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1.
We examined the effects of behavioral procedures to modify the food choices of preschoolers during a snack period at school (training setting) and at home (generalization setting). In the first experiment, we evaluated the usefulness of nutrition training and a generalization programming strategy of cueing to improve healthy snacking; in the second experiment we investigated the effect of nutrition training alone. In addition, three cases are presented that illustrate individualized procedures to facilitate generalization of healthy snacking to home. Results indicated that children's healthy snack choices increased in the preschool training setting, that generalization to home was achieved only when procedures to program it were implemented, and that the best results were found when the generalization procedures were tailored to the individual child.  相似文献   
2.
Four normal and four deviant children aged four-to-six years were taught to judge the quality of their academic work in a preschool classroom, and to prompt or cue their teachers to comment about the quality of that work. When these skills did not generalize spontaneously to other teachers in concurrent natural situations, generalized responding was taught by the experimenter, in multiple-baseline design across subjects. This generalization programming enabled the children to contact a sometimes dormant, but readily available natural community of teacher praise and reinforcement, i.e., to recruit an increase in cued praise and schedules of praise for their good work. These behaviors may be important to young children who find themselves bereft of attention in classrooms.  相似文献   
3.
Prior research has shown that people can learn many nouns (i.e., word–object mappings) from a short series of ambiguous situations containing multiple words and objects. For successful cross‐situational learning, people must approximately track which words and referents co‐occur most frequently. This study investigates the effects of allowing some word‐referent pairs to appear more frequently than others, as is true in real‐world learning environments. Surprisingly, high‐frequency pairs are not always learned better, but can also boost learning of other pairs. Using a recent associative model (Kachergis, Yu, & Shiffrin, 2012), we explain how mixing pairs of different frequencies can bootstrap late learning of the low‐frequency pairs based on early learning of higher frequency pairs. We also manipulate contextual diversity, the number of pairs a given pair appears with across training, since it is naturalistically confounded with frequency. The associative model has competing familiarity and uncertainty biases, and their interaction is able to capture the individual and combined effects of frequency and contextual diversity on human learning. Two other recent word‐learning models do not account for the behavioral findings.  相似文献   
4.
Preschoolers are well known for their poor working memory (WM) performance. This could result from goal neglect, which would hamper the setting of maintenance strategies. Previous studies have shown that preschoolers’ WM performance can be improved in game-like tasks, because they provide cues to support goal maintenance. However, in these studies, it was unclear what features of the task (either the main toy or the motor activity required by the game) provide efficient cues. The aim of the present study was to disentangle the two features to examine cue effects in 5- to 7-year-old children. No improvement of WM performance was observed when the toy was a potential goal cue, whereas the motor activity had a detrimental effect in all age groups. The latter effect could result from a distraction of attention from attention-based maintenance activities. Hence, preschoolers' poor WM performance would not be fundamentally due to goal neglect.  相似文献   
5.
Attention orienting towards a gazed-at location is fundamental to social attention. Whether gaze cues can interact with emotional expressions other than those signalling environmental threat to modulate this gaze cueing, and whether this integration changes over time, remains unclear. With four experiments we demonstrate that, when perceived motion inherent to dynamic displays is controlled for, gaze cueing is enhanced by both fearful and happy faces compared to neutral faces. This enhancement is seen with stimulus-onset asynchronies ranging from 200–700?ms. Thus, gaze cueing can be reliably modulated by positive expressions, albeit to a smaller degree than fearful ones, and this gaze–emotion integration impacts behaviour as early as 200?ms post-cue onset.  相似文献   
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作为多媒体学习中一种重要的指导性教学设计形式, 线索能否引导学习者的注意并促进学习效果, 目前结论尚不一致。研究运用元分析技术, 分别以保持测验、迁移测验的成绩作为学习效果的结果变量, 以线索区的注视时间、注视次数作为注意引导的结果变量, 探讨多媒体环境中的线索对学习效果和注意引导的影响, 并通过调节效应检验考察线索效应的边界条件。采用严格标准进行文献检索和筛选后, 共获取43篇符合元分析的文献。在保持测验成绩和迁移测验成绩上, 分别生成了44个(3910人)和41个(3906人)独立效应量; 在对线索区的注视时间和注视次数上, 分别生成了14个(938人)和11个(816人)独立效应量。结果发现, 线索的加入显著提高了保持测验成绩(g = 0.53)和迁移测验成绩(g = 0.36), 同时也增加了学习者对线索区的注视时间(g = 0.50)和注视次数(g = 0.70)。调节效应分析发现:在保持测验成绩上, 静态学习材料、陈述性知识、理工科条件下的线索效应分别高于动态学习材料、程序性知识和文科; 在迁移测验成绩上, 时空线索、静态学习材料、陈述性知识条件下的线索效应分别高于物理线索、动态学习材料和程序性知识; 而在眼动指标上, 线索对注意的引导主要受线索类型的调节, 物理线索条件下学习者对线索区的注视时间和注视次数均高于时空线索。结论认为, 线索的加入确实促进了学习者对学习材料的识记和理解效果, 同时也引导了学习者的注意分配; 但线索效应一定程度上受线索类型、学习材料动态性、知识类型、学科属性等因素的调节。未来研究需进一步考察线索效应的其他边界条件。  相似文献   
8.
Previous studies have found that attention is automatically oriented in the direction of other people's gaze. This study directly investigated whether the perceiving gaze direction modulates the orienting of observers' attention. Gaze perception was manipulated by changing the face context (head orientation) of the gaze cue: the perceived gaze angle was increased (or decreased) when the head and gaze are congruent (or incongruent), while the local‐feature information of the eye region was preserved for all stimuli. The results showed that gaze‐cueing effects were enhanced when the perceived gaze direction was averted more toward left or right, and reduced when the perceived gaze direction was closer to direct gaze. The results suggest that gaze‐cueing effects are based on mechanisms specialized for gaze perception, and the magnitude of gaze‐cueing effects was probably a function of the perceived gaze direction.  相似文献   
9.
The authors evaluated age-related variations in contextual cueing, which reflects the extent to which visuospatial regularities can facilitate search for a target. Previous research produced inconsistent results regarding contextual cueing effects in young children and in older adults, and no study has investigated the phenomenon across the life span. Three groups (6, 20, and 70 years old) were compared. Participants located a designated target stimulus embedded in a context of distractor stimuli. During exposure, the location of the target could be predicted from the location of the distracters in each display. During test, these predictable displays were intermixed with new displays that did not predict the target location. Response times to locating predictable relative to unpredictable targets were compared. All groups exhibited facilitation effects greater than 0 (95% CIs [.02, .11], d = .4; [.01, .12], d = .4; and [.01, .10], d = .4, for the children, young adults, and older adults, respectively) indicating that contextual cueing is robust across a wide age range. The relative magnitude of contextual cueing effects was essentially identical across the age range tested, F(2, 103) = 1.71, ηρ2 = .02. The authors argue that a mechanism that uses environmental covariation is available to all age ranges, but the expression of the contextual cueing may depend on the way it is measured.  相似文献   
10.
视觉环境中不变的空间布局信息能够引导观察者将注意快速指向特定的位置并促进对该位置上目标物体的识别,这种现象称为空间情境提示效应.在系统回顾以往研究的基础上,对空间情境提示效应的经典研究和实验范式,空间情境学习的性质、内容与过程,以及空间情境提示效应的产生机制和神经基础进行分析梳理.文章在最后总结了以往研究中存在的5个争议性的问题,并指出未来研究可以操纵研究材料和任务难度等关键变量来解决这些问题.  相似文献   
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