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241.
242.
Test-enhanced learning and transfer for triple-associate word stimuli was assessed in three experiments. In each experiment, training and final-test trials involved the presentation of two words per triple associate (triplet), with the third word having to be retrieved. In agreement with the prior literature on different stimuli, training through testing with feedback yielded markedly better final-test performance than did restudy. However, in contrast to the positive transfer reported for paired associate stimuli, minimal or no positive transfer was observed, relative to a restudy control, from a trained cue combination (e.g., A, B, ?) to other cue combinations from the same triplet that required a different response (e.g., B, C, ?). That result also held when two unique cue combinations per triplet were tested during training, and for triplets with low and high average associative strengths. Supplementary analyses provided insight into the overall transfer effect: An incorrect response during training appears to yield positive transfer relative to restudy, whereas a correct response appears to yield no, or even negative, transfer. Cross-experiment analyses indicated that test-enhanced learning is not diminished when two or three cue combinations are presented during training. Thus, even though learning through testing is highly specific, testing on all possible stimulus–response combinations remains the most efficient strategy for the learning of triple associates.  相似文献   
243.
The present study reported data on phonological awareness, morphological awareness, and Chinese literacy skills of 294 children from an 8‐year longitudinal study. Results showed that mainland Chinese children's preliterate syllable awareness at ages 4 to 6 years uniquely predicted post‐literate morphological awareness at ages 7 to 10 years. Preliterate syllable awareness directly contributed to character reading and writing at age 11 years, while post‐literate phonemic awareness predicted only character reading at age 11 years. In addition, preliterate syllable and morphological awareness at ages 4 to 6 years had indirect effects on character reading and writing, reading fluency, and reading comprehension at age 11 years, through post‐literate morphological awareness at ages 7 to 10 years. Findings underscore the significant role of syllable awareness in Chinese character reading and writing, and the importance of morphological awareness in character‐level processing and high‐level literacy skills. More importantly, our results suggest the unique relation of syllable awareness and morphological awareness in Chinese as they focus on the same unit, which is also likely to map directly onto a character, the basic unit for high‐level Chinese reading skills.  相似文献   
244.
Consumption decisions are inherently rooted in both what to consume and what to forgo. Although prior research has focused on consumption, we instead examine what compels consumers to steer clear of particular goods. In two studies, we demonstrated that individuals experiencing self‐threat avoid low‐status goods to prevent further damage to their self‐worth. Individuals facing self‐threat showed a decreased willingness to buy (Study 1), and a correspondingly greater willingness to sell (Study 2) low‐status goods, as compared with nonthreatened individuals. Notably, these effects emerged even when such behaviors were associated with economic costs (Study 2). Together, these results highlight how the motive to preserve the self can affect market exchanges, thereby painting a more complete portrait of the relationship between consumption, status, and the self.  相似文献   
245.
In a study of three indigenous and non‐indigenous cultural groups in northwestern and northeastern Siberia, framed line tests and a landscape drawing task were used to examine the hypotheses that test‐based assessments of context sensitivity and independence are correlated with the amount of contextual information contained in drawings, and with the order in which the focal and background objects are drawn. The results supported these hypotheses, and inspection of the regression relationships suggested that the intergroup variations in test performance were likely to result from differences in the attention accorded to contextual information, as revealed by the drawings. Social and environmental explanations for the group differences in context sensitivity are also discussed. The conclusions support the argument that cultural differences in artistic styles and perceptual tests reflect the same underlying perceptual tendencies, and they are consistent with the argument that these tendencies reflect corresponding differences in patterns of social and environmental interaction.  相似文献   
246.
This study aims to investigate the mediating role of meaning making in the relationship between intimacy and complicated grief among bereaved elders. A sample of 352 bereaved elders in rural China participated in the study. Both the linear and quadratic effects of meaning making illustrated a model that mediated the effect of intimacy on complicated grief. Essentially, findings revealed that only high levels of meaning making predicted low levels of complicated grief. This study thereby supplements existing research about meaning-making theory.  相似文献   
247.
潘颖秋 《心理科学》2018,(3):653-659
本研究考察了集体主义文化价值观(集体主义倾向和权力距离感)与当前社会信任危机引发的各类受骗事件对农民工心理契约违背感知的影响及作用机制。来自长三角和东南沿海地区的12家制造企业的676名农民工参加了调研。研究结果显示,权力距离感和受骗事件对农民工心理契约违背的感知分别有直接的抑制和促进作用;集体主义倾向、权力距离感和受骗事件通过组织公正感的中介作用,对农民工心理契约违背的感知有着间接的抑制或促进作用。  相似文献   
248.
A new theoretical framework for the testing effect—the finding that retrieval practice is usually more effective for learning than are other strategies—is proposed, the empirically supported tenet of which is that separate memories form as a consequence of study and test events. A simplest case quantitative model is derived from that framework for the case of cued recall. With no free parameters, that model predicts both proportion correct in the test condition and the magnitude of the testing effect across 10 experiments conducted in our laboratory, experiments that varied with respect to material type, retention interval, and performance in the restudy condition. The model also provides the first quantitative accounts of (a) the testing effect as a function of performance in the restudy condition, (b) the upper bound magnitude of the testing effect, (c) the effect of correct answer feedback, (d) the testing effect as a function of retention interval for the cases of feedback and no feedback, and (e) the effect of prior learning method on subsequent learning through testing. Candidate accounts of several other core phenomena in the literature, including test-potentiated learning, recognition versus cued recall training effects, cued versus free recall final test effects, and other select transfer effects, are also proposed. Future prospects and relations to other theories are discussed.  相似文献   
249.
探索性中介分析被定义为从变量集合中筛选潜在中介变量的方法,该方法能在缺乏理论基础的情况下帮助研究者从数据中挖掘潜在中介机制,提供模型构建上的指导。本文介绍了一种基于正则化的探索性中介分析方法XMed(exploratory mediation analysis via regularization)。相比于传统探索性中介分析方法,XMed具有检验力更高、所需样本量更小、能高效地处理高维数据等优点,在认知神经科学、临床心理学等心理学领域有较大的应用潜力。本文主要介绍XMed的原理和实现过程,并通过实例分析展示该方法的应用。  相似文献   
250.
When a person performs a certain action, it signifies that he is causing a certain event to occur. Therefore the action is conveying a certain true sentence. Playing a game is a mutual activity, namely the listener and the speaker undertake an exchange through a linguistic dialogue or communicate through action. Because of the peculiar nature of the action, the actions in games belong to an activity where the speaker speaks “true words” and the listener hears “true words.” A static game is a process through which the participants are simultaneously “speaking” and “listening”; and a dynamic game is a process where speaking and listening take place in turn. Each step of a dynamic game is a “speaking-listening” exchange. Through “listening” and “speaking,” changes in the epistemic states of the participants occur. Of course, the degree of change depends on the type of game being played. In a dynamic game, each participant proceeds through a process of induction, and thus forms new epistemic states.  相似文献   
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