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221.
混合模式调查收集数据的有效性需以模式间测量等同为前提.以往调查模式间的测量等同研究尚未考虑文化因素的影响.本研究通过两个自我创新能力评价量表,基于中美两国数据,运用多组确认性因子分析法考察了将由网络调查和纸笔调查构成的混合调查模式应用于自我能力和行为评估时的测量等同问题.结果在美国的样本中发现创新能力评价量表在两种调查模式下具有测量不变性,而在中国的样本中只发现强因子测量不变性,提示混合模式调查下测量不等同的出现是调查模式和文化因素共同导致的结果.我们认为,集体主义文化扩大与强化了纸笔调查和网络调查之间的匿名感知差异,进而受访者可能在网络调查中呈现出“满意决策”作答行为或在线下的调查中呈现出“社会称许性作答行为”,从而增加了出现测量不等同的可能性.  相似文献   
222.
This study aimed to explore Chinese children's social value orientation across different ages and contexts. Revised decomposed games were used to measure the social value orientation of 9‐, 11‐, and 14‐year‐old children and college students as an adult group. About half of them were assigned to the hypothetical context of “equal payment group,” providing equal compensation for participation in the study, and the others to the “real payment group,” who got payment according to their own choices in the games. Results showed that 9‐ and 11‐year‐old children's choices differed between the two contexts: They made more prosocial choices in the hypothetical context, and more competitive choices in the “real payment” context. The 14‐year‐olds’ and adults’ choices were not significantly different in the two contexts. These results may imply that by 14 years of age, children have stable social value orientation, and their behavior reflects this value.  相似文献   
223.
Two experiments employed Potential Performance Theory (PPT) to correct for inconsistency in a speeded task. In Experiment 1, a search task was employed whereby participants searched for a target letter among distracters. In Experiment 2, the search task was more complex and naturalistic—participants searched for enemy weapons in aerial photographs. Not surprisingly, the results revealed that longer search times led to greater accuracy. However, this improvement was due only in part to improved search strategies. Much, if not most, of the improvement was due to increased consistency. The authors demonstrate and discuss some of the advantages to be gained by considering a speeded task within the context of a clear and mathematically precise theory (PPT).  相似文献   
224.
This two-cohort longitudinal study on the development of the semantic grouping strategy had three goals. First, the authors examined if 6–7-year-olds are nonstrategic before becoming strategic after prompting at 8–9 years of age, and if 8–9-year-olds are prompted strategic before spontaneous strategy use at 10–11 years of age. Children 6–7 and 8–9 years old performed two sort-recall tasks (one without and one with a grouping prompt) at two time points separated 1.5 years from each other. Second, the authors investigated whether short-term or working memory capacity at time point 1 predicted recall in children who did or did not use the semantic grouping strategy 1.5 years later. Third, the authors investigated whether prompted strategic children and children who used the strategy spontaneously differed in strategy transfer to a new task. Developmental results confirmed previous cross-sectional results, but in a longitudinal two-cohort study 6–7-year-olds were nonstrategic, and became prompted strategic around 8–9 years of age, followed by spontaneous strategy use at age 10–11 years. The authors found that memory capacity was not predictive of later use of the strategy. New findings were that prompted strategic children were as equally able as spontaneously strategic children to transfer the strategy to a new task, albeit with smaller recall benefits.  相似文献   
225.
In this study, the authors examined the interplay between biomechanics and control strategies in the resolution of excess degrees of freedom at the joint level. Seven participants made aimed arm movements from 30 starting points and several starting postures to targets. Final arm postures for movements to a target exhibited substantial joint angle variation. Through regression modeling and by comparing observed final arm postures with biomechanically plausible postures, the authors identified 3 kinematic strategies: (a) Maintain deviations from the average angle at the starting point to the joint's final posture; (b) make torso rotations that are a fixed proportion of shoulder rotations; and (c) adopt a characteristic combination of 4 wrist-positioning approaches. The results demonstrated that kinematic strategies can account for substantial variance in final arm postures, if one takes into account 2 types of individual differences—those that arise inevitably from biomechanical constraints and those that reflect choices in movement strategy.  相似文献   
226.
The level of motivation (i.e. incentive power) is thought to be one of the most important factors affecting performance and learning in various tasks. We investigated whether reward quality has an effect on the performance of family dogs in a two-way object choice test in which they can find the hidden food by relying on distal momentary human pointing cues. In three experiments we varied (1) the type of food reward according to the subjects’ own preference; (2) the quality of the reward offered at the same time in the indicated and not-indicated locations; and (3) the order of the high or low quality rewards in consecutive sessions. In Experiment 1, we first tested whether dogs prefer one kind of reward over another. Then one group was tested with the ‘preferred’ food as reward in the indicated bowl, while dogs in the other group received the ‘non-preferred’ food as reward. We did not find any difference between the performance and choice latencies of the two groups. In Experiment 2 for the first group, the indicated bowl contained a piece of carrot and the not-indicated bowl was empty. In the second group the indicated bowl contained carrot, but the not-indicated bowl contained sausage. According to a preliminary preference test, most dogs prefer sausage over carrot invariably. After 20 trials, the two groups performed surprisingly similarly. There was no difference found between groups in the number of correct choices, incorrect choices and non-choices. However, the comparison between the first and last five trials revealed that subjects who found sausage when they chose the not-indicated bowl (did not follow the pointing) chose the non-indicated bowl significantly more often toward the end of their test session. In Experiment 3, each dog received two sessions with 12 pointing trials in each. For the first session, one group was rewarded with sausage and the other with carrot upon choosing the indicated bowl. In the second session, the indicated bowl contained dry dog food for both groups. We found that correct choices and response latencies did not change over two sessions in the ‘sausage’ group. In the ‘carrot’ group, the dogs chose faster in the second session, but their performance did not improve; in fact, they chose the not-indicated bowl more often than the indicated bowl. As a conclusion, we can say that reward quality had some effect on dogs’ choice behavior in these experiments. The drop in their performance was not drastic, taking into account the general refusal to eat one of the ‘rewards’ (carrot) during the preference tests and also during the test trials. It seems that incentive contrast may play a relatively minor role in dog-human social interactions. Appropriate reward quality can be very important in asocial problem solving tasks, but, when interacting with humans, following human signals may override the effect of changed incentive power.  相似文献   
227.
The goal of this study was to explore how crafts help women, who do crafting as a leisure activity, cope with stress. This qualitative study is based on the narratives of 15 textile craft makers aged 27–57 who were reporting stress in work and non-work settings. The participants reported that their crafting varied depending on the specific life circumstances they encountered. The analysis revealed that crafts provided recreation, satisfaction, optimism, positive relationships, and support as well as helped participants to cope with negative feelings. Crafts served as a leisure-coping resource and a leisure-based coping strategy.  相似文献   
228.
Increased vigilance to threat-related stimuli is thought to be a core cognitive feature of anxiety. We sought to investigate the cognitive impact of experimentally induced anxiety, by means of a 7.5% CO2 challenge, which acts as an unconditioned anxiogenic stimulus, on attentional bias for positive and negative facial cues of emotional expression in the dot-probe task. In two experiments we found robust physiological and subjective effects of the CO2 inhalation consistent with the claim that the procedure reliably induces anxiety. Data from the dot-probe task demonstrated an attentional bias to emotional facial expressions compared with neutral faces regardless of valence (happy, angry, and fearful). These attentional effects, however, were entirely inconsistent in terms of their relationship with induced anxiety. We conclude that the previously reported poor reliability of this task is the most parsimonious explanation for our conflicting findings and that future research should develop a more reliable paradigm for measuring attentional bias in this field.  相似文献   
229.
Morality has long been conceived as divinely instituted, so otherworldly, rules meant not to describe or explain behavior but to guide it towards an absolute good. The philosophical formulation of this theory by Plato was later grafted onto Christian thought by Augustine and Aquinas. The equally ancient theory of the Greek sophist Protagoras (that the good is relative to personal preferences and morality to man-made social customs) was forgotten until revived in the 18th and 19th centuries by such empiricists as David Hume and J. S. Mill. Then it was dismissed again in the 20th century by G. E. Moore and W. D. Ross as naturalistic fallacy, that is, conflation of what is with what ought to be. However, those who took this dismissive attitude themselves made the reverse mistake of conflating what ideally ought to be with what actually is. In other words, they mistook ideals for actualities. As B. F. Skinner (1971) said in Beyond Freedom and Dignity, sorting things out requires behaviorist parsing of the good (the personally reinforcing) and duty (the socially reinforced).  相似文献   
230.
Abstract

Karen Horney, a Neo-Freudian analyst who immigrated from Germany to the USA, undertook the difficult task of developing a theory that remained concrete psychology without resorting to biology or to metapsychological entelechies. Although her basic construct, as in Freud, is a conflict between nature and culture, nature for her is the naturally endowed real self, which the neurotic abandons bowing to cultural pressures. This process of desertion is teleological and based on imagination, and is also creative. It entails the pursuit of a god-like idealized image of the self shaped according to narrow and despoiled values. Being interpersonal, Horney's theory avoids third-person objectification which creates a false distance; it thus remains (inter)subjective. A theory of interpersonal affect, it is dramatic before being dynamic. It also abandons claims to universality as it does to the “objectivity” of the natural sciences. Horney's focus on alienation brings her close to Hegel and Marx, a neglected fact, and she pioneered feminist and self-help theories. The difficulty in reading Horney is not her abstruseness, since her theory refuses technicism. It resides rather in that resistance created by what Althusser called interpellation: one feels her finger pointed at oneself as one reads.  相似文献   
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