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151.
Faculty members at Canadian business schools were surveyed regarding their ethical perceptions of behaviours related to undergraduate instruction. Fifty-five behavioural statements were listed and respondents were asked to rate the extent to which they felt each behaviour was ethical or unethical. The only item that respondents endorsed as unequivocally unethical (90% indicated it was definitely unethical) was Becoming sexually involved with an undergraduate in one of your classes. We also compared the results of our sample to those of an American sample. Overall, an interesting pattern of differences emerged between the responses obtained in Canada and the U.S. In general, the direction of the significant differences was such that Canadian professors viewed the behaviours in question as less ethical than did their American counterparts. 相似文献
152.
153.
Transfer of value from fit 总被引:9,自引:0,他引:9
Higgins ET Chen Idson L Freitas AL Spiegel S Molden DC 《Journal of personality and social psychology》2003,84(6):1140-1153
People experience regulatory fit when they pursue a goal in a manner that sustains their regulatory orientation (E. T. Higgins, 2000). Five studies tested whether the value experienced from regulatory fit can transfer to a subsequent evaluation of an object. In Studies 1 and 2, participants gave the same coffee mug a higher price if they had chosen it with a strategy that fit their orientation (eager strategy/promotion; vigilant strategy/prevention) than a strategy that did not fit. Studies 3-5 investigated possible mechanisms underlying this effect. Value transfer was independent of positive mood, perceived effectiveness (instrumentality), and perceived efficiency (ease), and occurred for an object that w as independent of the fit process itself. The findings supported a value confusion account of transfer. 相似文献
154.
The potential influence of target location in a visual field on search should be considered in layouts of control panels and advertisements. This investigation was done to verify the assumption that the upper-left portion of a page or its equivalent naturally attracts the attention of the viewer. Exp. 1 used a tachistoscope to test which of eight Chinese characters first attracted the attention of viewers. The eight Chinese characters are arranged in a square and a circular configuration. In the square layout, a large square (18 cm x 18 cm) was first conceptually subdivided into nine equal parts (6 cm x 6 cm). Then, the eight Chinese characters were put in the center of each part, leaving the central part blank. In the circular layout, the same Chinese characters were symmetrically placed on the conceptual circumference (r = 6 cm) of a circle within a large square. Exp. 2 was a paper-and-pencil test. An embedded-fault-character-search was used to examine the location of the first faulty character discovered by the subjects. 60 college students and 36 schoolchildren were selected as subjects for the tachistoscopic experiment and paper-and-pencil test. Finally, five graduate students participated in Exp. 3 in which an eye camera registered subjects' eye movements to measured distribution of durations of looking over eight locations. The measurements indicated a slight predominance of the upper-left portion for college students and graduate students, and a slight predominance of the upper-right portion for schoolchildren. 相似文献
155.
中小学生对父母管教信息的认知、情绪与行为反应倾向 总被引:4,自引:0,他引:4
运用情境模拟的方法,对中小学生对父母管教信息的认知、情绪与行为反应倾向进行了研究。被试是616名中小学生。结果表明:(1)小学中年级以上学生对家长管教信息的情绪有较准确的认知;(2)不同管教信息的教育效能有优劣之分:诱导教诲最能引起被试的正面反应,其次是困扰担忧,伤心失望能引起部分学生的顺从反应,愤怒批评易引起子女的消极情绪和对抗行为。(3)父亲发出的管教信息比母亲更具权威性,更易引起子女积极的情绪体验与行为倾向。(4)学生对家长管教信息的反应具有明显的年龄和性别差异,小学生比中学生更易接受、顺从家长管教,女生比男生易产生更多的积极情绪与服从行为。(5)被试的认知评价与其情绪反应、行为倾向有较高的一致性。学生对父母管教信息的情绪体验和行为反应很大程度上取决于对管教信息的认知。如果学生的认知较为积极,更易引起积极的情绪体验和行为倾向。 相似文献
156.
In this study, we describe and analyze the ways in which high school students explored a virtual solar system (VSS). VSS is
a nonimmersive virtual environment that affords visual manipulations of space by altering its frame of reference. The Observer
software was used to code and analyze the participants’ real-time free-exploration task. Two basic behaviors were identified
across participants: establishing several home bases, and shifting between a still mode and a dynamic mode. Moreover, three
overall exploration patterns emerged: thebutterfly pattern represents a superficial mode of learning; thebee pattern represents an in-depth mode of studying the various celestial objects; and theeagle pattern represents a global approach of studying the complex system. This virtual reality environment promises to provide
a setting in which to further study consistent patterns and individual differences in exploration strategies. 相似文献
157.
In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus–response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus–response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus–response mappings, causing a compatibility effect from the avatar’s point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants’ sense of agency over the avatar, a spatial compatibility effect from the avatar’s perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met. 相似文献
158.
知识图对阅读的作用研究现状述评 总被引:1,自引:0,他引:1
知识图作为辅助阅读的一种方式,其辅助作用已为大量的研究所证实。本文介绍了知识图的概念和种类及其影响因素等方面研究的基本发现和结论。但目前对知识图作用的研究还停留在对辅助作用的方式的探讨上,对机制问题的研究数量和质量上都需加强。 相似文献
159.
Z Y Chen 《Psychological reports》1999,84(2):501-516
This study has conducted an ethnic comparison on the strength of the association between Individuation, a subscale from the Emotional Autonomy construct presented originally by Steinberg and Silverberg in 1986, and adolescent outcomes in terms of self-esteem and susceptibility to negative peer pressure. Consistent with what was expected, the association between Individuation and lowered self-esteem was more salient among 287 Asian-American adolescent boys than among 1,353 Euro-American adolescent boys. Contrary to what was hypothesized, the association between Individuation and susceptibility to negative peer pressure was more pronounced among 1,573 Euro-American adolescent girls than among 292 Asian-American adolescent girls. 相似文献
160.
Zusammenfassung. Das hier vorgestellte Modell lernt graduell, Planungsaufgaben aus der Klasse der Maschinenbelegungsprobleme (job-shop-scheduling problems) zu lösen. Mit Hilfe des Chunking-Mechanismus von Soar wird episodisches Wissen über die Belegungsreihenfolge von Aufträgen auf Maschinen memoriert. Bei der Entwicklung des Modells wurden zahlreiche qualitative (z. B. Transfereffekte) und quantitative Befunde (z. B. Bearbeitungszeiten) aus einer früheren empirischen Untersuchung berücksichtigt. In einer Validierungsstudie wurden dieselben Aufgaben von 14 Probanden und dem Modell bearbeitet. Die Passung von Simulationsdaten und empirischen Ergebnissen fiel insgesamt gut aus. Allerdings löst das Modell die Aufgaben schneller und zeigt auch einen etwas besseren Lernverlauf als die Probanden. Das Modell liefert eine Erklärung für das Rauschen, das typischerweise bei Bearbeitungszeiten zu beobachten ist: es handelt sich um erworbenes Wissen, das mehr oder weniger gut und auch unterschiedlich häufig auf neue Situationen übertragen wird. Der Lernverlauf der Probanden entspricht nur für aggregierte Daten einer Potenzfunktion (power law). Der vorgestellte Mechanismus zeigt, wie ein symbolisches Modell der Informationsverarbeitung graduelle Verhaltensänderungen generiert und wie der offensichtliche Erwerb allgemeiner Prozeduren ohne explizites Lernen von deklarativen Regeln erfolgen kann. Es wird nahegelegt, daß es sich hier um die Modellierung einer Form impliziten Lernens handelt. Summary. The model presented here gradually learns how to perform a job-shop scheduling task. It uses Soar's chunking mechanism to acquire episodic memories about the order to schedule jobs. The model was based on many qualitative (e.g., transfer effects) and quantitative (e.g., solution time) regularities found in previously collected data. The model was tested with new data where scheduling tasks were given to the model and to 14 subjects. The model generally fit these data with the restrictions that the model performs the task (in simulated time) faster than the subjects, and its performance improves somewhat more quickly than the subjects' performance. The model provides an explanation of the noise typically found in problem solving times - it is the result of learning actual pieces of knowledge that transfer more or less to new situations but rarely by an average amount. Only when the data are averaged (i.e., over subjects) does the smooth power law appear. This mechanism demonstrates how symbolic models can exhibit a gradual change in behavior and how the apparent acquisition of general procedures can be performed without resorting to explicit declarative rule generation. We suggest that this may represent a type of implicit learning. 相似文献