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91.
The following paper establishes a measurement of social identity uncertainty. Based on uncertainty-identity theory, we propose social identity uncertainty is a unique type of self-uncertainty related to group identification. We further believe social identity uncertainty is comprised of two components: identity-uncertainty (i.e., uncertainty about one’s group identity) and membership-uncertainty (i.e., uncertainty about being a group member). Study 1 (N = 314) and Study 2 (N = 299) explored and confirmed that two subcomponents exist within social identity uncertainty. Study 3 (N = 295) developed convergent validity using various social identity-related constructs, and discriminant validity using dispositional constructs. Overall, we found (a) identity-uncertainty and membership-uncertainty are distinct constructs, and (b) our measurements have both convergent and discriminant validity. 相似文献
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The Relationship between Online Game Experience and Multitasking Ability in a Virtual Environment
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Yun‐Hsuan Chang De‐Cyuan Liu Yong‐Quan Chen Shulan Hsieh 《Applied cognitive psychology》2017,31(6):653-661
Online game playing has become popular entertainment, yet its relationship with individuals' multitasking ability was inconsistent. Types of online game genre so far have not been compared and may be associated with multitasking abilities. This study proposed to explore the relationships between types of online game playing and multitasking ability, using Edinburgh Virtual Errands Test (EVET). One hundred and sixteen participants playing different online game genres, including multiplayer online battle arena (MOBA), other online game playing, and no‐online game playing were compared. Each participant was required to fill in Chen's Internet Addiction Scale and the Internet Usage Questionnaire and perform EVET and working memory tests. The results showed a positive correlation between multitasking ability and working memory. In addition, a positive association was found between MOBA‐type gaming and multitasking abilities measured by EVET. In conclusion, MOBA‐type gaming compared with other game playing is associated with better multitasking abilities in a virtual environment.Copyright © 2017 John Wiley & Sons, Ltd. 相似文献
94.
为了明确义符对归纳推理影响,本研究使用有义符和无义符汉字为材料,使用ERP技术考查义符对不同层级类别概念归纳推理的影响。行为结果显示,有义符条件下反应速度更快,肯定判断率更高。脑电指标上,P3阶段义符主效应显著,有义符条件下P3波幅更大;N1、N400和P600阶段义符与层级交互作用显著,组内简单效应分析显示,层级主效应仅在无义符条件下显著;组间简单效应分析显示,义符主效在N400和P600阶段仅在下-上推理条件下显著,无义符条件下,下-上推理引发更大的N400和P600波幅。这些结果表明,义符促进了归纳推理过程,这种促进主要表现在对下-上推理的促进。 相似文献
95.
对过去20年(1994~2013年)间国内有关大五人格测验的研究文献进行信度概化分析。结果表明:(1)检索到的文献中约68.15%存在"信度引入"现象;(2)未加权估计中,A和O的均值最低,N和C的均值最高,国内所得结果均略低于国外(O除外),而后者的变异性略大(E除外);采用α系数效果量方法,在随机效应模型中,N的估计值最高,O和A的估计值最低;(3)回归分析显示,分数均值、量表来源和南北地域差异是N维度信度的预测变量;量表来源、文章专业类型、测验版本和测验记分对E维度信度具有预测作用;样本量、文章专业类型和量表来源是O维度信度的预测变量;量表来源、文章专业类型、项目数和样本类型对A维度信度具有预测作用;量表来源、项目数、文章专业类型和测验记分是C维度信度的预测变量。 相似文献
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Sungho Choi 《Erkenntnis》2005,63(1):101-118
In this paper, I will first clarify Lewis’s influence theory of causation by relying on his theory of events. And then I will consider Michael Strevens’s charge against the sufficiency of Lewis’s theory. My claim is that it is legitimate but does not pose as serious a problem for Lewis’s theory as Strevens thinks because Lewis can surmount it by limiting the scope of his theory to causation between concrete events. Michael Strevens raises an alleged counterexample to the necessity of Lewis’s theory that, if successful, would have a very important advantage over other alleged counterexamples. But I will assert that it is simply mistaken. My defense of Lewis’s theory will shed interesting light on the relationship between Lewis’s theory and Salmon’s mark theory. 相似文献
98.
Three experiments investigated whether the Stroop color-naming effect is modulated by the likelihood of a color word capturing visual attention. In Experiment 1, a bar or a neutral word was presented at fixation as a color carrier, along with a color word randomly appearing in either an achromatic color (white in the main experiment, gray in a follow-up) or purple. Reduction of the Stroop effect (known as Stroop dilution) occurred when the color word was achromatic but not (or to a lesser extent) when it was in purple. In Experiment 2, the color of the color word remained constant throughout trial blocks, and Stroop dilution was equally evident when the word was always in purple and when it was always in white. In Experiment 3, a color bar was presented as the color carrier with both a color word and a neutral word. In this case, the Stroop effect was larger when the color word appeared in purple, and smaller when the neutral word appeared in purple, than when neither word did. These results imply that the extent to which processing of a color word occurs is determined by the likelihood of the word capturing attention. 相似文献
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100.
This paper addresses the issue of the relationship between Ralph Johnson’s idea of dialectical tier and the critical scrutiny
function in argument. We first give a concise articulation of the critical view of argument, and then probe into both the
apparent similarities and deep discrepancies between the critical view of argument and Johnson’s views on the dialectical
tier and manifest rationality. On that basis, we disprove the conjecture that the presence of a dialectical tier indicates
that the thesis in argument is critically established. However, we also urge to bridge together the critical view of argument
and Johnson’s theory of argument, and thereby to make the dialectical tier critical in nature. We argue that this could be
a promising proposal, and conclude with some remarks on exploring the critical dimension within our current study of argument. 相似文献