首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   460篇
  免费   16篇
  国内免费   3篇
  479篇
  2024年   1篇
  2023年   2篇
  2022年   1篇
  2021年   15篇
  2020年   10篇
  2019年   19篇
  2018年   10篇
  2017年   26篇
  2016年   28篇
  2015年   19篇
  2014年   35篇
  2013年   113篇
  2012年   8篇
  2011年   30篇
  2010年   11篇
  2009年   24篇
  2008年   36篇
  2007年   27篇
  2006年   13篇
  2005年   18篇
  2004年   4篇
  2003年   14篇
  2002年   1篇
  2001年   4篇
  2000年   2篇
  1999年   2篇
  1996年   2篇
  1994年   1篇
  1990年   1篇
  1989年   1篇
  1979年   1篇
排序方式: 共有479条查询结果,搜索用时 0 毫秒
111.
If people are shown a dynamic movie of an action such as kicking a soccer ball or hitting a tennis ball, they will respond to it faster if it requires the same effector. This standard congruency effect was reported to reverse when participants viewed static images of famous athletes not actually performing an action. It was suggested that the congruent response was inhibited because of a social contrast effect, based on an implied action, whereby responders viewed themselves as comparatively worse than the professional athlete. The present study recorded hand and foot responses when identifying static images of both famous and novice athletes in soccer and tennis. The action was either explicit or implied. In Experiment 1, a standard congruency effect was found for all images. In Experiment 2, when a response was based on the identity of the athlete rather than their expertise, the standard congruency effect was enhanced for images of novice athletes, but was eliminated for experts, suggesting a social contrast effect. Our study is the first to show that embodiment effects can be seen for implied and explicit action images of both novices and experts, and that static images are capable of eliciting priming effects associated with sport-relevant effector pairings.  相似文献   
112.
In three experiments we investigated the perceptual specificity of explicit (old-new object recognition) and implicit memory (word-picture matching) for colour. In order to enhance the impact of colour on processing, we increased the number of colours per object and we impaired shape information. We presented multicoloured pictures (Experiment 1), blurred and partially occluded pictures (Experiment 2) and coloured line drawings in visual noise (Experiment 3). Experiments 1 and 2 had an intentional study phase; the study phase of Experiment 3 was an incidental colour or category naming task. Changing colour from study to test always had negative effects on episodic recognition although colour was irrelevant. In contrast, in the matching task old pictures were generally matched faster than new ones independent of their colour congruence. In Experiment 3, an additional small advantage of congruent colours and of semantic processing occurred. We conclude that two different memory representations contribute to these tasks. Changes of an achromatic, more abstract representation, that is used in normal object recognition, and a representation of the specific exemplar that includes colour. This latter token is used in episodic recognition as well as in unusual perceptual tasks (Experiment 3).  相似文献   
113.
ABSTRACT

Research in action memory for adults has shown that enacted encoding is not only retrieved more frequently but is also faster in comparison to verbal encoding. The aim of this study was to investigate retrieval processes in terms of recall period and recall difficulty for different encoding conditions in school-aged children (8-, 10-, 12-, 14-years old). The participants studied verbal tasks, subject-performed tasks and experimenter-performed tasks, and received immediate and final free-recall tests. The results revealed that older children not only outperformed younger children in terms of accuracy but also outpaced them in all recall periods. Moreover, recalls of subject-performed tasks and experimenter-performed tasks were better and faster compared with verbal encoding on both types of recall test, by increasing throughout the recall periods. These results are discussed in terms of memory strategies and information processing methods. Pedagogic implications for the use of action memory in children's learning are also considered.  相似文献   
114.
This paper puts forward the position that the cognitivist approach adopted in research on decision making in team sports leads to a disconnection from the actual environment of play. The argument is structured as a narrative review of 60 articles that were analyzed to identify the most recent concepts related to the following topics or combinations thereof: tactics and action in the play; decision making and associated cognitive mechanisms and skills; and the teaching–learning–training process. The results of the review led us to characterize decision making in the team sports context as being (a) “prereflected,” (b) based on evaluation, (c) frugal, and (d) “generated,” as opposed to being a process of choosing from alternatives. In addition to showing clear adjustments to the environment of play, the four characteristics imply that teaching, learning, and training to play should also be designed according to the restrictions imposed by the context and the actual lived experience of the play. We conclude that cognition should not be considered solely responsible for decisions, and thus both theoretical and pedagogical models of player development should take the ecological perspective of decision making into account. As a result, the methodologies employed to develop players from an early age could be elaborated on by taking into account the interaction between cognitive skills and the possibilities emerging in the play.  相似文献   
115.
We report data from a group of patients with mild Alzheimer's disease on a range of tasks requiring either stored semantic knowledge about objects (e.g., naming object use) or the execution of action to objects (e.g., miming and using objects). We found that the patients were impaired at miming in response to objects, even when they could describe the object's function. On the other hand, copying gestures was not impaired relative to naming gestures, indicating that an ideomotor deficit in action execution, per se, was unlikely to explain the impairments in object use. We suggest instead that the patients had an impairment in stored motor programmes for action, over and above their deficits in semantic knowledge. Despite this, the patients were better at using than at miming to objects, consistent with the view that proprioceptive input (when using objects) can directly constrain selection of the appropriate motor programme for action.  相似文献   
116.
This article identifies a challenge brought to us while facilitating a diversity workshop with adults in a school work setting. Our program involved using the video The Color of Fear as a centerpiece of a training to school district staff where the goals were to raise awareness and understanding of race, gender and class issues, increase understanding of power and privilege, and build alliances between people from diverse backgrounds. The challenge came from a white, male participant and involved issues of privilege, the intersections of race, class, and gender, and resistance to addressing diversity matters. Reflections of what worked and didn't work are offered as well as recommendations to other facilitators who will face similar challenges.  相似文献   
117.
性格优势与主观幸福感是积极心理学的两大核心研究领域,其中,关于性格优势的"价值实践分类体系"被认为是积极心理学发展至今最具影响的成就之一。研究招募115名在校大学生(69女,46男),分别完成优势价值实践调查、牛津幸福体验问卷,以及生活满意度量表。研究发现:(1)在24种优势中,大学生的五大"显著优势"依次为爱与被爱、正直诚实、感恩感激、美的领悟、善良慷慨;(2)希望乐观、爱与被爱、社交智慧、洞察悟性等性格优势与主观幸福感密切相关;(3)希望乐观、爱与被爱、谨慎审慎、洞察悟性对幸福体验的回归方程拟合程度最优,而希望乐观、宽容宽恕、社交智慧、创造才能对生活满意度的回归方程拟合程度最优。  相似文献   
118.
The nonvisual self-touch rubber hand paradigm elicits the compelling illusion that one is touching one’s own hand even though the two hands are not in contact. In four experiments, we investigated spatial limits of distance (15 cm, 30 cm, 45 cm, 60 cm) and alignment (0°, 90° anti-clockwise) on the nonvisual self-touch illusion and the well-known visual rubber hand illusion. Common procedures (synchronous and asynchronous stimulation administered for 60 s with the prosthetic hand at body midline) and common assessment methods were used. Subjective experience of the illusion was assessed by agreement ratings for statements on a questionnaire and time of illusion onset. The nonvisual self-touch illusion was diminished though never abolished by distance and alignment manipulations, whereas the visual rubber hand illusion was more robust against these manipulations. We assessed proprioceptive drift, and implications of a double dissociation between subjective experience of the illusion and proprioceptive drift are discussed.  相似文献   
119.
Abstract

Modern theorizing on goals is applied to an analysis of the implementation and the emergence of health goals. First, a model of action phases and its concomitant concepts of implemental mindsets and implementation intentions (Gollwitzer, 1990, 1993) are used to explore how the initiation of health goal directed behaviors can be facilitated and how the performance of health goal directed actions is enhanced. Second, recent theorizing on the psychology of thinking about the future (Oettingen, 1996; 1997) is employed to discuss conditions and processes of the emergence of health goals. It is suggested that contrasting positive fantasies about the future with reflections on the negative aspects of reality create binding health goals that reliably affect people's behaviors.  相似文献   
120.
Over the last decade, there has been an interest in the impact of visual illusions on the control of action. Much of this work has been motivated by Milner and Goodale's two visual system model of visual processing. This model is based on a hypothesized dissociation between cognitive judgments and the visual control of action. It holds that action is immune to the visual context that provides the basis for the illusion-induced bias associated with cognitive judgments. Recently, Glover has challenged this position and has suggested that movement planning, but not movement execution is susceptible to visual illusions. Research from our lab is inconsistent with both models of visual-motor processing. With respect to the planning and control model, kinematic evidence shows that the impact of an illusion on manual aiming increases as the limb approaches the target. For the Ebbinghaus illusion, this involved a decrease in the time after peak velocity to accommodate the 'perceived' size of the target. For the Müller-Lyer illusion, the influence of the figure's tails increased from peak velocity to the end of the movement. Although our findings contradict a strong version of the two visual systems hypothesis, we did find dissociations between perception and action in another experiment. In this Müller-Lyer study, perceptual decisions were influenced by misjudgment of extent, while action was influenced by misjudgment of target position. Overall, our findings are consistent with the idea that it is often necessary to use visual context to make adjustments to ongoing movements.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号