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排序方式: 共有265条查询结果,搜索用时 15 毫秒
161.
Bill R. Ferguson MS Jennifer M. Gillis PhD Melina Sevlever MS 《Child & family behavior therapy》2013,35(4):293-306
Impaired social skills represent a fundamental deficit for children with Autism Spectrum Disorders (ASD). Despite the potential importance of “good sportsmanship,” this social skill has received relatively little attention in the literature. The current study utilized a Behavioral Skills Training (BST) approach to teach three sportsmanship skills (i.e., complimenting, turn taking, and being a good sport) during video game play (Wii Sports). Six children with ASD completed this study. Findings suggest BST can be used effectively to teach sportsmanship skills to children with ASD. The use of video-game technology as part of social skills intervention programs is also discussed. 相似文献
162.
This study used think-aloud methodology to explore undergraduates' spontaneous attention to and use of source information while reading six documents that presented conflicting views on a controversial social scientific issue in a Google-like environment. Results showed that students explicitly and implicitly paid attention to sources of documents as well as sources cited within documents and that their attention to source information was associated with its use in evaluating, predicting, and interpreting the content of the documents. Students' sourcing activity varied across documents. The two documents that took the strongest, opposing stances on the controversy elicited the most sourcing. We also observed that, in essays they wrote on the controversy, students' spontaneous sourcing activity was related to their citation of a particularly trustworthy source. The study's theoretical implications are discussed in terms of the Documents Model framework. 相似文献
163.
Although a considerable amount of attention has examined potential positive and negative consequences of video game play in children, relatively little research has examined children’s motivations for using games. The current study hopes to address this gap in the literature by examining children’s motivations for video game play in a large sample of youth (n = 1254). Results indicated that video game use was common, and often a social activity. Social play was mainly predicted by motivations related to socialization, fun/challenge and current stress level. Preference for violent games was more common in males and predicted by fun/challenge motivations and beliefs such games could be cathartic for stress. Children with clinically elevated levels of depressive and ADHD symptoms did not play more games, or more violent games, but were more inclined to endorse catharsis motivations for video game use. Results from this study provide understanding of what motivates children to use games, and how the motivations of children with symptoms of psychosocial problems (as identified via subscales of the Pediatric Symptom Checklist) may differ from others. 相似文献
164.
AbstractObjective: Without a supply of blood, health services could not meet their clinical needs. Similarly, organs for transplantation save and transform lives. Donations are acts of generosity that are traditionally seen as altruistic, and accordingly, interventions to recruit and retain blood and organ donors have focused on altruism. We review the predictors, prevalence and correlates of these two behaviours, how effective interventions have been, and draw common themes.Design: Narrative review.Results: We highlight that both recipients and donors benefit, and as such neither blood nor organ donation is purely altruistic. We also highlight health problems associated with both types of donation. In evaluating interventions, we highlight that a move to an opt-out policy for organ donation may not be the simple fix it is believed to be, and propose interventions to enhance the effectiveness of an opt-in policy (e.g. social media updates). We show that incentives, text messaging, feedback and a focus on prosocial emotions (e.g. ‘warm-glow’, ‘gratitude’) may be effective interventions for both blood and organ donation. Interventions designed to reduce fainting (e.g. water pre-loading) are also effective for blood donation.Conclusions: We conclude that affect is key to understanding both types of donation and in designing effective interventions. 相似文献
165.
A model was hypothesized whereby personality traits influenced motives for having sex, which influenced self-determination of safer sex, which influenced riskier sexual behaviour. The study was a cross-sectional questionnaire survey. The participants were 18 to 21-year-old university students, 200 of whom were sexually experienced. The model was tested using structural equation modelling. According to the final model, autonomous motivation for safer sex reduced riskier sexual behaviour, whereas controlled motivation had no effect. Agreeableness reduced riskier behaviour by increasing autonomous motivation for safer sex, an effect mediated by intimacy motive for having sex. Conscientiousness reduced riskier sexual behaviour by increasing autonomous motivation for safer sex. Enhancement motive for having sex increased riskier behaviour. Such individual differences in personality and motivational processes should be taken into account when designing interventions to reduce riskier sexual behaviour. 相似文献
166.
It is theorised that guilt‐ and shame‐related appraisals vary on two separate dimensions. Guilt implies an appraisal that one has either committed a moral transgression or that one has otherwise been involved in the creation of a morally wrong outcome. Shame implies one's appraisal that the current event or condition reflects negatively on one's identity. To test these claims, 206 7‐ to 16‐year‐old children gave shame and guilt ratings of three types of events that were drawn from the domain of physical illness and that were designed to elicit primarily guilt, primarily shame, or both emotions. The 12‐year‐olds and older children's ratings were fully consistent with our hypothesis. Younger children's greatest difficulty was in not attributing shame to protagonists who were involved in causing a moral wrong without there being the threat of an unwanted identity. 相似文献
167.
Robert I. Ferguson Josée L. Jarry Dennis L. Jackson 《Journal of psychopathology and behavioral assessment》2006,28(4):222-231
The Obsessive Compulsive Cognitions Working Group (OCCWG) created the Interpretation of Intrusions Inventory (III) to measure appraisals (interpretations) of mental intrusions. Validation attempts by the OCCWG suggest that the three appraisal mechanisms hypothesized to comprise the III are better described as a single construct. The underlying factor structure of the III was investigated with university students (n = 307). Confirmatory factor analyses were conducted on the theoretically-derived three-factor model and on the empirically-derived one-factor model of the III. Both models failed to adequately fit the data. Thus, an exploratory factor analysis was conducted, which produced a two-factor model consisting of appraisals of Responsibility and Importance/Control of Thoughts. The new factors exhibited good predictive validity, as they predicted the severity of obsessive-compulsive symptoms and subtypes of obsessive-compulsive disorder (OCD).
相似文献
Robert I. FergusonEmail: |
168.
Trace fear conditioning is enhanced in mice lacking the delta subunit of the GABAA receptor
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Wiltgen BJ Sanders MJ Ferguson C Homanics GE Fanselow MS 《Learning & memory (Cold Spring Harbor, N.Y.)》2005,12(3):327-333
The delta subunit of the GABA(A) receptor (GABA(A)R) is highly expressed in the dentate gyrus of the hippocampus. Genetic deletion of this subunit reduces synaptic and extrasynaptic inhibition and decreases sensitivity to neurosteroids. This paper examines the effect of these changes on hippocampus-dependent trace fear conditioning. Compared to controls, delta knockout mice exhibited enhanced acquisition of tone and context fear. Hippocampus-independent delay conditioning was normal in these animals. These results suggest that reduced inhibition in the dentate gyrus facilitates the acquisition of trace fear conditioning. However, the enhancement in trace conditioning was only observed in female knockout mice. The sex-specificity of this effect may be a result of neuroactive steroids. These compounds vary during the estrus cycle, can increase GABAergic inhibition, and have been shown to impair hippocampus-dependent learning. We propose that activation of GABA(A)Rs by neuroactive steroids inhibits learning processes in the hippocampus. Knockouts are immune to this effect because of the reduced neurosteroid sensitivity that accompanies deletion of the delta subunit. Relationships between neurosteroids, hippocampal excitability, and memory are discussed. 相似文献
169.
Herman SE Onaga E Pernice-Duca F Oh S Ferguson C 《American journal of community psychology》2005,36(3-4):343-356
Psychological sense of community within psychosocial rehabilitation clubhouse programs was examined using concept mapping
with 18 members and 18 staff from 10 programs. Members identified four concepts: Recovery, social connections, membership,
and tasks and roles. Members described hope and healing as aspects of recovery. Members' views on sense of community focused
on the rehabilitation and social nature of the program. Staff also identified four concepts: Affiliation and support for members,
shared experiences, clubhouse organization, and task and roles. The staff concept of clubhouse organization, which incorporated
the ideas of leadership and organization of physical space and the concept of task and roles, was based on ideas of shared
responsibility and clubhouse procedures. Staffs' views on sense of community strongly reflected their formal training in clubhouse
principles. The relation of these concepts to McMillan and Chavis' theoretical framework for sense of community is discussed
and recommendations for practice provided.
Sandra E. Herman is now an independent program evaluation consultant.
Catherine Ferguson is now an independent consultant on psychosocial programs. 相似文献
170.
Laureta Kokici Gratiela Chirtop Heather J. Ferguson Andrew K. Martin 《British journal of psychology (London, England : 1953)》2023,114(3):731-748
Loneliness describes a negative experience associated with perceived social disconnection. Despite the clear links between loneliness and mental and physical health, relatively little is known about how loneliness affects cognition. In this study, we tested the effect of loneliness on cognitive distance between the self and others, using a task in which participants completed a surprise memory task for adjectives implicitly encoded in relation to the self, a close friend or a celebrity. We assessed item memory sensitivity, metacognitive sensitivity, metacognitive efficiency and source memory for positive and negative words. In addition, participants reported their trait loneliness and depression. Results revealed an overall self-referential advantage compared with both friend and celebrity encoded items. Likewise, a friend-referential advantage was identified compared to celebrity-encoded items. Individuals who experienced more loneliness showed a greater self-referential bias in comparison to words encoded in relation to a close friend, and a smaller friend-referential bias in comparison to words encoded in relation to celebrity. These findings suggest that loneliness is reflected in a greater cognitive distance between the self and close friends in relation to memory biases. The results have important implications for understanding the social contextual effects on memory and the cognitive ramifications of loneliness. 相似文献