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941.
Although a great deal of research has been conducted examining biological and psychological factors related to adult depression, relatively little attention has been given to the study of depression in children. The purpose of the present article is to illustrate the importance of considering normal developmental processes in the study of childhood depression. Epidemiological data, diagnostic issues, and methods of assessment in childhood depression are discussed from a developmental perspective, and the role of developmental issues in both the manifestation of depression and its assessment is outlined. Four major theories of depression—biological, psychoanalytic, behavioral, and cognitive—are presented, and developmental issues are discussed in relation to each theory's formulation of the etiology, maintenance, and treatment of depression. Finally, alternative methodologies for the study of childhood depression are considered, and directions for future research, particularly for investigations examining the relationship between childhood and adult depression, are advanced.  相似文献   
942.
Our studies of naturally occurring human dialogue have led to the recognition of a class of regularities which characterize impoltant aspects of communication. People appear to interact according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established by earlier dialogue. These patterns have been represented b) a set of knowledge structures called Dialogue-Games, capturing shared, conventional knowledge that people have about communication and how it can be used to achieve goals. A Dialogue-Game has Parameters, which represent those elements that vary across instances of a particular pattern-the particular dialogue participants and the content topic. The states of the world which must be in effect for a particular Dialogue-Game to be employed successfully are represented by Specifications of these Parameters. Finally, the expected sequence of intermediate states that occur during instances of a particular conventional pattern are represented by the Components of the corresponding Dialogue-Game. Representations for several Dialogue-Games are presented here, based on our analyses of different kinds of naturally occurring dialogue. A process model is discussed, showing Dialogue-Game identification, pursuit, and termination as part of the comprehension of dialogue utterances. This Dialogue-Game model captures some of the important functional aspects of language, especially indirect uses to achieve implicit communication.  相似文献   
943.
To learn to read is to acquire a visual language skill which systematically maps onto extant spoken language skills. Some children perform this task quite adeptly while others encounter much difficulty, and it has become a question of both scientific and practical merit to ask why there exists such a range of success in learning to read. Obviously, learning to read places a complex burden on many emerging capacities, and in principle, at least, reading disability could arise at any level from visual perception to general cognition. Yet since reading is parasitic on spoken language, the possibility also exists that reading disability is derived from some subtle difficulty in the language domain. This article reviews some of the many studies which have explored the association between early reading skills and spoken language skills. The focus will be on findings which reveal that when the linguistic short-term memory skills of good and poor beginning readers are critically examined, considerably many, though perhaps not all, poor readers prove to possess subtle deficiencies which correlate with their problems in learning to read.  相似文献   
944.
H Putnam 《Cognition》1984,17(3):253-264
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947.
Providing free-field music input prompts right-handers to attend to their left side in a loudness-matching task that requires no musical analysis. Conversely, speech prompts rightward attention. The processes inferred are akin to the attentional asymmetry demonstrated in the syndrome of hemispatial neglect.  相似文献   
948.
This paper describes a problem-solving framework In which aspects of mathematical decision theory are incorporated into symbolic problem-solving techniques currently predominant in artificial intelligence. The utility function of decision theory IS used to reveal tradeoffs among competing strategies for achieving various goals, taking into account such factors as reliability, the complexity of steps in the strategy, and the value of the goal. The utility function on strategies can therefore be used as a guide when searching for good strategies. It is also used to formulate solutions to the problems of how to acquire a world model, how much planning effort is worthwhile, and whether verification tests should be performed. These techniques are illustrated by application to the classic monkey and bananas problem.  相似文献   
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