首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3284篇
  免费   161篇
  国内免费   1篇
  2024年   8篇
  2023年   38篇
  2022年   33篇
  2021年   58篇
  2020年   67篇
  2019年   111篇
  2018年   131篇
  2017年   140篇
  2016年   148篇
  2015年   114篇
  2014年   103篇
  2013年   382篇
  2012年   202篇
  2011年   195篇
  2010年   119篇
  2009年   95篇
  2008年   142篇
  2007年   135篇
  2006年   102篇
  2005年   132篇
  2004年   119篇
  2003年   114篇
  2002年   82篇
  2001年   59篇
  2000年   59篇
  1999年   40篇
  1998年   29篇
  1997年   21篇
  1996年   27篇
  1995年   19篇
  1994年   10篇
  1993年   24篇
  1992年   24篇
  1991年   28篇
  1990年   33篇
  1989年   19篇
  1988年   26篇
  1987年   20篇
  1986年   24篇
  1985年   20篇
  1984年   24篇
  1983年   21篇
  1982年   10篇
  1979年   12篇
  1978年   12篇
  1977年   13篇
  1974年   9篇
  1973年   8篇
  1971年   8篇
  1968年   7篇
排序方式: 共有3446条查询结果,搜索用时 15 毫秒
201.
202.
Dogs' capacity to 'catch' human yawns has recently attracted the attention of researchers in the field of animal cognition. Following recent studies suggesting that contagion yawning in humans, and some other primates, is empathy-related, some authors have considered the possibility that the same mechanism may underlie contagious yawning in dogs. To date, however, no positive evidence has been found, and more parsimonious hypotheses have been put forward. The present study explored the 'contagion-only' hypothesis by testing whether the mere sound of a human yawn can be sufficient to elicit yawning in dogs, in a way that is unaffected by social-emotional factors. Unexpectedly, results showed an interesting interplay between contagion and social effects. Not only were dogs found to catch human yawns, but they were also found to yawn more at familiar than unfamiliar yawns. Although not allowing for conclusive inferences about the mechanisms underlying contagious yawning in dogs, this study provides first data that renders plausible empathy-based, emotionally connected, contagious yawning in these animals.  相似文献   
203.
Monocular approaches to simultaneous localization and mapping (SLAM) have recently addressed with success the challenging problem of the fast computation of dense reconstructions from a single, moving camera. Thus, if these approaches initially relied on the detection of a reduced set of interest points to estimate the camera position and the map, they are currently able to reconstruct dense maps from a handheld camera while the camera coordinates are simultaneously computed. However, these maps of 3-dimensional points usually remain meaningless, that is, with no memorable items and without providing a way of encoding spatial relationships between objects and paths. In humans and mobile robotics, landmarks play a key role in the internalization of a spatial representation of an environment. They are memorable cues that can serve to define a region of the space or the location of other objects. In a topological representation of the space, landmarks can be identified and located according to its structural, perceptive or semantic significance and distinctiveness. But on the other hand, landmarks may be difficult to be located in a metric representation of the space. Restricted to the domain of visual landmarks, this work describes an approach where the map resulting from a point-based, monocular SLAM is annotated with the semantic information provided by a set of distinguished landmarks. Both features are obtained from the image. Hence, they can be linked by associating to each landmark all those point-based features that are superimposed to the landmark in a given image (key-frame). Visual landmarks will be obtained by means of an object-based, bottom-up attention mechanism, which will extract from the image a set of proto-objects. These proto-objects could not be always associated with natural objects, but they will typically constitute significant parts of these scene objects and can be appropriately annotated with semantic information. Moreover, they will be affine covariant regions, that is, they will be invariant to affine transformation, being detected under different viewing conditions (view-point angle, rotation, scale, etc.). Monocular SLAM will be solved using the accurate parallel tracking and mapping (PTAM) framework by Klein and Murray in Proceedings of IEEE/ACM international symposium on mixed and augmented reality, 2007.  相似文献   
204.
Research on spatial cognition has focused on how animals encode the horizontal component of space. However, most animals travel vertically within their environments, particularly those that fly or swim. Pelagic fish move with six degrees of freedom and must integrate these components to navigate accurately--how do they do this? Using an assay based on associative learning of the vertical and horizontal components of space within a rotating Y-maze, we found that fish (Astyanax fasciatus) learned and remembered information from both horizontal and vertical axes when they were presented either separately or as an integrated three-dimensional unit. When information from the two components conflicted, the fish used the previously learned vertical information in preference to the horizontal. This not only demonstrates that the horizontal and vertical components are stored separately in the fishes' representation of space (simplifying the problem of 3D navigation), but also suggests that the vertical axis contains particularly salient spatial cues--presumably including hydrostatic pressure. To explore this latter possibility, we developed a physical theoretical model that shows how fish could determine their absolute depth using pressure. We next considered full volumetric spatial cognition. Astyanax were trained to swim towards a reward in a Y-maze that could be rotated, before the arms were removed during probe trials. The subjects were tracked in three dimensions as they swam freely through the surrounding cubic tank. The results revealed that fish are able to accurately encode metric information in a volume, and that the error accrued in the horizontal and vertical axes whilst swimming in probe trials was similar. Together, these experiments demonstrate that unlike in surface-bound rats, the vertical component of the representation of space is vitally important to fishes. We hypothesise that the representation of space in the brain of vertebrates could ultimately be shaped by the number of the degrees of freedom of movement that binds the navigating animal.  相似文献   
205.
Participants were presented with sentences mentioning an entity with a typical location in the upper or lower vertical space (e.g., roof vs. root). Sentences supported or reversed the typical location of the target entity. Sensibility judgments requiring upwards or downwards responses were faster when the response matched rather than mismatched the target entity's typical location. This compatibility effect was independent of whether the sentence context supported or reversed the target entity's typical location. The results, therefore, provide clear evidence for word-based but no evidence for sentence-based simulation processes.  相似文献   
206.
The authors investigated the influence of additional weight in the reaching behavior of preterm infants. Nine low-risk preterm and 10 full-term infants age 5-7 months participated. A toy was presented in two procedures: (a) baseline and (b) additional weight (bracelet with weight of 20% of the infant's upper limb mass). The additional weight reduced the straightness index at 5 months, increased the mean velocity and decreased the movement units at all months, and increased unsuccessful grasps at 5 and 7 months in preterm infants. Preterm infants showed less movement units at all months and less unsuccessful grasps at 6 months compared with full-term infants. Weight disturbance seems to change the intrinsic dynamics involved in reaching movements of 5-7-month-old preterm infants.  相似文献   
207.
In a temporal double bisection task, animals learn two discriminations. In the presence of Red and Green keys, responses to Red are reinforced after 1-s samples and responses to Green are reinforced after 4-s samples; in the presence of Blue and Yellow keys, responses to Blue are reinforced after 4-s samples and responses to Yellow are reinforced after 16-s samples. Subsequently, given a choice between Green and Blue, the probability of choosing Green increases with the sample duration-the context effect. In the present study we asked whether this effect could be predicted from the stimulus generalization gradients induced by the two basic discriminations. Six pigeons learned to peck Green following 4-s samples (S(+)) but not following 1-s samples (S(-)) and to peck Red following 4-s samples (S(+)) but not following 16-s samples (S(-)). Temporal generalization gradients for Green and Red were then obtained. Finally, the pigeons were given a choice between Green and Red following sample durations ranging from 1 to 16 s. Results showed that a) the two generalization gradients had the minimum at the S(-) duration, an intermediate value between the S(-) and the S(+) durations, and the maximum at the S(+) as well as more extreme durations; b) on choice trials, preference for Green over Red increased with sample duration, the context effect; and c) the two generalization gradients predicted the average context effect well. The Learning-to-Time model accounts for the major trends in the data.  相似文献   
208.
209.
Hedonic overconsumption is often considered to be caused by impulsive factors. The current paper investigates whether self‐licensing, relying on reasons to justify subsequent gratification, can also be included as a significant contributor to hedonic consumption. Two studies were conducted to investigate whether self‐licensing can account for an increase in hedonic consumption while ruling out impulsive factors such as resource depletion, negative affect, and visceral state as alternative explanations. A pilot study indicated that perceiving oneself as having invested greater effort and thus having a self‐licensing cue did not lead to a decline in self‐control capacity compared with not having a self‐licensing cue. The main study employed the same procedure and established that having a licensing cue did lead to increased snack intake while controlling for impulsive factors. Together, these studies support the notion that self‐licensing is a separate mechanism leading to hedonic gratification independent of impulsive factors. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
210.
Results of three studies indicate that intrinsic religiosity and mortality salience interact to predict intergroup hostility. Study 1, conducted among 200 American Christians and Jews, reveals that under mortality salience, intrinsic (but not extrinsic or quest) religiosity is related to decreased support for aggressive counterterrorism. Study 2, conducted among 148 Muslims in Iran, demonstrates that intrinsic religiosity predicts decreased out‐group derogation under mortality salience. Study 3, conducted among 131 Polish Christians, shows that under mortality salience, priming of intrinsic religious concepts decreases support for aggressive counterterrorism. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号