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531.
广东大学生对普通话和粤语的印象   总被引:4,自引:0,他引:4  
运用配对变口音技术,研究了广东大学生对普通话和粤话的印象。结果表明,广东大学生对普通话讲话者和粤语讲话者的评价无显著差异,讲话者的方言和性别间也不存在显著的交互作用。只是在少数项目上,广东大学生对普通话讲话者和对粤语讲话者的评价有显著差异,两种讲话者各有占优势的项目。  相似文献   
532.
The first half of this paper is an attemptto conceptualize and understand the paradoxicalnotion of ``passive action'. The strategy is toconstrue passive action in the context ofemotional behavior, with the purpose toestablish it as a conceivable and conceptuallycoherent category. In the second half of thispaper, the implications of passive action forcausal theories of action are examined. I arguethat Alfred Mele's defense of causalism isunsuccessful and that causalism may lack theresource to account for passive action.Following Harry Frankfurt, I suggest analternative way of understanding the nature ofaction that can accommodate passive action.  相似文献   
533.
药物成瘾过程的心理-神经理论模型   总被引:6,自引:1,他引:5  
药物成瘾一般被界定为强迫性药物寻求和药物摄入的行为模式,是一个由偶尔用药逐渐过渡到强迫性用药模式的过程。成瘾过程伴随着一系列脑机能和心理机能的改变,但对药物滥用如何导致这些改变以及这些改变如何诱发成瘾却存在着不同的解释。本文在简要评述拮抗过程模型和异常学习模型的基础上,重点讨论了诱因一易感化模型的主要观点及其行为实验和神经心理学证据,并提出成瘾理论研究进一步整合的可能性。  相似文献   
534.
大学生行为抑制的特点与行为抑制量表的编制   总被引:14,自引:2,他引:12  
本研究旨在探讨行为抑制与心身症状之间的关系,并建立大学生行为抑制量表。行为抑制量表由63个项目构成,分别测量对亲密关系、自信、求助、拒绝、信任和服从行为抑制的程度.项目的鉴别度、信度和效度符合心理测量学的要求。对大学生行为抑制的个体差异分析揭示了该团体的年级、性别和学科对行为抑制的影响。文中还对大学生行为抑制量表的局限性以及今后研究的方向进行了讨论。  相似文献   
535.
Common resource dilemmas involve collectively coordinating individual choices to promote group efficiency. Equal division represents one of the most important coordination rules. Previous research suggests that individuals follow the equality rule for different reasons. Some individuals behave cooperatively out of their concern for other's welfare, whereas some individuals cooperate strategically to enhance personal gains. Building on the dual‐process perspective, the authors aim to differentiate strategic fairness from true fairness in solving a resource dilemma. In four experiments, the effect of cognitive processing manipulations on individual harvesting behavior in a one‐shot resource dilemma was tested against participants with different social values. Results consistently showed that prosocials, who value joint outcome and equality, requested significantly less money than did proselfs, who value personal gain. More importantly, prosocials in the intuition and deliberation conditions request similar amounts, whereas proselfs in the intuition condition request more money than those in the deliberation condition. The results were further validated by a follow‐up meta‐analysis based on the four experiments. The implications of the dual‐process perspective for social coordination research are discussed.  相似文献   
536.
In an effort to bridge the scientist–practitioner gap in the employee selection, some researchers have advocated telling stories to better communicate the value of evidence‐based hiring practices to human resource (HR) professionals. In this paper, we conducted two experiments that examine the efficacy of storytelling for overcoming managers’ resistance to use structured job interviews. In two experiments, we found that participants who read a story regarding the effectiveness of structured interviews, as opposed to receiving evidence‐based advice, reported more favorable attitudes toward structured job interviews. Serial mediation analysis revealed that the observed attitude change was mediated by an increase in narrative transportation and reduction in counterarguing. Implications for using stories in communicating the value of evidence‐based HR practices are discussed.  相似文献   
537.
Evidence from a range of fields shows that representation-connection (RC) is the key step towards the solution of a real-world insight problem. However, no study has focused on the inter-individual variability in RC, and little is known about whether structural and resting-state functional signals can account for inter-individual differences in RC. Combining structural (regional grey matter density, rGMD) and functional (fractional amplitude of low-frequency fluctuations (fALFF) and resting-state functional connectivity (RSFC)) analysis approaches was used to examine the neural substrates of RC. The results showed that the RC score was positively correlated with rGMD and fALFF values in the bilateral lingual gyrus (LG), which might be related to relevant visual imagery during the correct matching of a specific prototype with an unsolved technical problem and the retrieval and application of key information from prototypes. In addition, the RC score was negatively correlated with the rGMD in the left dorsolateral prefrontal cortex (DLPFC), and functional connectivity analysis revealed that a higher RC score was inversely correlated with the strength of the RSFC between the right LG and the left inferior parietal lobule (IPL), which indicated that RC might be supported by decreased response inhibition and the automatic association of semantics.  相似文献   
538.
有意遗忘是指个体主动忘记无用和过时的信息,本质是记忆的主动抑制,包括定向遗忘和压抑遗忘。在定向遗忘中,记忆抑制既发生在编码阶段也发生在提取阶段,脑机制研究支持编码抑制理论和提取抑制理论;在压抑遗忘中,think和No-think所激活的脑区不同,No-think引起前额区域的激活增强和海马的激活减弱。未来应开展定向遗忘和压抑遗忘的脑机制差异研究,注重记忆抑制和其他心理活动抑制之间的差异研究,关注创伤个体的有意遗忘研究,拓展记忆控制神经网络的可塑性研究。  相似文献   
539.
采用自编学习力及学习力影响因素问卷,对3056名高中生进行调查,建构学习力与影响因素的数学模型,探究各影响因素对高中生学习力的影响路径。结果发现,(1)影响高中生学习力的因素有六个,分别是认知能力、动机水平、精神状态、人际协调、身心优势感和学习氛围。(2)对学习力解释的贡献率大小排列依次为:精神状态、动机水平、学习氛围、认知能力、身心优势感和人际协调。(3)学习方法运用力主要受动机水平、精神状态、学习氛围、认知能力等4因素的影响;学习态度调控力主要受到精神状态、动机水平、学习氛围及认知能力等4因素的影响;学习自控力主要受精神状态的影响;提问互惠力主要受认知能力、精神状态、动机水平及学习氛围的影响。  相似文献   
540.
Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non‐verbal reasoning, verbal and visuospatial short‐term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma. © 2017 The Authors. Applied Cognitive Psychology Published by John Wiley & Sons Ltd.  相似文献   
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