate behavior as a function of reward) was used as an operational measure of hedonic capacity. In both Study 1 (n=88) and Study 2 (n=80), participants with high PSS scores displayed blunted reward responsiveness and reported elevated anhedonic symptoms. Additionally, PSS scores predicted reduced reward responsiveness even after controlling for general distress and anxiety symptoms. These findings are consistent with preclinical data highlighting links between stress and anhedonia, and offer promising insights into potential mechanisms linking stress to depression.  相似文献   
99.
Recent work in the social sciences has been concerned with how we understand the subject. This has entailed critiquing the ways the subject has traditionally been understood – as a mental entity existing prior to and so organizing our experience of the world. In its place a relational subject has been posited, one emerging through a combination of affective experiences, performative enunciations, and haunting absent presences. However, the implications of such critiques for how we understand intersubjective relations have not been discussed. What remains of intersubjectivity when any subject entering into a relation has already been decentred amid a more-than human ecology of affective relations? In response, this paper draws on the work of Jean-Luc Nancy in developing understandings of the socio-spatial constitution of subjectivity/intersubjectivity in terms of movements of presencing. Here the body-subject is always in approach to itself and others, but neither is actually reached, never (self) present, always already receding: a spacing at the heart of any relation. The discussion is interspersed with a series of narrative sections outlining an encounter between a street performer and their audience which draw attention to a number of key themes in any understanding of intersubjectivity and attempt to expose this inherent dis-position.  相似文献   
100.
《Cognition》2014,130(3):271-277
The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not identical to human form (Mori, 1970/2012). Moreover, it has been claimed but never directly tested that movement would accentuate this dip and make moving characters less acceptable. We used a number of full-body animated computer characters along with a parametrically defined motion set to examine the effect of motion quality on the uncanny valley. We found that improving the motion quality systematically improved the acceptability of the characters. In particular, the character classified in the deepest location of the uncanny valley became more acceptable when it was animated. Our results showed that although an uncanny valley was found for static characters, the deepening of the valley with motion, originally predicted by Mori (1970/2012), was not obtained.  相似文献   
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