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831.
A study of eye movements during simulated travel toward a grove of four stationary trees revealed that observers looked most at pairs of trees that converged or decelerated apart. Such pairs specify that one’s direction of travel, calledheading, is to the outside of the near member of the pair. Observers looked at these trees more than those that accelerated apart; such pairs do not offer trustworthy heading information. Observers also looked at gaps between trees less often when they converged or diverged apart, and heading can never be between such pairs. Heading responses were in accord with eye movements. In general, if observers responded accurately, they had looked at trees that converged or decelerated apart; if they were inaccurate, they had not. Results support the notion that observers seek out their heading through eye movements, saccading to and fixating on the most informative locations in the field of view.  相似文献   
832.
Mother-reared (MR) and peer-reared (PR) captive giant panda (Ailuropoda melanoleuca) cubs were compared to evaluate the effects of early removal from mother on behavioral development. Males and females and twins and singletons were compared to assess the effects of social setting on behavioral development. Subjects included 2 PR females, 3 MR females, 3 MR males, and 3 mothers. MR cubs spent more time manipulating bamboo and fell more often than PR cubs. PR cubs spent more time inactive. Male cubs directed more playful behavior at their mothers. Twins spent more time play fighting with their mothers than with their siblings. The results suggest that peer-rearing does not provide young pandas with the same level of social stimulation as mother-rearing.  相似文献   
833.
A corpus of nearly 150,000 maternal word-tokens used by 53 low-income mothers in 263 mother-child conversations in 5 settings (e.g., play, mealtime, and book readings) was studied. Ninety-nine percent of maternal lexical input consisted of the 3,000 most frequent words. Children's vocabulary performance in kindergarten and later in 2nd grade related more to the occurrence of sophisticated lexical items than to quantity of lexical input overall. Density of sophisticated words heard and the density with which such words were embedded in helpful or instructive interactions, at age 5 at home, independently predicted over a third of the variance in children's vocabulary performance in both kindergarten and 2nd grade. These two variables, with controls for maternal education, child nonverbal IQ, and amount of child's talk produced during the interactive settings, at age 5, predicted 50% of the variance in children's 2nd-grade vocabulary.  相似文献   
834.
835.
836.
The chasing action, in which an actor chases a target, is a fundamental activity for the evolutionary shaping of social abilities. Where previous research has emphasized the chaser’s role, the current study explored whether the fleeing responsivity of a chased target influences the cognitive representation of the chasing action. We investigated this with a change-detection task, in which a set of chasing actions, either exhibiting or not exhibiting fleeing behavior, were memorized in sequence, and it was tested whether a memorized action reappeared after altering an object’s appearance. The results suggest that the target’s fleeing responsivity influenced the detection of representation-related changes in the appearance of the involved agents, especially when the appearance of one target was replaced with another (i.e., a new pair, but with the same functional role), showing impaired sensitivity to change for the chasing action (Experiment 1). This effect disappeared, however, when the perceived chasing from presented movements was impaired, while displaying largely the same low-level differences as those present in earlier trials through the use of mirrored chasing (Experiment 2) and setting the faced direction opposite of the moving direction (Experiment 3). These findings suggest that the fleeing responsivity of the chased target can influence the stored representation of the action. This differentiation may be attributed to the stronger construction of social interaction structure for chasing action with fleeing than without, since the fleeing behavior can be deemed a contingency cue for social interaction interpretation.  相似文献   
837.
    
Research on gambling near‐misses has shown that objectively equivalent outcomes can yield divergent emotional and motivational responses. The subjective processing of gambling outcomes is affected substantially by close but non‐obtained outcomes (i.e. counterfactuals). In the current paper, we investigate how different types of near‐misses influence self‐perceived luck and subsequent betting behavior in a wheel‐of‐fortune task. We investigate the counterfactual mechanism of these effects by testing the relationship with a second task measuring regret/relief processing. Across two experiments (Experiment 1, n = 51; Experiment 2, n = 104), we demonstrate that near‐wins (neutral outcomes that are close to a jackpot) decreased self‐perceived luck, whereas near‐losses (neutral outcomes that are close to a major penalty) increased luck ratings. The effects of near‐misses varied by near‐miss position (i.e. whether the spinner stopped just short of, or passed through, the counterfactual outcome), consistent with established distinctions between upward versus downward, and additive versus subtractive, counterfactual thinking. In Experiment 1, individuals who showed stronger counterfactual processing on the regret/relief task were more responsive to near‐wins and near‐losses on the wheel‐of‐fortune task. The effect of near‐miss position was attenuated when the anticipatory phase (i.e. the spin and deceleration) was removed in Experiment 2. Further differences were observed within the objective gains and losses, between “clear” and “narrow” outcomes. Taken together, these results help substantiate the counterfactual mechanism of near‐misses. © 2017 The Authors Journal of Behavioral Decision Making Published by John Wiley & Sons Ltd.  相似文献   
838.
    
In a previous study, Mix et al. (2016) reported that spatial skill and mathematics were composed of 2 highly correlated, domain-specific factors, with a few cross-domain loadings. The overall structure was consistent across grade (kindergarten, 3rd grade, 6th grade), but the cross-domain loadings varied with age. The present study sought to replicate these patterns. Using the data from Wave 1 (n = 854) and data collected from a 2nd sample of kindergarten (n = 251), 3rd-grade (n = 247), and 6th-grade students (n = 241) with the same measures as in Wave 1, we carried out a multigroup confirmatory factor analysis to compare the 2 waves. We also completed several analyses of the Wave 2 data alone. The overall pattern obtained in Wave 1—2 highly correlated domain-specific factors—was clearly replicated in Wave 2. However, more subtle effects involving cross-domain loading were only partially replicated and generally appear fragile and context-specific. In Wave 2, we also included 2 new measures (i.e., proportion matching and fraction identification) that were analyzed in a separate model. Including these new measures did not change the overall pattern of factors and domain-specific factor loadings but did alter some of the cross-domain loadings.  相似文献   
839.
    
Children's sharing behavior is profoundly shaped by social norms within their society, and they can learn these norms by directly observing how most others share in their immediate environment. Here we systematically investigated the impact of majority influence on the sharing behavior of young Chinese children through three studies (N = 336, 168 girls). Four- and 6-year-olds were allowed to choose 10 favorite stickers and had an opportunity to engage in anonymous sharing. Before making the sharing decision, children were assigned to one of two conditions: watching a video in which three peers all shared 8 out of 10 stickers (i.e., the majority sharing condition) or making their decisions without watching the video (i.e., the control condition). Results showed that both the 4- and 6-year-old children shared more stickers in the majority sharing condition than in the control condition (Studies 1 & 2). Moreover, the influence of the majority had a stronger effect compared to the influence of a single role model. Children shared more stickers after observing three peers sharing, compared to watching one peer sharing three times (Study 2). Furthermore, children were less likely to copy the majority's non-sharing behavior when it came to giving away stickers without prosocial outcomes, which was particularly evident among 4-year-olds (Study 3). The results reveal that majority influence uniquely shapes children's sharing behavior and that children selectively follow the majority based on whether the behavior exhibits prosocial attributes. A video abstract of this article can be viewed at https://youtu.be/8qNNhf9754I?si=7YfpaFpcD_IjlXjJ  相似文献   
840.
    
Sometimes, learning about the origins of a belief can make it irrational to continue to hold that belief—a phenomenon we call ‘genealogical defeat’. According to explanationist accounts, genealogical defeat occurs when one learns that there is no appropriate explanatory connection between one's belief and the truth. Flatfooted versions of explanationism have been widely and rightly rejected on the grounds that they would disallow beliefs about the future and other inductively-formed beliefs. After motivating the need for some explanationist account, we raise some problems for recent versions of explanationism. Learning from their failures, we then produce and defend a more resilient explanationism.  相似文献   
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