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171.
Joachim Stoeber Matt Harvey Joshua A. Ward Julian H. Childs 《Personality and individual differences》2011,51(8):991-995
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmonious passion to positive affect and obsessive passion to negative affect. To investigate if this pattern also holds for online gaming, the present study investigated 160 gamers involved in playing massively multiplayer online role-playing games (MMOs) and examined positive and negative affect (a) when playing and (b) when prevented from playing. In addition, the effects of general affect and craving for playing MMOs were controlled for. Results were as expected from the Dualistic Model of Passion: harmonious passion for online gaming predicted positive affect when playing whereas obsessive passion predicted negative affect when playing and when prevented from playing. Moreover, these effects remained unchanged when general affect and craving were controlled for. With this, the present research shows that individual differences in passion for online gaming explain unique variance in gaming-related emotions. Moreover, the present findings suggests that craving is a variable that future research on positive and negative affect in online gaming should pay closer attention to. 相似文献
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173.
Predicting counterproductive work behavior from the interaction of personality traits 总被引:1,自引:0,他引:1
Much attention has been given to enhancing the prediction of counterproductive work behavior (CWB), with a particular focus on the relationship between the five factor model of personality and CWB. Several scholars have advocated for a more complex view of this relationship, and rather than focusing simply on main effects, to examine the interaction of personality traits in predicting employee behavior. In consideration of the traits most strongly related to CWB, we examined the interaction between: (1) conscientiousness and emotional stability, (2) agreeableness and emotional stability, and (3) conscientiousness and agreeableness on CWB directed at individuals (CWB-I) and the organization (CWB-O). Results from a multi-national sample illustrate the interaction of traits increases the prediction of CWB over and above a single trait approach. The interactions suggest employees perform the least CWB when they are high on both traits (in the respective trait pairings), but low levels on either trait relate to increased CWB, and at levels comparable to individuals low on both traits. We conclude research on personality and CWB would benefit from an interactive approach as it allows for greater prediction of CWB-O and CWB-I, which is important in light of the organizational and interpersonal consequences of employee misbehavior. 相似文献
174.
Zhonghua Zhang 《应用心理检测》2021,45(5):331
In this study, the delta method was applied to estimate the standard errors of the true score equating when using the characteristic curve methods with the generalized partial credit model in test equating under the context of the common-item nonequivalent groups equating design. Simulation studies were further conducted to compare the performance of the delta method with that of the bootstrap method and the multiple imputation method. The results indicated that the standard errors produced by the delta method were very close to the criterion empirical standard errors as well as those yielded by the bootstrap method and the multiple imputation method under all the manipulated conditions. 相似文献
175.
《Psychology of sport and exercise》2014,15(4):429-439
ObjectivesThis review aims to (a) identify correlates of youth sport attrition, (b) frame correlates within a multilevel model of youth sport participation (i.e., biological, intra-personal, inter-personal, institutional, community, and policy levels), and (c) assess the level of evidence for each correlate.DesignReview paper.MethodsSystematic review method.ResultsEntering relevant search terms into PubMed, PsycINFO, SPORTDiscus and Web of Knowledge databases identified 23 articles with a total of 8345 participants. Satisfactory articles largely examined sport-specific attrition and sampled youth from western countries (e.g., Canada, France, Spain, United States). Of the 141 correlates examined, most were framed at the intrapersonal (90) and inter-personal levels (43). The level of evidence for each correlate (i.e., high, low, insufficient) was systematically assessed based on the quantity and quality of supporting articles. In total, 11 correlates were categorized as having a high quality level of evidence and 10 as having a low quality. High quality correlates included, among others, age, autonomy, perceived competence, relatedness, and task climate.ConclusionsOverall, established correlates of youth sport attrition are largely social in nature. Future directions surrounding (a) the need to examine correlates at lower (i.e., biological level) and higher (i.e., institutional, community, policy) analytic levels, (b) to sample participants from more culturally diverse societies and (c) to examine sport-general attrition are offered. 相似文献
176.
《Psychology of sport and exercise》2014,15(4):364-373
ObjectiveThe primary aim of the present study was to investigate whether construing action abstractly versus concretely increases physical activity over a one-week period.Design and methodAn experimental study was conducted in which participants were asked to commit to engaging in physical activity at least four times in the coming week. After making this commitment, participants were assigned randomly to think about the concrete procedures or the abstract purpose of their actions. Additionally, in an attempt to induce differences in level of goal conflict, participants were assigned randomly to receive a reminder of a different or consistent goal. The main outcome variable of interest was the number of minutes spent on physical activity over the following 7-day period.ResultsConsistent with the hypothesis, participants in the abstract condition reported engaging in significantly more minutes of physical activity than did those in the concrete condition. Level of goal conflict did not significantly impact physical activity. The effect of abstract versus concrete thinking on physical activity also was related to the processing of negative affect.ConclusionBy providing evidence that construing action abstractly impacts physical activity, the present investigation makes an important addition to research aiming to identify effective means of increasing physical activity. 相似文献
177.
《Psychology of sport and exercise》2014,15(4):356-363
ObjectivesResearch suggests promoting task-involving dance climates is beneficial to well-being (Quested & Duda, 2009, 2010). Likewise, caring climates are integral to optimizing well-being (Fry et al., 2012). However, perceptions of a caring climate have not been examined in dance studios and little is known about the relationship between perceptions of a broader climate and aspects of psychological well-being. This study examined the relationship between perceptions of the social psychological climate (task-involving, ego-involving, and caring) and aspects of psychological well-being (positive and negative affect, body-esteem, and teacher and peer friendship quality) in adolescent dancers.DesignCross-sectional correlational design.MethodEighty-three female dancers (M age = 16.28 ± .93) self-reported well-being and perceptions of their studio's dance climate.ResultsPerceptions of task-involving and caring climates were related to better positive affect, body-esteem, and relationships with teachers and peers (r range: .33–.68). Two climate cluster profiles emerged: a Positive Climate (n = 57) with lower ego-involving and greater task-involving and caring climate perceptions and a Mixed Climate (n = 26) with higher ego-involving and lesser task-involving and caring climate perceptions. MANOVA revealed significant differences (V = 0.266, F (6, 76) = 4.59, p < .001) between the profiles on well-being. Discriminant function analysis showed dancers in the Positive Climate cluster reported greater body esteem, more friends, and less negative affect than dancers in the Mixed Climate cluster.ConclusionsPromoting a task-involving and caring climate and de-emphasizing an ego-involving climate is an effective strategy for promoting well-being in dancers. 相似文献
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179.
While a growing number of studies have highlighted the potential of virtual reality (VR) to improve athletes’ skills, no research has yet focused on acceptance of a VR head-mounted display (VR-HMD) designed to increase sport performance. However, even if technological devices could potentially lead to performance improvement, athletes may not always accept them. To investigate this issue, the Technology Acceptance Model (TAM) examines if perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms (i.e., social influence) are positive predictors of intention to use a specific technology. The aims of the present study were to test with competitive athletes the validity of the TAM before a first use of a VR-HMD intended to enhance sport performance and to examine to what extent the level of practice and the type of sport practiced have an influence on the previous variables of the TAM. The study sample comprised 1162 French athletes (472 women, 690 men, Mage = 24.50 ± 8.51 years) who usually practiced a sport in competition (from recreational to international level). After reading a short text presenting the VR-HMD and its interests for sport performance, the participants filled out an online questionnaire assessing their acceptance of this technological device before a first use. The results of the structural equation modeling analysis revealed that perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms were positive predictors of intention to use this VR-HMD, validating the suitability of the TAM for investigating the acceptance by athletes of a VR-HMD designed to increase their sport performance. The results also showed that athletes of all sport levels (a) had a significant intention to use VR, (b) found it quite useful (except for recreational athletes), quite easy to use, and quite pleasant to use, even if their entourage would not encourage them to use it (except for international athletes), and (c) found the VR-HMD easy and pleasant to use whatever the sport practiced. Notably some athletes (e.g., triathletes, swimmers, cyclists) did not find the VR-HMD significantly useful and did not have significant intention to use it to increase their performance. Identifying acceptance by athletes of such a device may increase the likelihood that it will be used by athletes of different levels and from different sports, so that they can benefit from all its advantages related to the improvement of their sport performance. Needs-based targeted interventions may also be conducted toward athletes who might be reluctant to integrate this type of device into their training. 相似文献
180.