首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   114篇
  免费   19篇
  国内免费   46篇
  179篇
  2023年   8篇
  2022年   9篇
  2021年   5篇
  2020年   7篇
  2019年   22篇
  2018年   14篇
  2017年   14篇
  2016年   6篇
  2015年   7篇
  2014年   7篇
  2013年   18篇
  2012年   5篇
  2011年   1篇
  2010年   7篇
  2009年   2篇
  2008年   1篇
  2007年   4篇
  2006年   2篇
  2005年   5篇
  2004年   6篇
  2003年   2篇
  2002年   4篇
  2001年   4篇
  2000年   5篇
  1999年   2篇
  1998年   2篇
  1997年   1篇
  1995年   2篇
  1994年   2篇
  1987年   1篇
  1985年   1篇
  1982年   1篇
  1981年   1篇
  1979年   1篇
排序方式: 共有179条查询结果,搜索用时 0 毫秒
1.
基于ABR模型考察奖赏预期和奖赏结果对不同难度词对记忆与元记忆的影响。结果发现:(1)限时学习条件下,奖赏结果促进不同难度词对记忆成绩和学习判断,奖赏预期仅提高简单词对的记忆成绩。(2)自定步调学习条件下,定时学习判断时奖赏结果仅影响学习判断;奖赏预期促进高难度词对的学习时间分配,从而提高记忆成绩和学习判断。(3)在自定步调学习时,奖赏预期超越难度成为影响学习时间分配的因素。以上结果表明,个体会综合奖赏预期、奖赏结果和难度构建学习议程,足够大的奖赏预期会超越难度成为议程构建的主导因素。但奖赏预期和奖赏结果对记忆成绩、学习时间分配和学习判断的影响受学习条件调节。  相似文献   
2.
自闭症谱系障碍(Autism Spectrum Disorder, ASD)表现为社会交往困难以及重复刻板兴趣或行为。社交动机理论提出ASD个体是由于社交动机缺乏导致的社交障碍。目前该理论缺乏理论元素及结构关系的系统论证, 及基于此理论的低龄ASD儿童群体的研究证据。本研究拟采用心理实验法、眼动及近红外脑成像技术, 探索低龄ASD儿童早期社交奖赏、社交定向异常眼动标记及眶额叶脑区活动的神经机制。此外, 通过音乐奖赏强化学习的干预方式改善该理论的核心元素(社交奖赏), 观测能否改善ASD儿童的社交动机。本研究的开展有望对该理论进行系统验证, 并形成改善社交行为的潜在干预方案。  相似文献   
3.
《Behavior Therapy》2023,54(5):734-746
Engagement in activities increases positive affect (Reward Path 1), which subsequently reinforces motivation (Reward Path 2), and hence future engagement in activities (Reward Path 3). Strong connections between these three reward loop components are considered adaptive, and might be disturbed in depression. Although some ecological nomentary assessment (EMA) studies have investigated the cross-sectional association between separate reward paths and individuals’ level of depression, no EMA study has looked into the association between individuals’ reward loop strength and depressive symptom course. The present EMA study assessed reward loop functioning (5x/day, 28 days) of 46 outpatients starting depression treatment at secondary mental health services and monitored with the Inventory of Depressive Symptomatology—Self-Report (IDS-SR) during a 7-month period. Results of multilevel regression analyses showed significant within-person associations for Reward Path 1 (b = 0.21, p < .001), Reward Path 2 (b = 0.43, p < .001), and Reward Path 3 (b = 0.20, p < .001). Stronger average reward loops (i.e., within-person mean of all reward paths) did not relate to participants’ improvement in depressive symptoms over time. Path-specific results revealed that Reward Paths 1 and 2 may have partly opposite effects on depressive symptom course. Together, our findings suggest that reward processes in daily life might be best studied separately and that further investigation is warranted to explore under what circumstances strong paths are adaptive or not.  相似文献   
4.
During the past decade the application of elementary principles of behavior have become a standard in the classroom teacher's repertoire of behavior change strategies. Unfortunately, the application of more advanced principles of behavior derived through basic behavioral research lies as an untapped resource for classroom teachers. Nowhere is this more apparent than in the use of systematic procedures to deliver reinforcers to enhance academic performance. In this paper we provide educators with information on the use of reinforcement schedules in academic settings. Various schedules of reinforcement are presented along with examples of their application in applied settings.  相似文献   
5.
How to maximize reward rate on two variable-interval paradigms   总被引:15,自引:14,他引:1       下载免费PDF全文
Without assuming any constraints on behavior, we derive the policy that maximizes overall reward rate on two variable-interval paradigms. The first paradigm is concurrent variable time-variable time with changeover delay. It is shown that for nearly all parameter values, a switch to the schedule with the longer interval should be followed immediately by a switch back to the schedule with the shorter interval. The matching law does not hold at the optimum and does not uniquely specify the obtained reward rate. The second paradigm is discrete trial concurrent variable interval-variable interval. For given schedule parameters, the optimal policy involves a cycle of a fixed number of choices of the schedule with the shorter interval followed by one choice of the schedule with the longer interval. Molecular maximization sometimes results in optimal behavior.  相似文献   
6.
This study tested the relevance to clinical token economies of the overjustification hypothesis that tangible reward interferes with intrinsic interest in target behaviors and causes such behaviors to be less probable following a period of reinforcement than preceding such a period. The study was carried out in an ongoing token economy for chronic psychiatric patients. Alternated over an 8-week period were weeks of token and no-token reward for one of the program's target behaviors, toothbrushing. Two different amounts of token reward were employed in order to examine whether reward magnitude might influence the presence or extent of overjustification effects. Little evidence was found for the presence of overjustification effects in token economies. However, maintenance of toothbrushing was greater in no-token weeks following weeks of low amounts of token reward than in no-token weeks following weeks of higher amounts of reward. The importance of such complex functional relationships is discussed.  相似文献   
7.
愉悦情绪体验是音乐活动中最普遍的心理现象。通过系统回顾相关的神经科学研究, 认为音乐愉悦体验与大脑奖赏系统的活动有关, 并涉及伏隔核与听觉皮层等其他脑区的交互。在这个过程中, 多巴胺的传递与音乐愉悦体验存在因果联系。基于预期视角, 奖赏预测误差理论和音乐信息理论模型可以解释音乐愉悦体验的产生机制。未来研究应进一步检验伏隔核及各皮层在音乐愉悦体验中的功能, 并整合不同的预期理论。  相似文献   
8.
ABSTRACT

The probability of an event occurring and the reward associated with the event can both modulate behaviour. Response times are decreased to stimuli that are either more rewarding or more likely. These two factors can be combined to give an Expected Value (EV) associated with the event (i.e., probability of the event x reward magnitude). In four experiments we investigate the effect of reward and probability on both saccadic and manual responses. When tested separately we find evidence for both a reward and probability effect across response types. When manipulations of reward magnitude and probability of the event were combined, the probability modulations dominated and these data were not well accounted for by the EV. However, a post-hoc model that included an additional intrinsic reward associated with responding provided an excellent account for the data. We argue that reward consists of both an explicit and intrinsic component. In our task, the saccadic and manual responses are linked to the information provided by the targets and the goals of the task, and successful completion of these is in itself rewarding. As a result, targets associated with a higher probability of being presented have a higher intrinsic reward.  相似文献   
9.
赌博障碍是指持续且反复的赌博行为,给个人、家庭和社会都带来了严重后果,近年来受到越来越多研究者的关注。本研究总结了赌博障碍的认知功能缺陷及其神经基础,主要集中在如下四个方面:①认知扭曲、②奖赏和惩罚敏感性、③注意偏向和④决策。未来研究应多从认知神经科学角度深入探究赌博障碍的发生机制和发展过程,关注大脑结构变化及功能网络改变,并将其整合到一个统一的神经生物机制框架中,找到更加有效的干预和治疗手段。  相似文献   
10.
个体对行为后反馈结果的加工在学习和环境适应方面有重要意义,工作记忆负荷(working memory load,WM load)如何影响反馈加工过程尚不清楚。采用双任务范式,设置基线、低WM load、高WM load三种条件,结合ERP技术对这一问题进行探究。发现RewP (reward positivity,奖赏正波)对效价敏感,而不受WM load条件影响;Theta震荡的正、负反馈差异波在高WMload条件下比在低WM load条件下小。结果支持等级强化学习-前扣带回理论(HRL-ACC, hierarchical reinforcement learning theory of anterior cingulate cortex)对于RewP和theta震荡的观点:RewP反映了反馈效价评估功能, theta震荡反映了认知控制功能,并且WM load选择性影响了ACC的认知控制功能而不是反馈效价评估功能。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号