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Children often struggle to behave flexibly when they must use self-directed goals (e.g., doing homework without prompting) rather than externally driven goals (e.g., cleaning up when told). Such struggles may reflect the demands of selecting among many potential options, as required for self-directed control. The current study tested whether (a) 6-year-old children show difficulty in selecting among competing semantic representations, (b) providing category labels designed to reduce selection demands improves performance, and (c) such benefits transfer to self-directed flexibility. Selection was measured using the blocked cyclic naming task for the first time with children. Pictures were named repeatedly in either homogeneous blocks from the same category (e.g., all animals), which create high selection demands due to spreading semantic activation and engage effortful cognitive control, or mixed blocks with each picture from a different category. Children showed robust difficulty in selecting among options, as indexed by response time (RT) differences between homogeneous and mixed blocks. Providing subcategory labels designed to reduce selection demands by distinguishing among same-category items (e.g., “A cow is a farm animal. A cat is a pet.”) improved selection. Providing superordinate categories (e.g., “A cow is an animal. A cat is an animal.”) also improved selection, but these benefits were less robust, and subcategory labels led to greater benefits than superordinate category labels on a subsequent verbal fluency task. These results support a role for subcategory representations in reducing selection demands to aid self-directed flexibility while suggesting that some children may use superordinate category labels to activate subcategory representations on their own.  相似文献   
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A possible relationship between recognition of facial affect and aberrant eye movement was examined in patients with schizophrenia. A Japanese version of standard pictures of facial affect was prepared. These pictures of basic emotions (surprise, anger, happiness, disgust, fear, sadness) were shown to 19 schizophrenic patients and 20 healthy controls who identified emotions while their eye movements were measured. The proportion of correct identifications of 'disgust' was significantly lower for schizophrenic patients, their eye fixation time was significantly longer for all pictures of facial affect, and their eye movement speed was slower for some facial affects (surprise, fear, and sadness). One index, eye fixation time for "happiness," showed a significant difference between the high- and low-dosage antipsychotic drug groups. Some expected facial affect recognition disorder was seen in schizophrenic patients responding to the Japanese version of affect pictures, but there was no correlation between facial affect recognition disorder and aberrant eye movement.  相似文献   
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In a multiple-object tracking (MOT) task, young and older adults attentively tracked a subset of 10 identical, randomly moving disks for several seconds, and then tried to identify those disks that had comprised the subset. Young adults who habitually played video games performed significantly better than those who did not. Compared to young subjects (mean age = 20.6 years) with whom they were matched for video game experience, older subjects (mean age = 75.3 years) showed much reduced ability to track multiple moving objects, particularly with faster movement or longer tracking times. Control measurements with stationary disks show that the age-related decline in MOT was not caused by a general change in memory per se. To generate an item-wise performance measure, we examined older subjects' proportion correct according to the serial order in which individual disks were identified. Correct identification of target disks declined with the order in which targets were reported, suggesting that attentional tracking produced graded, rather than all-or-none, outcomes.  相似文献   
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Stone tool use for nut cracking consists of placing a hard-shelled nut onto a stone anvil and then cracking the shell open by pounding it with a stone hammer to get to the kernel. We investigated the acquisition of tool use for nut cracking in a group of captive chimpanzees to clarify what kind of understanding of the tools and actions will lead to the acquisition of this type of tool use in the presence of a skilled model. A human experimenter trained a male chimpanzee until he mastered the use of a hammer and anvil stone to crack open macadamia nuts. He was then put in a nut-cracking situation together with his group mates, who were naïve to this tool use; we did not have a control group without a model. The results showed that the process of acquisition could be broken down into several steps, including recognition of applying pressure to the nut, emergence of the use of a combination of three objects, emergence of the hitting action, using a tool for hitting, and hitting the nut. The chimpanzees recognized these different components separately and practiced them one after another. They gradually united these factors in their behavior leading to their first success. Their behavior did not clearly improve immediately after observing successful nut cracking by a peer, but observation of a skilled group member seemed to have a gradual, long-term influence on the acquisition of nut cracking by naïve chimpanzees.  相似文献   
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This study provides Japanese normative measures for 359 line drawings, including 260 pictures (44 redrawn) taken from Snodgrass and Vanderwart (1980). The pictures have been standardized on voice key naming times, name agreement, age of acquisition, and familiarity. The data were compared with American, Spanish, French, and Icelandic samples reported in previous studies. In general, the correlations between variables in the present study and those in the other studies were relatively high, except for name agreement. Naming times were predicted in multiple regression analyses by name agreement. The full set of the norms and the new pictures may be downloaded from www.psychonomic.org/archive/.  相似文献   
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In the present study, we investigated how observers’ control of stimulus change affects temporal and spatial aspects of visual perception. We compared the illusory flash-lag effects for automatic movement of the stimulus with stimulus movement that was controlled by the observers’ active manipulation of a computer mouse (Experiments 1, 2, and 5), a keyboard (Experiment 3), or a trackball (Experiment 4). We found that the flash-lag effect was significantly reduced when the observer was familiar with the directional relationship between the mouse movement and stimulus movement on a front parallel display (Experiments 1 and 2) and that, although the unfamiliar directional relationship between the mouse movement and stimulus movement increased the flash-lag effect at the beginning of the experimental session, the repetitive observation with the same unfamiliar directional relationship reduced the flash-lag effect (Experiment 5). We found no consistent reduction of the flash-lag effect with the use of a keyboard or a trackball (Experiments 3 and 4). These results suggest that the learning of a specific directional relationship between a proprioceptive signal of hand movements and a visual signal of stimulus movements is necessary for the reduction of the flash-lag effect.  相似文献   
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